00a3:fixme:ver:GetCurrentPackageId (0x32e4f0 (nil)): stub 00a3:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006bd0, 0x3f043cf0, 0x3f043ce8) stub. 00a3:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006bd0, 0x3f043d28, 0x3f043d20) stub. 00a3:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006bd0, 0x3f043dd0, 0x3f043dc8) stub. 00a3:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006bd0, 0x3f043d60, 0x3f043d58) stub. 00a3:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006bd0, 0x3f043d98, 0x3f043d90) stub. 00a3:fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub. 00a6:fixme:win:RegisterDeviceNotificationW (hwnd=0x30088, filter=0x452fdec,flags=0x00000000) returns a fake device notification handle! 00a3:fixme:imm:ImmGetOpenStatus (0x192f80): semi-stub 00a3:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\bin\\cef\\cef.winxp\\steamwebhelper.exe" 00a3:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\bin\\cef\\cef.winxp\\steamwebhelper.exe" 00a3:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\logs\\cef_log.txt" 00a3:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files\\Steam\\logs\\cef_log.txt" 00a3:fixme:ver:GetCurrentPackageId (0x32d98c (nil)): stub 00a8:fixme:heap:RtlSetHeapInformation 0x110000 0 0x33ea2c 4 stub 00a8:fixme:process:SetProcessDEPPolicy (3): stub 00a8:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub 00a8:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000, 0x12e0b680, 0x12f6acb0) stub. 00a8:fixme:imm:ImmDisableTextFrameService Stub 00a8:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f834, (nil) 0x33f838 00a8:fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f834 (nil) 0x33f838) returning a dummy value (current locale) 00a8:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f834, 0x15a198 0x33f838 00a8:fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f834 0x15a198 0x33f838) returning a dummy value (current locale) 00a8:fixme:winsock:WSALookupServiceBeginW (0x33f548 0x00000ff0 0x33f584) Stub! [0310/122335:ERROR:network_change_notifier_win.cc(170)] WSALookupServiceBegin failed with: 8 00a8:fixme:iphlpapi:NotifyAddrChange (Handle 0x33f6c8, overlapped 0x15b414): stub 00a8:fixme:win:RegisterDeviceNotificationW (hwnd=0x200b8, filter=0x33f69c,flags=0x00000000) returns a fake device notification handle! 00a8:fixme:win:RegisterDeviceNotificationW (hwnd=0x200b8, filter=0x33f69c,flags=0x00000000) returns a fake device notification handle! 00a8:fixme:win:EnumDisplayDevicesW ((null),0,0x33f1a4,0x00000000), stub! 00be:fixme:ver:GetCurrentPackageId (0x306f464 (nil)): stub 00a8:fixme:ver:GetCurrentPackageId (0x33fbc0 (nil)): stub 00a3:fixme:ver:GetCurrentPackageId (0x32cca0 (nil)): stub 00c9:fixme:win:RegisterDeviceNotificationA (hwnd=0x3013e, filter=0xa6df9b0,flags=0x00000004) returns a fake device notification handle! 00ca:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags 00ca:fixme:wbemprox:client_security_SetBlanket 0xf69ff82c, 0x21574e8, 10, 0, (null), 3, 3, (nil), 0x00000000 00ca:fixme:wbemprox:client_security_Release 0xf69ff82c 00ca:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags 00ca:fixme:wbemprox:client_security_SetBlanket 0xf69ff82c, 0x212cf00, 10, 0, (null), 3, 3, (nil), 0x00000000 00ca:fixme:wbemprox:client_security_Release 0xf69ff82c 00ca:fixme:wbemprox:enum_class_object_Next timeout not supported 00c4:fixme:iphlpapi:NotifyAddrChange (Handle 0x23b064c, overlapped 0x23b0650): stub 00d0:err:process:create_process L"C:\\Program Files\\Steam\\bin\\gldriverquery64.exe" not supported on this installation (x86_64 binary) 00d1:fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform 00d1:fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported 00a3:fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (0x1): monitor setting ignored 00d3:fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33f8ec,0x00000000), stub! ATTENTION: default value of option vblank_mode overridden by environment. Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO 00d3:fixme:win:RegisterTouchWindow (0x3009c 00000003): stub Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO 00d3:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO : : GLSL IR for linked fragment program 0: ( (declare (location=1 shader_in ) vec4 gl_Color) (declare (location=2 shader_out ) vec4 gl_FragColor) (declare (temporary ) vec4 compiler_temp) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref compiler_temp) (var_ref gl_Color) ) (assign (xyzw) (var_ref gl_FragColor) (var_ref compiler_temp) ) )) ) ) : -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 20 dw -- 2 gprs -- 0 nstack ------------- shader 0 -- E 0000 00000002 A01C0000 ALU 8 @4 0004 000001C0 00007010 1 INTERP_LOAD_P0 R0.x, Param0 0006 000005C0 20007010 INTERP_LOAD_P0 R0.y, Param0 0008 000009C0 40007010 INTERP_LOAD_P0 R0.z, Param0 0010 80000DC0 60007010 INTERP_LOAD_P0 R0.w, Param0 0012 000000FE 00200C90 2 MOV R1.x, PV.x 0014 000004FE 20200C90 MOV R1.y, PV.y 0016 000008FE 40200C90 MOV R1.z, PV.z 0018 80000CFE 60200C90 MOV R1.w, PV.w 0002 C0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 16 dw -- 3 gprs -- 1 nstack ------------- shader 1 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A00C0000 ALU 4 @8 0008 00000001 00400C90 1 MOV R2.x, R1.x 0010 00000401 20400C90 MOV R2.y, R1.y 0012 00000801 40400C90 MOV R2.z, R1.z 0014 80000C01 60400C90 MOV R2.w, R1.w 0004 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0006 C0004000 95200FFF EXPORT_DONE PARAM 0 R0.____ ES:3 EOP -------------------------------------- ______________________________________________________________ 00d3:err:ntdll:RtlLeaveCriticalSection section 0x3403b0 is not acquired 00a3:fixme:imm:ImmReleaseContext (0x20158, 0xb46dba8): stub 00a3:err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered 00a3:err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1 00c4:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet 00b4:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet 00a8:fixme:win:EnumDisplayDevicesW ((null),0,0x33f174,0x00000000), stub! 00a3:fixme:win:RegisterDeviceNotificationA (hwnd=0x200de, filter=0x32db5c,flags=0x00000004) returns a fake device notification handle! ATTENTION: default value of option vblank_mode overridden by environment. Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO ARB_vertex_program source for program 1: !!ARBvp1.0 PARAM C[66] = { program.env[0..65] }; ADDRESS A0;PARAM zero = {0.0, 0.0, 0.0, 0.0}; ARL A0.x, zero.x; MOV result.position, C[A0.x + 65]; END Mesa IR for ARB_vertex_program 1: # Vertex Program/Shader 1 0: ARL ADDR[0].x, CONST[66].xxxx; 1: MOV OUTPUT[0], STATE[ADDR+65]; 2: END : : GLSL IR for linked fragment program 0: ( (declare (location=1 shader_in ) vec4 gl_Color) (declare (location=2 shader_out ) vec4 gl_FragColor) (declare (temporary ) vec4 compiler_temp) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref compiler_temp) (var_ref gl_Color) ) (assign (xyzw) (var_ref gl_FragColor) (var_ref compiler_temp) ) )) ) ) : -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] DCL SVIEW[0], 2D, FLOAT DCL TEMP[0..1] 0: F2I TEMP[1], IN[0] 1: TXF TEMP[0], TEMP[1], SAMP[0], 2D 2: MOV OUT[0], TEMP[0] 3: END -------------------------------------------------------------- bytecode 52 dw -- 9 gprs -- 0 nstack ------------- shader 0 -- E 0000 00000004 A03C0000 ALU 16 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0014 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0016 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0018 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0024 000000FE 01000890 3 TRUNC R8.x, PV.x 0026 000004FE 21000890 TRUNC R8.y, PV.y 0028 00000801 41000890 TRUNC R8.z, R1.z 0030 80000C01 61000890 TRUNC R8.w, R1.w 0032 000000FE 00802810 4 FLT_TO_INT R4.x, PV.x 0034 000004FE 20802810 FLT_TO_INT R4.y, PV.y 0036 000008FE 40802810 FLT_TO_INT R4.z, PV.z 0038 80000CFE 60802810 FLT_TO_INT R4.w, PV.w 0002 00000014 80400000 TEX 1 @40 0040 00041203 F00D1003 68800000 LD R3.xyzw, R4.xyzw, RID:18, SID:0 CT:NNNN 0004 00000016 A00C0000 ALU 4 @44 0044 00000003 00400C90 5 MOV R2.x, R3.x 0046 00000403 20400C90 MOV R2.y, R3.y 0048 00000803 40400C90 MOV R2.z, R3.z 0050 80000C03 60400C90 MOV R2.w, R3.w 0006 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 24 dw -- 5 gprs -- 1 nstack ------------- shader 1 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A01C0000 ALU 8 @8 0008 00000001 00600C90 1 MOV R3.x, R1.x 0010 00000401 20600C90 MOV R3.y, R1.y 0012 00000801 40600C90 MOV R3.z, R1.z 0014 80000C01 60600C90 MOV R3.w, R1.w 0016 00000002 00800C90 2 MOV R4.x, R2.x 0018 00000402 20800C90 MOV R4.y, R2.y 0020 00000802 40800C90 MOV R4.z, R2.z 0022 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95200688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 20 dw -- 2 gprs -- 0 nstack ------------- shader 2 -- E 0000 00000002 A01C0000 ALU 8 @4 0004 000001C0 00007010 1 INTERP_LOAD_P0 R0.x, Param0 0006 000005C0 20007010 INTERP_LOAD_P0 R0.y, Param0 0008 000009C0 40007010 INTERP_LOAD_P0 R0.z, Param0 0010 80000DC0 60007010 INTERP_LOAD_P0 R0.w, Param0 0012 000000FE 00200C90 2 MOV R1.x, PV.x 0014 000004FE 20200C90 MOV R1.y, PV.y 0016 000008FE 40200C90 MOV R1.z, PV.z 0018 80000CFE 60200C90 MOV R1.w, PV.w 0002 C0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 16 dw -- 3 gprs -- 1 nstack ------------- shader 3 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A00C0000 ALU 4 @8 0008 00000001 00400C90 1 MOV R2.x, R1.x 0010 00000401 20400C90 MOV R2.y, R1.y 0012 00000801 40400C90 MOV R2.z, R1.z 0014 80000C01 60400C90 MOV R2.w, R1.w 0004 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0006 C0004000 95200FFF EXPORT_DONE PARAM 0 R0.____ ES:3 EOP -------------------------------------- ______________________________________________________________ ARB_fragment_program source for program 2: !!ARBfp1.0 OPTION ARB_fog_linear; MOV result.color, {1.0, 0.0, 0.0, 0.0}; END Mesa IR for ARB_fragment_program 2: # Fragment Program/Shader 2 0: MOV_SAT TEMP[0], CONST[0]; 1: MAD_SAT TEMP[1].x, INPUT[3].xxxx, STATE[1].xxxx, STATE[1].yyyy; 2: LRP OUTPUT[2].xyz, TEMP[1].xxxx, TEMP[0], STATE[2]; 3: MOV OUTPUT[2].w, TEMP[0]; 4: END -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], FOG, PERSPECTIVE DCL OUT[0], COLOR DCL CONST[0][1..2] DCL TEMP[0..1] IMM[0] FLT32 { 1.0000, 0.0000, 0.0000, 0.0000} 0: MOV_SAT TEMP[0], IMM[0].xyyy 1: MAD_SAT TEMP[1].x, IN[0].xxxx, CONST[0][1].xxxx, CONST[0][1].yyyy 2: LRP OUT[0].xyz, TEMP[1].xxxx, TEMP[0], CONST[0][2] 3: MOV OUT[0].w, TEMP[0] 4: END -------------------------------------------------------------- bytecode 58 dw -- 10 gprs -- 0 nstack ------------- shader 4 -- E 0000 40000002 A0680000 ALU 27 @4 KC0[CB0:0-16] 0004 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0006 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0008 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0010 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0012 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0014 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0016 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0018 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0020 000000F9 80600C90 3 MOV_sat R3.x, 1.0 0022 000004F8 A0600C90 MOV_sat R3.y, 0 0024 000004F8 C0600C90 MOV_sat R3.z, 0 0026 800004F8 E0600C90 MOV_sat R3.w, 0 0028 00000081 01200C90 4 MOV R9.x, KC0[1].x 0030 00000481 21200C90 MOV R9.y, KC0[1].y 0032 00000881 41200C90 MOV R9.z, KC0[1].z 0034 80000C81 61200C90 MOV R9.w, KC0[1].w 0036 801FC001 80830481 5 MULADD_IEEE_sat R4.x, R1.x, PV.x, KC0[1].y 0038 021FC0F9 01000010 6 ADD R8.x, 1.0, -PV.x 0040 021FC0F9 21000010 ADD R8.y, 1.0, -PV.x 0042 821FC0F9 41000010 ADD R8.z, 1.0, -PV.x 0044 001040FE 01000090 7 MUL R8.x, PV.x, KC0[2].x 0046 009044FE 21000090 MUL R8.y, PV.y, KC0[2].y 0048 811048FE 41000090 MUL R8.z, PV.z, KC0[2].z 0050 00006004 004280FE 8 MULADD R2.x, R4.x, R3.x, PV.x 0052 00806004 204284FE MULADD R2.y, R4.x, R3.y, PV.y 0054 01006004 404288FE MULADD R2.z, R4.x, R3.z, PV.z 0056 80000C03 60400C90 MOV R2.w, R3.w 0002 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL OUT[0], POSITION DCL OUT[1], FOG DCL CONST[0][0..7] DCL TEMP[0] IMM[0] FLT32 { 0.0000, 1.0000, 0.0000, 0.0000} 0: MOV OUT[1].yzw, IMM[0].xxxy 1: MUL TEMP[0], IN[0].xxxx, CONST[0][0] 2: MAD TEMP[0], IN[0].yyyy, CONST[0][1], TEMP[0] 3: MAD TEMP[0], IN[0].zzzz, CONST[0][2], TEMP[0] 4: MAD OUT[0], IN[0].wwww, CONST[0][3], TEMP[0] 5: DP4 TEMP[0], IN[0], CONST[0][6] 6: MOV OUT[1].x, |TEMP[0]| 7: END -------------------------------------------------------------- bytecode 56 dw -- 5 gprs -- 1 nstack ------------- shader 5 -- E 0000 00000000 84C00000 CALL_FS @0 0002 40000004 A05C0000 ALU 24 @8 KC0[CB0:0-16] 0008 000000F8 20600C90 1 MOV R3.y, 0 0010 000000F8 40600C90 MOV R3.z, 0 0012 800004F9 60600C90 MOV R3.w, 1.0 0014 00100001 00800110 2 MUL_IEEE R4.x, R1.x, KC0[0].x 0016 00900001 20800110 MUL_IEEE R4.y, R1.x, KC0[0].y 0018 01100001 40800110 MUL_IEEE R4.z, R1.x, KC0[0].z 0020 81900001 60800110 MUL_IEEE R4.w, R1.x, KC0[0].w 0022 00102401 008300FE 3 MULADD_IEEE R4.x, R1.y, KC0[1].x, PV.x 0024 00902401 208304FE MULADD_IEEE R4.y, R1.y, KC0[1].y, PV.y 0026 01102401 408308FE MULADD_IEEE R4.z, R1.y, KC0[1].z, PV.z 0028 81902401 60830CFE MULADD_IEEE R4.w, R1.y, KC0[1].w, PV.w 0030 00104801 008300FE 4 MULADD_IEEE R4.x, R1.z, KC0[2].x, PV.x 0032 00904801 208304FE MULADD_IEEE R4.y, R1.z, KC0[2].y, PV.y 0034 01104801 408308FE MULADD_IEEE R4.z, R1.z, KC0[2].z, PV.z 0036 81904801 60830CFE MULADD_IEEE R4.w, R1.z, KC0[2].w, PV.w 0038 00106C01 004300FE 5 MULADD_IEEE R2.x, R1.w, KC0[3].x, PV.x 0040 00906C01 204304FE MULADD_IEEE R2.y, R1.w, KC0[3].y, PV.y 0042 01106C01 404308FE MULADD_IEEE R2.z, R1.w, KC0[3].z, PV.z 0044 81906C01 60430CFE MULADD_IEEE R2.w, R1.w, KC0[3].w, PV.w 0046 0010C001 00805F90 6 DOT4_IEEE R4.x, R1.x, KC0[6].x 0048 0090C401 20805F90 DOT4_IEEE R4.y, R1.y, KC0[6].y 0050 0110C801 40805F90 DOT4_IEEE R4.z, R1.z, KC0[6].z 0052 8190CC01 60805F90 DOT4_IEEE R4.w, R1.w, KC0[6].w 0054 800000FE 00600C91 7 MOV R3.x, |PV.x| 0004 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0006 C001C000 95200B20 EXPORT_DONE PARAM 0 R3.x001 ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], POSITION, LINEAR DCL IN[1], LAYER, CONSTANT DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[0][0..1] DCL TEMP[0] IMM[0] UINT32 {0, 0, 0, 0} 0: F2I TEMP[0].xy, IN[0].xyyy 1: UADD TEMP[0].xy, TEMP[0].xyyy, CONST[0][0].xyyy 2: UMAD TEMP[0].x, CONST[0][0].zzzz, TEMP[0].yyyy, TEMP[0].xxxx 3: UMAD TEMP[0].x, CONST[0][0].wwww, IN[1].xxxx, TEMP[0].xxxx 4: MOV TEMP[0].w, IMM[0].xxxx 5: TXF TEMP[0], TEMP[0], SAMP[0], BUFFER 6: MOV OUT[0], TEMP[0] 7: END -------------------------------------------------------------- bytecode 52 dw -- 8 gprs -- 0 nstack ------------- shader 6 -- E 0000 40000004 A03C0000 ALU 16 @8 KC0[CB0:0-16] 0008 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0010 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0012 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0014 00000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0016 80000C00 60004310 RECIP_IEEE R0.w, R0.w 0018 00000000 00E00890 2 TRUNC R7.x, R0.x 0020 80000400 20E00890 TRUNC R7.y, R0.y 0022 000000FE 00602810 3 FLT_TO_INT R3.x, PV.x 0024 800004FE 20602810 FLT_TO_INT R3.y, PV.y 0026 001000FE 00601A10 4 ADD_INT R3.x, PV.x, KC0[0].x 0028 809004FE 20601A10 ADD_INT R3.y, PV.y, KC0[0].y 0030 809FC880 00E04890 5 MULLO_UINT R7.x, KC0[0].z, PV.y 0032 000060FF 00641A10 6 ADD_INT R3.x, PS, R3.x BS:1 0034 80002C80 00E04890 MULLO_UINT R7.x, KC0[0].w, R1.x 0036 001FC0FF 00601A10 7 ADD_INT R3.x, PS, PV.x 0038 800000F8 60600C90 MOV R3.w, 0 0002 00000014 80800000 VTX 1 @40 0040 40031240 002D1003 00080000 VFETCH R3.xyzw, R3.x, RID:18 MFC:16 UCF:1 FMT(DTA:0 NUM:0 COMP:0 MODE:0) 0004 00000016 A00C0000 ALU 4 @44 0044 00000003 00400C90 8 MOV R2.x, R3.x 0046 00000403 20400C90 MOV R2.y, R3.y 0048 00000803 40400C90 MOV R2.z, R3.z 0050 80000C03 60400C90 MOV R2.w, R3.w 0006 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL SV[0], INSTANCEID DCL OUT[0], POSITION DCL OUT[1], LAYER 0: MOV OUT[0], IN[0] 1: MOV OUT[1].x, SV[0].xxxx 2: END -------------------------------------------------------------- bytecode 20 dw -- 4 gprs -- 1 nstack ------------- shader 7 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A0100000 ALU 5 @10 0010 00000001 00400C90 1 MOV R2.x, R1.x 0012 00000401 20400C90 MOV R2.y, R1.y 0014 00000801 40400C90 MOV R2.z, R1.z 0016 00000C01 60400C90 MOV R2.w, R1.w 0018 80000C00 00600C90 MOV R3.x, R0.w 0004 C001203C 94C00688 EXPORT POS 60 R2.xyzw ES:3 0006 C001C000 95000688 EXPORT_DONE PARAM 0 R3.xyzw ES:3 0008 C001A03D 95200E3F EXPORT_DONE POS 61 R3.__x_ ES:3 EOP -------------------------------------- ______________________________________________________________ : : GLSL IR for linked fragment program 0: ( (declare (location=0 uniform ) (array vec4 3) gl_CurrentAttribFragMESA) (declare (location=2 shader_out ) vec4 gl_FragColor) (declare (temporary ) vec4 compiler_temp) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref compiler_temp) (array_ref (var_ref gl_CurrentAttribFragMESA) (constant uint (2)) ) ) (assign (xyzw) (var_ref gl_FragColor) (var_ref compiler_temp) ) )) ) ) : -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 20 dw -- 2 gprs -- 0 nstack ------------- shader 8 -- E 0000 00000002 A01C0000 ALU 8 @4 0004 000001C0 00007010 1 INTERP_LOAD_P0 R0.x, Param0 0006 000005C0 20007010 INTERP_LOAD_P0 R0.y, Param0 0008 000009C0 40007010 INTERP_LOAD_P0 R0.z, Param0 0010 80000DC0 60007010 INTERP_LOAD_P0 R0.w, Param0 0012 000000FE 00200C90 2 MOV R1.x, PV.x 0014 000004FE 20200C90 MOV R1.y, PV.y 0016 000008FE 40200C90 MOV R1.z, PV.z 0018 80000CFE 60200C90 MOV R1.w, PV.w 0002 C0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ : GLSL source for vertex shader 2: : #version 120 attribute vec4 pos; attribute vec4 color; varying vec4 out_color; void main() { gl_Position = pos; out_color = color; } : GLSL IR for shader 2: ( (declare (location=0 shader_in ) vec4 gl_Vertex) (declare (location=14 shader_out ) vec4 gl_BackSecondaryColor) (declare (location=2 shader_out ) vec4 gl_FrontSecondaryColor) (declare (location=13 shader_out ) vec4 gl_BackColor) (declare (location=1 shader_out ) vec4 gl_FrontColor) (declare (location=16 shader_out ) vec4 gl_ClipVertex) (declare (location=3 shader_out ) float gl_FogFragCoord) (declare (location=4 shader_out ) (array vec4 0) gl_TexCoord) (declare (location=12 shader_out ) float gl_PointSize) (declare (location=0 shader_out ) vec4 gl_Position) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (shader_in ) vec4 pos) (declare (shader_in ) vec4 color) (declare (shader_out ) vec4 out_color) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_Position) (var_ref pos) ) (assign (xyzw) (var_ref out_color) (var_ref color) ) )) ) ) : : GLSL source for fragment shader 3: : #version 120 varying vec4 out_color; void main() { gl_FragData[0] = out_color; } : GLSL IR for shader 3: ( (declare (location=4 shader_out ) (array vec4 8) gl_FragData) (declare (location=25 shader_in ) vec2 gl_PointCoord) (declare (location=24 shader_in ) bool gl_FrontFacing) (declare (location=0 shader_in ) vec4 gl_FragCoord) (declare (location=2 shader_in ) vec4 gl_SecondaryColor) (declare (location=1 shader_in ) vec4 gl_Color) (declare (location=3 shader_in ) float gl_FogFragCoord) (declare (location=4 shader_in ) (array vec4 0) gl_TexCoord) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (shader_in ) vec4 out_color) ( function main (signature void (parameters ) ( (assign (xyzw) (array_ref (var_ref gl_FragData) (constant int (0)) ) (var_ref out_color) ) )) ) ) : : : GLSL IR for linked vertex program 1: ( (declare (location=0 shader_out ) vec4 gl_Position) (declare (temporary ) vec4 gl_Position) (declare (location=31 component=0 shader_out ) vec4 out_color) (declare (temporary ) vec4 out_color) (declare (location=16 shader_in ) vec4 pos) (declare (location=17 shader_in ) vec4 color) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_Position) (var_ref pos) ) (assign (xyzw) (var_ref out_color) (var_ref color) ) (assign (xyzw) (var_ref gl_Position@2) (var_ref gl_Position) ) (assign (xyzw) (var_ref out_color@3) (var_ref out_color) ) )) ) ) : : : GLSL IR for linked fragment program 1: ( (declare (location=31 component=0 shader_in ) vec4 out_color) (declare (location=4 shader_out ) vec4 gl_out_FragData0) (declare (temporary ) vec4 gl_out_FragData0) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_out_FragData0) (var_ref out_color) ) (assign (xyzw) (var_ref gl_out_FragData0@4) (var_ref gl_out_FragData0) ) )) ) ) : -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[9], PERSPECTIVE DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 28 dw -- 3 gprs -- 0 nstack ------------- shader 9 -- E 0000 00000002 A02C0000 ALU 12 @4 0004 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0006 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0008 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0010 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0012 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0014 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0016 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0018 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0020 000000FE 00400C90 3 MOV R2.x, PV.x 0022 000004FE 20400C90 MOV R2.y, PV.y 0024 00000801 40400C90 MOV R2.z, R1.z 0026 80000C01 60400C90 MOV R2.w, R1.w 0002 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[9] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 24 dw -- 5 gprs -- 1 nstack ------------- shader 10 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A01C0000 ALU 8 @8 0008 00000001 00600C90 1 MOV R3.x, R1.x 0010 00000401 20600C90 MOV R3.y, R1.y 0012 00000801 40600C90 MOV R3.z, R1.z 0014 80000C01 60600C90 MOV R3.w, R1.w 0016 00000002 00800C90 2 MOV R4.x, R2.x 0018 00000402 20800C90 MOV R4.y, R2.y 0020 00000802 40800C90 MOV R4.z, R2.z 0022 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95200688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ 00a3:fixme:win:EnumDisplayDevicesW ((null),0,0x32d128,0x00000000), stub! 00a3:fixme:win:EnumDisplayDevicesW ((null),0,0x32d1d8,0x00000000), stub! 00a3:fixme:win:EnumDisplayDevicesW ((null),1,0x32d1d8,0x00000000), stub! 00a3:fixme:dwmapi:DwmGetWindowAttribute ((nil) 9 0x32dab4 16) stub 00a3:fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x32d58c,0x00000000), stub! 00a3:err:ole:CoGetClassObject class {294935ce-f637-4e7c-a41b-ab255460b862} not registered 00a3:err:ole:CoGetClassObject class {294935ce-f637-4e7c-a41b-ab255460b862} not registered 00a3:err:ole:create_server class {294935ce-f637-4e7c-a41b-ab255460b862} not registered 00a3:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported 00a3:err:ole:CoGetClassObject no class object {294935ce-f637-4e7c-a41b-ab255460b862} could be created for context 0x17 00d7:fixme:hnetcfg:fw_apps_get__NewEnum 0x1fcf758, 0xc80f994 00d7:fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x1fcf520, L"C:\\Program Files\\Steam\\steam.exe" 00d7:fixme:hnetcfg:fw_app_put_Name 0x1fcf520, L"Steam" 00d7:fixme:hnetcfg:fw_app_put_Enabled 0x1fcf520, -1 00d7:fixme:hnetcfg:fw_apps_Add 0x1fcf758, 0x1fcf520 00d7:err:ole:CoGetClassObject class {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} not registered 00d7:err:ole:CoGetClassObject no class object {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} could be created for context 0x1 00d7:fixme:hnetcfg:fw_apps_get__NewEnum 0x1fcf758, 0xc80f994 00d7:fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x1fcf4b8, L"C:\\Program Files\\Steam\\bin\\cef\\cef.winxp\\steamwebhelper.exe" 00d7:fixme:hnetcfg:fw_app_put_Name 0x1fcf4b8, L"Steam Web Helper" 00d7:fixme:hnetcfg:fw_app_put_Enabled 0x1fcf4b8, -1 00d7:fixme:hnetcfg:fw_apps_Add 0x1fcf758, 0x1fcf4b8 00d7:err:ole:CoGetClassObject class {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} not registered 00d7:err:ole:CoGetClassObject no class object {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} could be created for context 0x1 00d9:fixme:heap:RtlSetHeapInformation 0x110000 0 0x33ea2c 4 stub 00d9:fixme:ver:GetCurrentPackageId (0x33fbc0 (nil)): stub 00d9:fixme:mfplat:MFStartup (65648, 1): stub 00d9:fixme:process:SetProcessDEPPolicy (3): stub 00d9:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub 00d9:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000, 0x12e0b680, 0x12f6acb0) stub. 00d9:fixme:gdi:GdiInitializeLanguagePack stub 00ea:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x10077c40, 0x100f1168, 0x100f1160) stub. 00ea:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x10077c40, 0x100f11a0, 0x100f1198) stub. 00ea:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x10077c40, 0x100f1130, 0x100f1128) stub. 00ea:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x10077c40, 0x100f11d8, 0x100f11d0) stub. 00ea:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x10077c40, 0x100f1210, 0x100f1208) stub. 00ea:fixme:imm:ImmGetOpenStatus (0x16c1e8): semi-stub 00ea:fixme:ver:GetCurrentPackageId (0x33f104 (nil)): stub 00ea:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub 00ea:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub 00ea:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x18c4c50, 0x18f9d08, 0x18f9d00) stub. 00ea:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x18c4c50, 0x18f9d40, 0x18f9d38) stub. 00ea:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x18c4c50, 0x18f9cd0, 0x18f9cc8) stub. 00ea:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x18c4c50, 0x18f9d78, 0x18f9d70) stub. 00ea:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x18c4c50, 0x18f9db0, 0x18f9da8) stub. ATTENTION: default value of option vblank_mode overridden by environment. Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO ARB_vertex_program source for program 1: !!ARBvp1.0 PARAM C[66] = { program.env[0..65] }; ADDRESS A0;PARAM zero = {0.0, 0.0, 0.0, 0.0}; ARL A0.x, zero.x; MOV result.position, C[A0.x + 65]; END Mesa IR for ARB_vertex_program 1: # Vertex Program/Shader 1 0: ARL ADDR[0].x, CONST[66].xxxx; 1: MOV OUTPUT[0], STATE[ADDR+65]; 2: END : : GLSL IR for linked fragment program 0: ( (declare (location=1 shader_in ) vec4 gl_Color) (declare (location=2 shader_out ) vec4 gl_FragColor) (declare (temporary ) vec4 compiler_temp) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref compiler_temp) (var_ref gl_Color) ) (assign (xyzw) (var_ref gl_FragColor) (var_ref compiler_temp) ) )) ) ) : -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] DCL SVIEW[0], 2D, FLOAT DCL TEMP[0..1] 0: F2I TEMP[1], IN[0] 1: TXF TEMP[0], TEMP[1], SAMP[0], 2D 2: MOV OUT[0], TEMP[0] 3: END -------------------------------------------------------------- bytecode 52 dw -- 9 gprs -- 0 nstack ------------- shader 0 -- E 0000 00000004 A03C0000 ALU 16 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0014 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0016 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0018 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0024 000000FE 01000890 3 TRUNC R8.x, PV.x 0026 000004FE 21000890 TRUNC R8.y, PV.y 0028 00000801 41000890 TRUNC R8.z, R1.z 0030 80000C01 61000890 TRUNC R8.w, R1.w 0032 000000FE 00802810 4 FLT_TO_INT R4.x, PV.x 0034 000004FE 20802810 FLT_TO_INT R4.y, PV.y 0036 000008FE 40802810 FLT_TO_INT R4.z, PV.z 0038 80000CFE 60802810 FLT_TO_INT R4.w, PV.w 0002 00000014 80400000 TEX 1 @40 0040 00041203 F00D1003 68800000 LD R3.xyzw, R4.xyzw, RID:18, SID:0 CT:NNNN 0004 00000016 A00C0000 ALU 4 @44 0044 00000003 00400C90 5 MOV R2.x, R3.x 0046 00000403 20400C90 MOV R2.y, R3.y 0048 00000803 40400C90 MOV R2.z, R3.z 0050 80000C03 60400C90 MOV R2.w, R3.w 0006 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 24 dw -- 5 gprs -- 1 nstack ------------- shader 1 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A01C0000 ALU 8 @8 0008 00000001 00600C90 1 MOV R3.x, R1.x 0010 00000401 20600C90 MOV R3.y, R1.y 0012 00000801 40600C90 MOV R3.z, R1.z 0014 80000C01 60600C90 MOV R3.w, R1.w 0016 00000002 00800C90 2 MOV R4.x, R2.x 0018 00000402 20800C90 MOV R4.y, R2.y 0020 00000802 40800C90 MOV R4.z, R2.z 0022 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95200688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 20 dw -- 2 gprs -- 0 nstack ------------- shader 2 -- E 0000 00000002 A01C0000 ALU 8 @4 0004 000001C0 00007010 1 INTERP_LOAD_P0 R0.x, Param0 0006 000005C0 20007010 INTERP_LOAD_P0 R0.y, Param0 0008 000009C0 40007010 INTERP_LOAD_P0 R0.z, Param0 0010 80000DC0 60007010 INTERP_LOAD_P0 R0.w, Param0 0012 000000FE 00200C90 2 MOV R1.x, PV.x 0014 000004FE 20200C90 MOV R1.y, PV.y 0016 000008FE 40200C90 MOV R1.z, PV.z 0018 80000CFE 60200C90 MOV R1.w, PV.w 0002 C0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 16 dw -- 3 gprs -- 1 nstack ------------- shader 3 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A00C0000 ALU 4 @8 0008 00000001 00400C90 1 MOV R2.x, R1.x 0010 00000401 20400C90 MOV R2.y, R1.y 0012 00000801 40400C90 MOV R2.z, R1.z 0014 80000C01 60400C90 MOV R2.w, R1.w 0004 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0006 C0004000 95200FFF EXPORT_DONE PARAM 0 R0.____ ES:3 EOP -------------------------------------- ______________________________________________________________ ARB_fragment_program source for program 2: !!ARBfp1.0 OPTION ARB_fog_linear; MOV result.color, {1.0, 0.0, 0.0, 0.0}; END Mesa IR for ARB_fragment_program 2: # Fragment Program/Shader 2 0: MOV_SAT TEMP[0], CONST[0]; 1: MAD_SAT TEMP[1].x, INPUT[3].xxxx, STATE[1].xxxx, STATE[1].yyyy; 2: LRP OUTPUT[2].xyz, TEMP[1].xxxx, TEMP[0], STATE[2]; 3: MOV OUTPUT[2].w, TEMP[0]; 4: END -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], FOG, PERSPECTIVE DCL OUT[0], COLOR DCL CONST[0][1..2] DCL TEMP[0..1] IMM[0] FLT32 { 1.0000, 0.0000, 0.0000, 0.0000} 0: MOV_SAT TEMP[0], IMM[0].xyyy 1: MAD_SAT TEMP[1].x, IN[0].xxxx, CONST[0][1].xxxx, CONST[0][1].yyyy 2: LRP OUT[0].xyz, TEMP[1].xxxx, TEMP[0], CONST[0][2] 3: MOV OUT[0].w, TEMP[0] 4: END -------------------------------------------------------------- bytecode 58 dw -- 10 gprs -- 0 nstack ------------- shader 4 -- E 0000 40000002 A0680000 ALU 27 @4 KC0[CB0:0-16] 0004 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0006 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0008 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0010 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0012 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0014 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0016 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0018 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0020 000000F9 80600C90 3 MOV_sat R3.x, 1.0 0022 000004F8 A0600C90 MOV_sat R3.y, 0 0024 000004F8 C0600C90 MOV_sat R3.z, 0 0026 800004F8 E0600C90 MOV_sat R3.w, 0 0028 00000081 01200C90 4 MOV R9.x, KC0[1].x 0030 00000481 21200C90 MOV R9.y, KC0[1].y 0032 00000881 41200C90 MOV R9.z, KC0[1].z 0034 80000C81 61200C90 MOV R9.w, KC0[1].w 0036 801FC001 80830481 5 MULADD_IEEE_sat R4.x, R1.x, PV.x, KC0[1].y 0038 021FC0F9 01000010 6 ADD R8.x, 1.0, -PV.x 0040 021FC0F9 21000010 ADD R8.y, 1.0, -PV.x 0042 821FC0F9 41000010 ADD R8.z, 1.0, -PV.x 0044 001040FE 01000090 7 MUL R8.x, PV.x, KC0[2].x 0046 009044FE 21000090 MUL R8.y, PV.y, KC0[2].y 0048 811048FE 41000090 MUL R8.z, PV.z, KC0[2].z 0050 00006004 004280FE 8 MULADD R2.x, R4.x, R3.x, PV.x 0052 00806004 204284FE MULADD R2.y, R4.x, R3.y, PV.y 0054 01006004 404288FE MULADD R2.z, R4.x, R3.z, PV.z 0056 80000C03 60400C90 MOV R2.w, R3.w 0002 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL OUT[0], POSITION DCL OUT[1], FOG DCL CONST[0][0..7] DCL TEMP[0] IMM[0] FLT32 { 0.0000, 1.0000, 0.0000, 0.0000} 0: MOV OUT[1].yzw, IMM[0].xxxy 1: MUL TEMP[0], IN[0].xxxx, CONST[0][0] 2: MAD TEMP[0], IN[0].yyyy, CONST[0][1], TEMP[0] 3: MAD TEMP[0], IN[0].zzzz, CONST[0][2], TEMP[0] 4: MAD OUT[0], IN[0].wwww, CONST[0][3], TEMP[0] 5: DP4 TEMP[0], IN[0], CONST[0][6] 6: MOV OUT[1].x, |TEMP[0]| 7: END -------------------------------------------------------------- bytecode 56 dw -- 5 gprs -- 1 nstack ------------- shader 5 -- E 0000 00000000 84C00000 CALL_FS @0 0002 40000004 A05C0000 ALU 24 @8 KC0[CB0:0-16] 0008 000000F8 20600C90 1 MOV R3.y, 0 0010 000000F8 40600C90 MOV R3.z, 0 0012 800004F9 60600C90 MOV R3.w, 1.0 0014 00100001 00800110 2 MUL_IEEE R4.x, R1.x, KC0[0].x 0016 00900001 20800110 MUL_IEEE R4.y, R1.x, KC0[0].y 0018 01100001 40800110 MUL_IEEE R4.z, R1.x, KC0[0].z 0020 81900001 60800110 MUL_IEEE R4.w, R1.x, KC0[0].w 0022 00102401 008300FE 3 MULADD_IEEE R4.x, R1.y, KC0[1].x, PV.x 0024 00902401 208304FE MULADD_IEEE R4.y, R1.y, KC0[1].y, PV.y 0026 01102401 408308FE MULADD_IEEE R4.z, R1.y, KC0[1].z, PV.z 0028 81902401 60830CFE MULADD_IEEE R4.w, R1.y, KC0[1].w, PV.w 0030 00104801 008300FE 4 MULADD_IEEE R4.x, R1.z, KC0[2].x, PV.x 0032 00904801 208304FE MULADD_IEEE R4.y, R1.z, KC0[2].y, PV.y 0034 01104801 408308FE MULADD_IEEE R4.z, R1.z, KC0[2].z, PV.z 0036 81904801 60830CFE MULADD_IEEE R4.w, R1.z, KC0[2].w, PV.w 0038 00106C01 004300FE 5 MULADD_IEEE R2.x, R1.w, KC0[3].x, PV.x 0040 00906C01 204304FE MULADD_IEEE R2.y, R1.w, KC0[3].y, PV.y 0042 01106C01 404308FE MULADD_IEEE R2.z, R1.w, KC0[3].z, PV.z 0044 81906C01 60430CFE MULADD_IEEE R2.w, R1.w, KC0[3].w, PV.w 0046 0010C001 00805F90 6 DOT4_IEEE R4.x, R1.x, KC0[6].x 0048 0090C401 20805F90 DOT4_IEEE R4.y, R1.y, KC0[6].y 0050 0110C801 40805F90 DOT4_IEEE R4.z, R1.z, KC0[6].z 0052 8190CC01 60805F90 DOT4_IEEE R4.w, R1.w, KC0[6].w 0054 800000FE 00600C91 7 MOV R3.x, |PV.x| 0004 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0006 C001C000 95200B20 EXPORT_DONE PARAM 0 R3.x001 ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], POSITION, LINEAR DCL IN[1], LAYER, CONSTANT DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[0][0..1] DCL TEMP[0] IMM[0] UINT32 {0, 0, 0, 0} 0: F2I TEMP[0].xy, IN[0].xyyy 1: UADD TEMP[0].xy, TEMP[0].xyyy, CONST[0][0].xyyy 2: UMAD TEMP[0].x, CONST[0][0].zzzz, TEMP[0].yyyy, TEMP[0].xxxx 3: UMAD TEMP[0].x, CONST[0][0].wwww, IN[1].xxxx, TEMP[0].xxxx 4: MOV TEMP[0].w, IMM[0].xxxx 5: TXF TEMP[0], TEMP[0], SAMP[0], BUFFER 6: MOV OUT[0], TEMP[0] 7: END -------------------------------------------------------------- bytecode 52 dw -- 8 gprs -- 0 nstack ------------- shader 6 -- E 0000 40000004 A03C0000 ALU 16 @8 KC0[CB0:0-16] 0008 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0010 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0012 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0014 00000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0016 80000C00 60004310 RECIP_IEEE R0.w, R0.w 0018 00000000 00E00890 2 TRUNC R7.x, R0.x 0020 80000400 20E00890 TRUNC R7.y, R0.y 0022 000000FE 00602810 3 FLT_TO_INT R3.x, PV.x 0024 800004FE 20602810 FLT_TO_INT R3.y, PV.y 0026 001000FE 00601A10 4 ADD_INT R3.x, PV.x, KC0[0].x 0028 809004FE 20601A10 ADD_INT R3.y, PV.y, KC0[0].y 0030 809FC880 00E04890 5 MULLO_UINT R7.x, KC0[0].z, PV.y 0032 000060FF 00641A10 6 ADD_INT R3.x, PS, R3.x BS:1 0034 80002C80 00E04890 MULLO_UINT R7.x, KC0[0].w, R1.x 0036 001FC0FF 00601A10 7 ADD_INT R3.x, PS, PV.x 0038 800000F8 60600C90 MOV R3.w, 0 0002 00000014 80800000 VTX 1 @40 0040 40031240 002D1003 00080000 VFETCH R3.xyzw, R3.x, RID:18 MFC:16 UCF:1 FMT(DTA:0 NUM:0 COMP:0 MODE:0) 0004 00000016 A00C0000 ALU 4 @44 0044 00000003 00400C90 8 MOV R2.x, R3.x 0046 00000403 20400C90 MOV R2.y, R3.y 0048 00000803 40400C90 MOV R2.z, R3.z 0050 80000C03 60400C90 MOV R2.w, R3.w 0006 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL SV[0], INSTANCEID DCL OUT[0], POSITION DCL OUT[1], LAYER 0: MOV OUT[0], IN[0] 1: MOV OUT[1].x, SV[0].xxxx 2: END -------------------------------------------------------------- bytecode 20 dw -- 4 gprs -- 1 nstack ------------- shader 7 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A0100000 ALU 5 @10 0010 00000001 00400C90 1 MOV R2.x, R1.x 0012 00000401 20400C90 MOV R2.y, R1.y 0014 00000801 40400C90 MOV R2.z, R1.z 0016 00000C01 60400C90 MOV R2.w, R1.w 0018 80000C00 00600C90 MOV R3.x, R0.w 0004 C001203C 94C00688 EXPORT POS 60 R2.xyzw ES:3 0006 C001C000 95000688 EXPORT_DONE PARAM 0 R3.xyzw ES:3 0008 C001A03D 95200E3F EXPORT_DONE POS 61 R3.__x_ ES:3 EOP -------------------------------------- ______________________________________________________________ : : GLSL IR for linked fragment program 0: ( (declare (location=0 uniform ) (array vec4 3) gl_CurrentAttribFragMESA) (declare (location=2 shader_out ) vec4 gl_FragColor) (declare (temporary ) vec4 compiler_temp) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref compiler_temp) (array_ref (var_ref gl_CurrentAttribFragMESA) (constant uint (2)) ) ) (assign (xyzw) (var_ref gl_FragColor) (var_ref compiler_temp) ) )) ) ) : -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 20 dw -- 2 gprs -- 0 nstack ------------- shader 8 -- E 0000 00000002 A01C0000 ALU 8 @4 0004 000001C0 00007010 1 INTERP_LOAD_P0 R0.x, Param0 0006 000005C0 20007010 INTERP_LOAD_P0 R0.y, Param0 0008 000009C0 40007010 INTERP_LOAD_P0 R0.z, Param0 0010 80000DC0 60007010 INTERP_LOAD_P0 R0.w, Param0 0012 000000FE 00200C90 2 MOV R1.x, PV.x 0014 000004FE 20200C90 MOV R1.y, PV.y 0016 000008FE 40200C90 MOV R1.z, PV.z 0018 80000CFE 60200C90 MOV R1.w, PV.w 0002 C0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ : GLSL source for vertex shader 2: : #version 120 attribute vec4 pos; attribute vec4 color; varying vec4 out_color; void main() { gl_Position = pos; out_color = color; } : GLSL IR for shader 2: ( (declare (location=0 shader_in ) vec4 gl_Vertex) (declare (location=14 shader_out ) vec4 gl_BackSecondaryColor) (declare (location=2 shader_out ) vec4 gl_FrontSecondaryColor) (declare (location=13 shader_out ) vec4 gl_BackColor) (declare (location=1 shader_out ) vec4 gl_FrontColor) (declare (location=16 shader_out ) vec4 gl_ClipVertex) (declare (location=3 shader_out ) float gl_FogFragCoord) (declare (location=4 shader_out ) (array vec4 0) gl_TexCoord) (declare (location=12 shader_out ) float gl_PointSize) (declare (location=0 shader_out ) vec4 gl_Position) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (shader_in ) vec4 pos) (declare (shader_in ) vec4 color) (declare (shader_out ) vec4 out_color) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_Position) (var_ref pos) ) (assign (xyzw) (var_ref out_color) (var_ref color) ) )) ) ) : : GLSL source for fragment shader 3: : #version 120 varying vec4 out_color; void main() { gl_FragData[0] = out_color; } : GLSL IR for shader 3: ( (declare (location=4 shader_out ) (array vec4 8) gl_FragData) (declare (location=25 shader_in ) vec2 gl_PointCoord) (declare (location=24 shader_in ) bool gl_FrontFacing) (declare (location=0 shader_in ) vec4 gl_FragCoord) (declare (location=2 shader_in ) vec4 gl_SecondaryColor) (declare (location=1 shader_in ) vec4 gl_Color) (declare (location=3 shader_in ) float gl_FogFragCoord) (declare (location=4 shader_in ) (array vec4 0) gl_TexCoord) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (shader_in ) vec4 out_color) ( function main (signature void (parameters ) ( (assign (xyzw) (array_ref (var_ref gl_FragData) (constant int (0)) ) (var_ref out_color) ) )) ) ) : : : GLSL IR for linked vertex program 1: ( (declare (location=0 shader_out ) vec4 gl_Position) (declare (temporary ) vec4 gl_Position) (declare (location=31 component=0 shader_out ) vec4 out_color) (declare (temporary ) vec4 out_color) (declare (location=16 shader_in ) vec4 pos) (declare (location=17 shader_in ) vec4 color) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_Position) (var_ref pos) ) (assign (xyzw) (var_ref out_color) (var_ref color) ) (assign (xyzw) (var_ref gl_Position@2) (var_ref gl_Position) ) (assign (xyzw) (var_ref out_color@3) (var_ref out_color) ) )) ) ) : : : GLSL IR for linked fragment program 1: ( (declare (location=31 component=0 shader_in ) vec4 out_color) (declare (location=4 shader_out ) vec4 gl_out_FragData0) (declare (temporary ) vec4 gl_out_FragData0) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_out_FragData0) (var_ref out_color) ) (assign (xyzw) (var_ref gl_out_FragData0@4) (var_ref gl_out_FragData0) ) )) ) ) : -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[9], PERSPECTIVE DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 28 dw -- 3 gprs -- 0 nstack ------------- shader 9 -- E 0000 00000002 A02C0000 ALU 12 @4 0004 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0006 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0008 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0010 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0012 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0014 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0016 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0018 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0020 000000FE 00400C90 3 MOV R2.x, PV.x 0022 000004FE 20400C90 MOV R2.y, PV.y 0024 00000801 40400C90 MOV R2.z, R1.z 0026 80000C01 60400C90 MOV R2.w, R1.w 0002 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[9] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 24 dw -- 5 gprs -- 1 nstack ------------- shader 10 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A01C0000 ALU 8 @8 0008 00000001 00600C90 1 MOV R3.x, R1.x 0010 00000401 20600C90 MOV R3.y, R1.y 0012 00000801 40600C90 MOV R3.z, R1.z 0014 80000C01 60600C90 MOV R3.w, R1.w 0016 00000002 00800C90 2 MOV R4.x, R2.x 0018 00000402 20800C90 MOV R4.y, R2.y 0020 00000802 40800C90 MOV R4.z, R2.z 0022 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95200688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ 00ea:fixme:win:EnumDisplayDevicesW ((null),0,0x33df48,0x00000000), stub! 00ea:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006bd0, 0x3f043cf0, 0x3f043ce8) stub. 00ea:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006bd0, 0x3f043d28, 0x3f043d20) stub. 00ea:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006bd0, 0x3f043dd0, 0x3f043dc8) stub. 00ea:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006bd0, 0x3f043d60, 0x3f043d58) stub. 00ea:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006bd0, 0x3f043d98, 0x3f043d90) stub. 00ea:fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: semi-stub! Returning default layout. 00f0:fixme:win:RegisterDeviceNotificationW (hwnd=0x3017e, filter=0x1223fe70,flags=0x00000000) returns a fake device notification handle! 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:wbemprox:client_security_SetBlanket 0xf36a782c, 0xf3af3a0, 10, 0, (null), 3, 3, (nil), 0x00000000 00ea:fixme:wbemprox:client_security_Release 0xf36a782c Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO Mesa: Mesa GL_VERSION = 3.3 (Core Profile) Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO : : GLSL IR for linked fragment program 0: ( (declare (location=1 shader_in ) vec4 gl_Color) (declare (location=2 shader_out ) vec4 gl_FragColor) (declare (temporary ) vec4 gl_FragColor) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_FragColor) (var_ref gl_Color) ) (assign (xyzw) (var_ref gl_FragColor@5) (var_ref gl_FragColor) ) )) ) ) : -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] DCL SVIEW[0], 2D, FLOAT DCL TEMP[0..1] 0: F2I TEMP[1], IN[0] 1: TXF TEMP[0], TEMP[1], SAMP[0], 2D 2: MOV OUT[0], TEMP[0] 3: END -------------------------------------------------------------- bytecode 52 dw -- 9 gprs -- 0 nstack ------------- shader 11 -- E 0000 00000004 A03C0000 ALU 16 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0014 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0016 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0018 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0024 000000FE 01000890 3 TRUNC R8.x, PV.x 0026 000004FE 21000890 TRUNC R8.y, PV.y 0028 00000801 41000890 TRUNC R8.z, R1.z 0030 80000C01 61000890 TRUNC R8.w, R1.w 0032 000000FE 00802810 4 FLT_TO_INT R4.x, PV.x 0034 000004FE 20802810 FLT_TO_INT R4.y, PV.y 0036 000008FE 40802810 FLT_TO_INT R4.z, PV.z 0038 80000CFE 60802810 FLT_TO_INT R4.w, PV.w 0002 00000014 80400000 TEX 1 @40 0040 00041203 F00D1003 68800000 LD R3.xyzw, R4.xyzw, RID:18, SID:0 CT:NNNN 0004 00000016 A00C0000 ALU 4 @44 0044 00000003 00400C90 5 MOV R2.x, R3.x 0046 00000403 20400C90 MOV R2.y, R3.y 0048 00000803 40400C90 MOV R2.z, R3.z 0050 80000C03 60400C90 MOV R2.w, R3.w 0006 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 24 dw -- 5 gprs -- 1 nstack ------------- shader 12 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A01C0000 ALU 8 @8 0008 00000001 00600C90 1 MOV R3.x, R1.x 0010 00000401 20600C90 MOV R3.y, R1.y 0012 00000801 40600C90 MOV R3.z, R1.z 0014 80000C01 60600C90 MOV R3.w, R1.w 0016 00000002 00800C90 2 MOV R4.x, R2.x 0018 00000402 20800C90 MOV R4.y, R2.y 0020 00000802 40800C90 MOV R4.z, R2.z 0022 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95200688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 20 dw -- 2 gprs -- 0 nstack ------------- shader 13 -- E 0000 00000002 A01C0000 ALU 8 @4 0004 000001C0 00007010 1 INTERP_LOAD_P0 R0.x, Param0 0006 000005C0 20007010 INTERP_LOAD_P0 R0.y, Param0 0008 000009C0 40007010 INTERP_LOAD_P0 R0.z, Param0 0010 80000DC0 60007010 INTERP_LOAD_P0 R0.w, Param0 0012 000000FE 00200C90 2 MOV R1.x, PV.x 0014 000004FE 20200C90 MOV R1.y, PV.y 0016 000008FE 40200C90 MOV R1.z, PV.z 0018 80000CFE 60200C90 MOV R1.w, PV.w 0002 C0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 16 dw -- 3 gprs -- 1 nstack ------------- shader 14 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A00C0000 ALU 4 @8 0008 00000001 00400C90 1 MOV R2.x, R1.x 0010 00000401 20400C90 MOV R2.y, R1.y 0012 00000801 40400C90 MOV R2.z, R1.z 0014 80000C01 60400C90 MOV R2.w, R1.w 0004 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0006 C0004000 95200FFF EXPORT_DONE PARAM 0 R0.____ ES:3 EOP -------------------------------------- ______________________________________________________________ : GLSL source for vertex shader 2: : #version 150 in vec4 pos; in vec4 color; out vec4 out_color; void main() { gl_Position = pos; out_color = color; } : GLSL IR for shader 2: ( (declare (location=17 shader_out ) (array float 0) gl_ClipDistance) (declare (location=12 shader_out ) float gl_PointSize) (declare (location=0 shader_out ) vec4 gl_Position) (declare (shader_in ) vec4 pos) (declare (shader_in ) vec4 color) (declare (shader_out ) vec4 out_color) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_Position) (var_ref pos) ) (assign (xyzw) (var_ref out_color) (var_ref color) ) )) ) ) : : GLSL source for fragment shader 3: : #version 150 in vec4 out_color; out vec4 fragment_color; void main() { fragment_color = out_color; } : GLSL IR for shader 3: ( (declare (location=21 shader_in flat) int gl_PrimitiveID) (declare (location=25 shader_in ) vec2 gl_PointCoord) (declare (location=24 shader_in ) bool gl_FrontFacing) (declare (location=0 shader_in ) vec4 gl_FragCoord) (declare (location=17 shader_in ) (array float 0) gl_ClipDistance) (declare (shader_in ) vec4 out_color) (declare (shader_out ) vec4 fragment_color) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref fragment_color) (var_ref out_color) ) )) ) ) : : : GLSL IR for linked vertex program 1: ( (declare (location=0 shader_out ) vec4 gl_Position) (declare (temporary ) vec4 gl_Position) (declare (location=31 component=0 shader_out ) vec4 out_color) (declare (temporary ) vec4 out_color) (declare (location=16 shader_in ) vec4 pos) (declare (location=17 shader_in ) vec4 color) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_Position) (var_ref pos) ) (assign (xyzw) (var_ref out_color) (var_ref color) ) (assign (xyzw) (var_ref gl_Position@6) (var_ref gl_Position) ) (assign (xyzw) (var_ref out_color@7) (var_ref out_color) ) )) ) ) : : : GLSL IR for linked fragment program 1: ( (declare (location=31 component=0 shader_in ) vec4 out_color) (declare (location=4 shader_out ) vec4 fragment_color) (declare (temporary ) vec4 fragment_color) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref fragment_color) (var_ref out_color) ) (assign (xyzw) (var_ref fragment_color@8) (var_ref fragment_color) ) )) ) ) : -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[9], PERSPECTIVE DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 28 dw -- 3 gprs -- 0 nstack ------------- shader 15 -- E 0000 00000002 A02C0000 ALU 12 @4 0004 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0006 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0008 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0010 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0012 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0014 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0016 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0018 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0020 000000FE 00400C90 3 MOV R2.x, PV.x 0022 000004FE 20400C90 MOV R2.y, PV.y 0024 00000801 40400C90 MOV R2.z, R1.z 0026 80000C01 60400C90 MOV R2.w, R1.w 0002 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[9] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 24 dw -- 5 gprs -- 1 nstack ------------- shader 16 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A01C0000 ALU 8 @8 0008 00000001 00600C90 1 MOV R3.x, R1.x 0010 00000401 20600C90 MOV R3.y, R1.y 0012 00000801 40600C90 MOV R3.z, R1.z 0014 80000C01 60600C90 MOV R3.w, R1.w 0016 00000002 00800C90 2 MOV R4.x, R2.x 0018 00000402 20800C90 MOV R4.y, R2.y 0020 00000802 40800C90 MOV R4.z, R2.z 0022 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95200688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], POSITION, LINEAR DCL IN[1], LAYER, CONSTANT DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[0][0..1] DCL TEMP[0] IMM[0] UINT32 {0, 0, 0, 0} 0: F2I TEMP[0].xy, IN[0].xyyy 1: UADD TEMP[0].xy, TEMP[0].xyyy, CONST[0][0].xyyy 2: UMAD TEMP[0].x, CONST[0][0].zzzz, TEMP[0].yyyy, TEMP[0].xxxx 3: UMAD TEMP[0].x, CONST[0][0].wwww, IN[1].xxxx, TEMP[0].xxxx 4: MOV TEMP[0].w, IMM[0].xxxx 5: TXF TEMP[0], TEMP[0], SAMP[0], BUFFER 6: MOV OUT[0], TEMP[0] 7: END -------------------------------------------------------------- bytecode 52 dw -- 8 gprs -- 0 nstack ------------- shader 17 -- E 0000 40000004 A03C0000 ALU 16 @8 KC0[CB0:0-16] 0008 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0010 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0012 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0014 00000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0016 80000C00 60004310 RECIP_IEEE R0.w, R0.w 0018 00000000 00E00890 2 TRUNC R7.x, R0.x 0020 80000400 20E00890 TRUNC R7.y, R0.y 0022 000000FE 00602810 3 FLT_TO_INT R3.x, PV.x 0024 800004FE 20602810 FLT_TO_INT R3.y, PV.y 0026 001000FE 00601A10 4 ADD_INT R3.x, PV.x, KC0[0].x 0028 809004FE 20601A10 ADD_INT R3.y, PV.y, KC0[0].y 0030 809FC880 00E04890 5 MULLO_UINT R7.x, KC0[0].z, PV.y 0032 000060FF 00641A10 6 ADD_INT R3.x, PS, R3.x BS:1 0034 80002C80 00E04890 MULLO_UINT R7.x, KC0[0].w, R1.x 0036 001FC0FF 00601A10 7 ADD_INT R3.x, PS, PV.x 0038 800000F8 60600C90 MOV R3.w, 0 0002 00000014 80800000 VTX 1 @40 0040 40031240 002D1003 00080000 VFETCH R3.xyzw, R3.x, RID:18 MFC:16 UCF:1 FMT(DTA:0 NUM:0 COMP:0 MODE:0) 0004 00000016 A00C0000 ALU 4 @44 0044 00000003 00400C90 8 MOV R2.x, R3.x 0046 00000403 20400C90 MOV R2.y, R3.y 0048 00000803 40400C90 MOV R2.z, R3.z 0050 80000C03 60400C90 MOV R2.w, R3.w 0006 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL SV[0], INSTANCEID DCL OUT[0], POSITION DCL OUT[1], LAYER 0: MOV OUT[0], IN[0] 1: MOV OUT[1].x, SV[0].xxxx 2: END -------------------------------------------------------------- bytecode 20 dw -- 4 gprs -- 1 nstack ------------- shader 18 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A0100000 ALU 5 @10 0010 00000001 00400C90 1 MOV R2.x, R1.x 0012 00000401 20400C90 MOV R2.y, R1.y 0014 00000801 40400C90 MOV R2.z, R1.z 0016 00000C01 60400C90 MOV R2.w, R1.w 0018 80000C00 00600C90 MOV R3.x, R0.w 0004 C001203C 94C00688 EXPORT POS 60 R2.xyzw ES:3 0006 C001C000 95000688 EXPORT_DONE PARAM 0 R3.xyzw ES:3 0008 C001A03D 95200E3F EXPORT_DONE POS 61 R3.__x_ ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 20 dw -- 2 gprs -- 0 nstack ------------- shader 19 -- E 0000 00000002 A01C0000 ALU 8 @4 0004 000001C0 00007010 1 INTERP_LOAD_P0 R0.x, Param0 0006 000005C0 20007010 INTERP_LOAD_P0 R0.y, Param0 0008 000009C0 40007010 INTERP_LOAD_P0 R0.z, Param0 0010 80000DC0 60007010 INTERP_LOAD_P0 R0.w, Param0 0012 000000FE 00200C90 2 MOV R1.x, PV.x 0014 000004FE 20200C90 MOV R1.y, PV.y 0016 000008FE 40200C90 MOV R1.z, PV.z 0018 80000CFE 60200C90 MOV R1.w, PV.w 0002 C0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ 00ea:fixme:win:EnumDisplayDevicesW ((null),0,0x33d8f8,0x00000000), stub! 00f1:fixme:iphlpapi:NotifyAddrChange (Handle 0x1821f5e4, overlapped 0x18036be8): stub 00f1:fixme:winsock:WSALookupServiceBeginW (0x1821f6e4 0x00000ff0 0x1821f72c) Stub! [0310/122417:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8 00ea:fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0. 00ea:fixme:d3d9:D3DPERF_SetOptions (0x1) : stub 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. 00ea:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! 00ea:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table. Mesa: Mesa GL_VERSION = 3.0 Mesa 18.0.0-rc4 Mesa: Mesa GL_RENDERER = AMD REDWOOD (DRM 2.50.0 / 4.15.7-x86_64, LLVM 4.0.1) Mesa: Mesa GL_VENDOR = X.Org Mesa: Mesa GL_EXTENSIONS = (null) Mesa: Mesa x86-optimized: YES Mesa: Mesa sparc-optimized: NO ARB_fragment_program source for program 1: !!ARBfp1.0 MOV result.color, fragment.color.primary; END Mesa IR for ARB_fragment_program 1: # Fragment Program/Shader 1 0: MOV OUTPUT[2], INPUT[1]; 1: END : : GLSL IR for linked fragment program 0: ( (declare (location=1 shader_in ) vec4 gl_Color) (declare (location=2 shader_out ) vec4 gl_FragColor) (declare (temporary ) vec4 gl_FragColor) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_FragColor) (var_ref gl_Color) ) (assign (xyzw) (var_ref gl_FragColor@9) (var_ref gl_FragColor) ) )) ) ) : -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] DCL SVIEW[0], 2D, FLOAT DCL TEMP[0..1] 0: F2I TEMP[1], IN[0] 1: TXF TEMP[0], TEMP[1], SAMP[0], 2D 2: MOV OUT[0], TEMP[0] 3: END -------------------------------------------------------------- bytecode 52 dw -- 9 gprs -- 0 nstack ------------- shader 20 -- E 0000 00000004 A03C0000 ALU 16 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0014 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0016 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0018 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0024 000000FE 01000890 3 TRUNC R8.x, PV.x 0026 000004FE 21000890 TRUNC R8.y, PV.y 0028 00000801 41000890 TRUNC R8.z, R1.z 0030 80000C01 61000890 TRUNC R8.w, R1.w 0032 000000FE 00802810 4 FLT_TO_INT R4.x, PV.x 0034 000004FE 20802810 FLT_TO_INT R4.y, PV.y 0036 000008FE 40802810 FLT_TO_INT R4.z, PV.z 0038 80000CFE 60802810 FLT_TO_INT R4.w, PV.w 0002 00000014 80400000 TEX 1 @40 0040 00041203 F00D1003 68800000 LD R3.xyzw, R4.xyzw, RID:18, SID:0 CT:NNNN 0004 00000016 A00C0000 ALU 4 @44 0044 00000003 00400C90 5 MOV R2.x, R3.x 0046 00000403 20400C90 MOV R2.y, R3.y 0048 00000803 40400C90 MOV R2.z, R3.z 0050 80000C03 60400C90 MOV R2.w, R3.w 0006 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 24 dw -- 5 gprs -- 1 nstack ------------- shader 21 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A01C0000 ALU 8 @8 0008 00000001 00600C90 1 MOV R3.x, R1.x 0010 00000401 20600C90 MOV R3.y, R1.y 0012 00000801 40600C90 MOV R3.z, R1.z 0014 80000C01 60600C90 MOV R3.w, R1.w 0016 00000002 00800C90 2 MOV R4.x, R2.x 0018 00000402 20800C90 MOV R4.y, R2.y 0020 00000802 40800C90 MOV R4.z, R2.z 0022 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95200688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] DCL SVIEW[0], 3D, FLOAT DCL TEMP[0..1] 0: F2I TEMP[1], IN[0] 1: TXF TEMP[0], TEMP[1], SAMP[0], 3D 2: MOV OUT[0], TEMP[0] 3: END -------------------------------------------------------------- bytecode 52 dw -- 9 gprs -- 0 nstack ------------- shader 22 -- E 0000 00000004 A03C0000 ALU 16 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0014 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0016 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0018 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0024 000000FE 01000890 3 TRUNC R8.x, PV.x 0026 000004FE 21000890 TRUNC R8.y, PV.y 0028 00000801 41000890 TRUNC R8.z, R1.z 0030 80000C01 61000890 TRUNC R8.w, R1.w 0032 000000FE 00802810 4 FLT_TO_INT R4.x, PV.x 0034 000004FE 20802810 FLT_TO_INT R4.y, PV.y 0036 000008FE 40802810 FLT_TO_INT R4.z, PV.z 0038 80000CFE 60802810 FLT_TO_INT R4.w, PV.w 0002 00000014 80400000 TEX 1 @40 0040 00041203 F00D1003 68800000 LD R3.xyzw, R4.xyzw, RID:18, SID:0 CT:NNNN 0004 00000016 A00C0000 ALU 4 @44 0044 00000003 00400C90 5 MOV R2.x, R3.x 0046 00000403 20400C90 MOV R2.y, R3.y 0048 00000803 40400C90 MOV R2.z, R3.z 0050 80000C03 60400C90 MOV R2.w, R3.w 0006 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] DCL SVIEW[0], 2D_ARRAY, FLOAT DCL TEMP[0..1] 0: F2I TEMP[1], IN[0] 1: TXF TEMP[0], TEMP[1], SAMP[0], 2D_ARRAY 2: MOV OUT[0], TEMP[0] 3: END -------------------------------------------------------------- bytecode 52 dw -- 9 gprs -- 0 nstack ------------- shader 23 -- E 0000 00000004 A03C0000 ALU 16 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0014 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0016 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0018 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0024 000000FE 01000890 3 TRUNC R8.x, PV.x 0026 000004FE 21000890 TRUNC R8.y, PV.y 0028 00000801 41000890 TRUNC R8.z, R1.z 0030 80000C01 61000890 TRUNC R8.w, R1.w 0032 000000FE 00802810 4 FLT_TO_INT R4.x, PV.x 0034 000004FE 20802810 FLT_TO_INT R4.y, PV.y 0036 000008FE 40802810 FLT_TO_INT R4.z, PV.z 0038 80000CFE 60802810 FLT_TO_INT R4.w, PV.w 0002 00000014 80400000 TEX 1 @40 0040 00041203 B00D1003 68800000 LD R3.xyzw, R4.xyzw, RID:18, SID:0 CT:NNUN 0004 00000016 A00C0000 ALU 4 @44 0044 00000003 00400C90 5 MOV R2.x, R3.x 0046 00000403 20400C90 MOV R2.y, R3.y 0048 00000803 40400C90 MOV R2.z, R3.z 0050 80000C03 60400C90 MOV R2.w, R3.w 0006 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 20 dw -- 2 gprs -- 0 nstack ------------- shader 24 -- E 0000 00000002 A01C0000 ALU 8 @4 0004 000001C0 00007010 1 INTERP_LOAD_P0 R0.x, Param0 0006 000005C0 20007010 INTERP_LOAD_P0 R0.y, Param0 0008 000009C0 40007010 INTERP_LOAD_P0 R0.z, Param0 0010 80000DC0 60007010 INTERP_LOAD_P0 R0.w, Param0 0012 000000FE 00200C90 2 MOV R1.x, PV.x 0014 000004FE 20200C90 MOV R1.y, PV.y 0016 000008FE 40200C90 MOV R1.z, PV.z 0018 80000CFE 60200C90 MOV R1.w, PV.w 0002 C0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 20 dw -- 2 gprs -- 0 nstack ------------- shader 25 -- E 0000 00000002 A01C0000 ALU 8 @4 0004 000001C0 00007010 1 INTERP_LOAD_P0 R0.x, Param0 0006 000005C0 20007010 INTERP_LOAD_P0 R0.y, Param0 0008 000009C0 40007010 INTERP_LOAD_P0 R0.z, Param0 0010 80000DC0 60007010 INTERP_LOAD_P0 R0.w, Param0 0012 000000FE 00200C90 2 MOV R1.x, PV.x 0014 000004FE 20200C90 MOV R1.y, PV.y 0016 000008FE 40200C90 MOV R1.z, PV.z 0018 80000CFE 60200C90 MOV R1.w, PV.w 0002 C0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 16 dw -- 3 gprs -- 1 nstack ------------- shader 26 -- E 0000 00000000 84C00000 CALL_FS @0 0002 00000004 A00C0000 ALU 4 @8 0008 00000001 00400C90 1 MOV R2.x, R1.x 0010 00000401 20400C90 MOV R2.y, R1.y 0012 00000801 40400C90 MOV R2.z, R1.z 0014 80000C01 60400C90 MOV R2.w, R1.w 0004 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0006 C0004000 95200FFF EXPORT_DONE PARAM 0 R0.____ ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] DCL SVIEW[0], 2D, UINT DCL TEMP[0..1] 0: F2I TEMP[1], IN[0] 1: TXF TEMP[0], TEMP[1], SAMP[0], 2D 2: MOV OUT[0], TEMP[0] 3: END -------------------------------------------------------------- bytecode 52 dw -- 9 gprs -- 0 nstack ------------- shader 27 -- E 0000 00000004 A03C0000 ALU 16 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0014 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0016 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0018 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0024 000000FE 01000890 3 TRUNC R8.x, PV.x 0026 000004FE 21000890 TRUNC R8.y, PV.y 0028 00000801 41000890 TRUNC R8.z, R1.z 0030 80000C01 61000890 TRUNC R8.w, R1.w 0032 000000FE 00802810 4 FLT_TO_INT R4.x, PV.x 0034 000004FE 20802810 FLT_TO_INT R4.y, PV.y 0036 000008FE 40802810 FLT_TO_INT R4.z, PV.z 0038 80000CFE 60802810 FLT_TO_INT R4.w, PV.w 0002 00000014 80400000 TEX 1 @40 0040 00041203 F00D1003 68800000 LD R3.xyzw, R4.xyzw, RID:18, SID:0 CT:NNNN 0004 00000016 A00C0000 ALU 4 @44 0044 00000003 00400C90 5 MOV R2.x, R3.x 0046 00000403 20400C90 MOV R2.y, R3.y 0048 00000803 40400C90 MOV R2.z, R3.z 0050 80000C03 60400C90 MOV R2.w, R3.w 0006 C0010000 95200688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ : GLSL source for vertex shader 1: : #version 130 #extension GL_ARB_cull_distance : enable #extension GL_ARB_shader_atomic_counters : enable #extension GL_ARB_shader_bit_encoding : enable #extension GL_ARB_shader_image_load_store : enable #extension GL_ARB_shader_image_size : enable #extension GL_ARB_shader_storage_buffer_object : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_shading_language_packing : enable #extension GL_ARB_texture_cube_map_array : enable #extension GL_ARB_texture_gather : enable #extension GL_ARB_texture_query_levels : enable #extension GL_ARB_uniform_buffer_object : enable #extension GL_EXT_texture_array : enable #extension GL_ARB_draw_instanced : enable uniform vec4 vs_c[256]; vec4 vs_out[12]; vec4 R0; vec4 R1; vec4 R2; vec4 R3; vec4 tmp0; vec4 tmp1; in vec4 vs_in0; in vec4 vs_in1; in vec4 vs_in2; in vec4 vs_in3; out vec4 ffp_varying_diffuse; out vec4 ffp_varying_specular; out vec4 ffp_varying_texcoord[8]; out float ffp_varying_fogcoord; void setup_vs_output(in vec4[12]); uniform vec4 pos_fixup; void main() { R1.xyz = (vs_in3.xyz * vs_c[3].xxx); R0.x = (dot(R1.xyz, vs_c[58].xyz)); R0.y = (dot(R1.xyz, vs_c[59].xyz)); R0.z = (dot(R1.xyz, vs_c[60].xyz)); tmp0.x = dot(R0.xyz, R0.xyz); R3.xyz = (tmp0.x == 0.0 ? vec3(0.0) : (R0.xyz * inversesqrt(tmp0.x))); vs_out[4].xyz = (R3.xyz); vs_out[0].x = (dot(vs_in1.xyzw, vs_c[48].xyzw)); vs_out[0].y = (dot(vs_in1.xyzw, vs_c[49].xyzw)); vs_out[1].x = (dot(vs_in1.xyzw, vs_c[52].xyzw)); vs_out[1].y = (dot(vs_in1.xyzw, vs_c[53].xyzw)); R0.xyz = (vs_in2.xyz); R0.xyz = ((R0.xyz * vs_c[3].xxx) + vs_in0.xyz); R0.w = (vs_in0.w); R1.x = (dot(R0.xyzw, vs_c[58].xyzw)); R1.y = (dot(R0.xyzw, vs_c[59].xyzw)); R1.z = (dot(R0.xyzw, vs_c[60].xyzw)); R1.w = (vs_c[0].y); R0.z = (dot(R1.xyzw, vs_c[10].xyzw)); R0.x = (dot(R1.xyzw, vs_c[8].xyzw)); R0.y = (dot(R1.xyzw, vs_c[9].xyzw)); R0.w = (dot(R1.xyzw, vs_c[11].xyzw)); R2.z = (dot(R1.xyzw, vs_c[13].xyzw)); vs_out[7].xyz = (R1.xyz); vs_out[10].xyzw = (R0.xyzw); R1.w = ((-R2.z * vs_c[16].w) + vs_c[16].x); vs_out[6].xyw = (R0.xyw); R0.x = (max(R1.w, vs_c[16].z)); vs_out[11].x = (R0.x); vs_out[9].w = (R0.x); vs_out[2].xyzw = (vs_c[0].xxxx); vs_out[6].zw = (R2.zw); vs_out[7].w = (R2.z); vs_out[9].xyz = (vs_c[0].xxx); setup_vs_output(vs_out); gl_Position.y = gl_Position.y * pos_fixup.y; gl_Position.xy += pos_fixup.zw * gl_Position.ww; gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; } : GLSL IR for shader 1: ( (declare (location=0 shader_in ) vec4 gl_Vertex) (declare (location=14 shader_out ) vec4 gl_BackSecondaryColor) (declare (location=2 shader_out ) vec4 gl_FrontSecondaryColor) (declare (location=13 shader_out ) vec4 gl_BackColor) (declare (location=1 shader_out ) vec4 gl_FrontColor) (declare (location=16 shader_out ) vec4 gl_ClipVertex) (declare (location=3 shader_out ) float gl_FogFragCoord) (declare (location=4 shader_out ) (array vec4 0) gl_TexCoord) (declare (location=19 shader_out ) (array float 0) gl_CullDistance) (declare (location=17 shader_out ) (array float 0) gl_ClipDistance) (declare (location=12 shader_out ) float gl_PointSize) (declare (location=0 shader_out ) vec4 gl_Position) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (uniform ) (array vec4 256) vs_c) (declare () (array vec4 12) vs_out) (declare () vec4 R0) (declare () vec4 R1) (declare () vec4 R2) (declare () vec4 R3) (declare () vec4 tmp0) (declare () vec4 tmp1) (declare (shader_in ) vec4 vs_in0) (declare (shader_in ) vec4 vs_in1) (declare (shader_in ) vec4 vs_in2) (declare (shader_in ) vec4 vs_in3) (declare (shader_out ) vec4 ffp_varying_diffuse) (declare (shader_out ) vec4 ffp_varying_specular) (declare (shader_out ) (array vec4 8) ffp_varying_texcoord) (declare (shader_out ) float ffp_varying_fogcoord) (declare (uniform ) vec4 pos_fixup) ( function setup_vs_output (signature void (parameters (declare (in ) (array vec4 12) ) ) ( )) ) ( function main (signature void (parameters ) ( (assign (xyz) (var_ref R1) (expression vec3 * (swiz xyz (var_ref vs_in3) )(swiz xxx (array_ref (var_ref vs_c) (constant int (3)) ) )) ) (assign (x) (var_ref R0) (expression float dot (swiz xyz (var_ref R1) )(swiz xyz (array_ref (var_ref vs_c) (constant int (58)) ) )) ) (assign (y) (var_ref R0) (expression float dot (swiz xyz (var_ref R1) )(swiz xyz (array_ref (var_ref vs_c) (constant int (59)) ) )) ) (assign (z) (var_ref R0) (expression float dot (swiz xyz (var_ref R1) )(swiz xyz (array_ref (var_ref vs_c) (constant int (60)) ) )) ) (assign (x) (var_ref tmp0) (expression float dot (swiz xyz (var_ref R0) )(swiz xyz (var_ref R0) )) ) (declare (temporary ) vec3 conditional_tmp) (if (expression bool == (swiz x (var_ref tmp0) )(constant float (0.000000)) ) ( (assign (xyz) (var_ref conditional_tmp) (constant vec3 (0.000000 0.000000 0.000000)) ) ) ( (assign (xyz) (var_ref conditional_tmp) (expression vec3 * (swiz xyz (var_ref R0) )(expression float rsq (swiz x (var_ref tmp0) )) ) ) )) (assign (xyz) (var_ref R3) (var_ref conditional_tmp) ) (assign (xyz) (array_ref (var_ref vs_out) (constant int (4)) ) (swiz xyz (var_ref R3) )) (assign (x) (array_ref (var_ref vs_out) (constant int (0)) ) (expression float dot (var_ref vs_in1) (array_ref (var_ref vs_c) (constant int (48)) ) ) ) (assign (y) (array_ref (var_ref vs_out) (constant int (0)) ) (expression float dot (var_ref vs_in1) (array_ref (var_ref vs_c) (constant int (49)) ) ) ) (assign (x) (array_ref (var_ref vs_out) (constant int (1)) ) (expression float dot (var_ref vs_in1) (array_ref (var_ref vs_c) (constant int (52)) ) ) ) (assign (y) (array_ref (var_ref vs_out) (constant int (1)) ) (expression float dot (var_ref vs_in1) (array_ref (var_ref vs_c) (constant int (53)) ) ) ) (assign (xyz) (var_ref R0) (expression vec3 + (expression vec3 * (swiz xyz (var_ref vs_in2) )(swiz xxx (array_ref (var_ref vs_c) (constant int (3)) ) )) (swiz xyz (var_ref vs_in0) )) ) (assign (w) (var_ref R0) (swiz w (var_ref vs_in0) )) (assign (x) (var_ref R1) (expression float dot (var_ref R0) (array_ref (var_ref vs_c) (constant int (58)) ) ) ) (assign (y) (var_ref R1) (expression float dot (var_ref R0) (array_ref (var_ref vs_c) (constant int (59)) ) ) ) (assign (z) (var_ref R1) (expression float dot (var_ref R0) (array_ref (var_ref vs_c) (constant int (60)) ) ) ) (assign (w) (var_ref R1) (swiz y (array_ref (var_ref vs_c) (constant int (0)) ) )) (assign (z) (var_ref R0) (expression float dot (var_ref R1) (array_ref (var_ref vs_c) (constant int (10)) ) ) ) (assign (x) (var_ref R0) (expression float dot (var_ref R1) (array_ref (var_ref vs_c) (constant int (8)) ) ) ) (assign (y) (var_ref R0) (expression float dot (var_ref R1) (array_ref (var_ref vs_c) (constant int (9)) ) ) ) (assign (w) (var_ref R0) (expression float dot (var_ref R1) (array_ref (var_ref vs_c) (constant int (11)) ) ) ) (assign (z) (var_ref R2) (expression float dot (var_ref R1) (array_ref (var_ref vs_c) (constant int (13)) ) ) ) (assign (xyz) (array_ref (var_ref vs_out) (constant int (7)) ) (swiz xyz (var_ref R1) )) (assign (xyzw) (array_ref (var_ref vs_out) (constant int (10)) ) (var_ref R0) ) (assign (w) (var_ref R1) (expression float + (expression float * (expression float neg (swiz z (var_ref R2) )) (swiz w (array_ref (var_ref vs_c) (constant int (16)) ) )) (swiz x (array_ref (var_ref vs_c) (constant int (16)) ) )) ) (assign (xyw) (array_ref (var_ref vs_out) (constant int (6)) ) (swiz xyw (var_ref R0) )) (assign (x) (var_ref R0) (expression float max (swiz w (var_ref R1) )(swiz z (array_ref (var_ref vs_c) (constant int (16)) ) )) ) (assign (x) (array_ref (var_ref vs_out) (constant int (11)) ) (swiz x (var_ref R0) )) (assign (w) (array_ref (var_ref vs_out) (constant int (9)) ) (swiz x (var_ref R0) )) (assign (xyzw) (array_ref (var_ref vs_out) (constant int (2)) ) (swiz xxxx (array_ref (var_ref vs_c) (constant int (0)) ) )) (assign (zw) (array_ref (var_ref vs_out) (constant int (6)) ) (swiz zw (var_ref R2) )) (assign (w) (array_ref (var_ref vs_out) (constant int (7)) ) (swiz z (var_ref R2) )) (assign (xyz) (array_ref (var_ref vs_out) (constant int (9)) ) (swiz xxx (array_ref (var_ref vs_c) (constant int (0)) ) )) (call setup_vs_output ((var_ref vs_out) )) (assign (y) (var_ref gl_Position) (expression float * (swiz y (var_ref gl_Position) )(swiz y (var_ref pos_fixup) )) ) (assign (xy) (var_ref gl_Position) (expression vec2 + (swiz xy (var_ref gl_Position) )(expression vec2 * (swiz zw (var_ref pos_fixup) )(swiz ww (var_ref gl_Position) )) ) ) (assign (z) (var_ref gl_Position) (expression float + (expression float * (swiz z (var_ref gl_Position) )(constant float (2.000000)) ) (expression float neg (swiz w (var_ref gl_Position) )) ) ) )) ) ) : : GLSL source for fragment shader 2: : #version 130 #extension GL_ARB_cull_distance : enable #extension GL_ARB_shader_atomic_counters : enable #extension GL_ARB_shader_bit_encoding : enable #extension GL_ARB_shader_image_load_store : enable #extension GL_ARB_shader_image_size : enable #extension GL_ARB_shader_storage_buffer_object : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_shading_language_packing : enable #extension GL_ARB_texture_cube_map_array : enable #extension GL_ARB_texture_gather : enable #extension GL_ARB_texture_query_levels : enable #extension GL_ARB_uniform_buffer_object : enable #extension GL_EXT_texture_array : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_derivative_control : enable #extension GL_ARB_fragment_coord_conventions : enable #extension GL_ARB_shader_texture_lod : enable uniform vec4 ps_c[32]; uniform sampler2D ps_sampler0; vec4 R0; vec4 R1; vec4 R2; vec4 R3; vec4 tmp0; vec4 tmp1; const vec4 ps_lc0 = vec4(1.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00); uniform struct { vec4 color; float density; float end; float scale; } ffp_fog; in vec4 ffp_varying_texcoord[8]; vec4 ffp_texcoord[8]; in float ffp_varying_fogcoord; out vec4 ps_out[8]; void main() { ffp_texcoord[0] = ffp_varying_texcoord[0]; vec4 T0 = ffp_texcoord[0]; ffp_texcoord[2] = ffp_varying_texcoord[2]; vec4 T2 = ffp_texcoord[2]; ffp_texcoord[6] = ffp_varying_texcoord[6]; vec4 T6 = ffp_texcoord[6]; ffp_texcoord[7] = ffp_varying_texcoord[7]; vec4 T7 = ffp_texcoord[7]; R0.xyzw = (texture(ps_sampler0, T0.xy).xyzw); R1.w = (ps_c[12].x); R2.w = ((R1.w * ps_c[21].y) + -T7.z); R1.w = ((R1.w * ps_c[20].z) + -T7.z); R3.w = (1.0 / R1.w); R1.w = (R1.w * R1.w); R2.w = (R2.w * R3.w); R2.w = clamp(R2.w, 0.0, 1.0); tmp0.w = (-R1.w >= 0.0 ? ps_lc0.x : R2.w); R2.w = (tmp0.w); R1.w = (T6.z * ps_c[21].w); R1.w = ((R1.w * R2.w) + -ps_c[21].x); R3.w = (min(R1.w, ps_c[21].z)); R3.w = clamp(R3.w, 0.0, 1.0); R1.w = ((R3.w * -R3.w) + R3.w); R1.w = (R1.w * ps_c[12].x); R2.w = ((R3.w * R3.w) + R1.w); R1.w = (R0.w * ps_c[1].w); R0.w = ((R1.w * T2.w) + -R1.w); R0.xyz = (R0.xyz * ps_c[1].xyz); R0.w = ((ps_c[12].w * R0.w) + R1.w); R1.w = (ps_c[30].x); R1.xyz = ((R0.xyz * -R1.www) + ps_c[29].xyz); R1.w = (mix(R0.w, R3.w, ps_c[12].z)); R1.xyz = (R2.www * R1.xyz); R0.w = ((T6.z * ps_c[29].w) + -R1.w); R0.xyz = ((R0.xyz * ps_c[30].xxx) + R1.xyz); R0.w = ((ps_c[12].y * R0.w) + R1.w); ps_out[0].xyzw = (R0.xyzw); } : GLSL IR for shader 2: ( (declare (temporary ) vec4 assignment_tmp) (declare (location=25 shader_in ) vec2 gl_PointCoord) (declare (location=24 shader_in ) bool gl_FrontFacing) (declare (location=0 shader_in ) vec4 gl_FragCoord) (declare (location=2 shader_in ) vec4 gl_SecondaryColor) (declare (location=1 shader_in ) vec4 gl_Color) (declare (location=3 shader_in ) float gl_FogFragCoord) (declare (location=4 shader_in ) (array vec4 0) gl_TexCoord) (declare (location=19 shader_in ) (array float 0) gl_CullDistance) (declare (location=17 shader_in ) (array float 0) gl_ClipDistance) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (uniform ) (array vec4 32) ps_c) (declare (uniform ) sampler2D ps_sampler0) (declare () vec4 R0) (declare () vec4 R1) (declare () vec4 R2) (declare () vec4 R3) (declare () vec4 tmp0) (declare () vec4 tmp1) (declare () vec4 ps_lc0) (declare (uniform ) #anon_struct@0xf33e8d58 ffp_fog) (declare (shader_in ) (array vec4 8) ffp_varying_texcoord) (declare () (array vec4 8) ffp_texcoord) (declare (shader_in ) float ffp_varying_fogcoord) (declare (shader_out ) (array vec4 8) ps_out) (assign (xyzw) (var_ref ps_lc0) (constant vec4 (1.000000 0.000000 0.000000 0.000000)) ) ( function main (signature void (parameters ) ( (assign (xyzw) (array_ref (var_ref ffp_texcoord) (constant int (0)) ) (array_ref (var_ref ffp_varying_texcoord) (constant int (0)) ) ) (declare (temporary ) vec4 assignment_tmp) (assign (xyzw) (var_ref assignment_tmp) (array_ref (var_ref ffp_texcoord) (constant int (0)) ) ) (assign (xyzw) (array_ref (var_ref ffp_texcoord) (constant int (2)) ) (array_ref (var_ref ffp_varying_texcoord) (constant int (2)) ) ) (declare (temporary ) vec4 assignment_tmp@10) (assign (xyzw) (var_ref assignment_tmp@10) (array_ref (var_ref ffp_texcoord) (constant int (2)) ) ) (assign (xyzw) (array_ref (var_ref ffp_texcoord) (constant int (6)) ) (array_ref (var_ref ffp_varying_texcoord) (constant int (6)) ) ) (declare (temporary ) vec4 assignment_tmp@11) (assign (xyzw) (var_ref assignment_tmp@11) (array_ref (var_ref ffp_texcoord) (constant int (6)) ) ) (assign (xyzw) (array_ref (var_ref ffp_texcoord) (constant int (7)) ) (array_ref (var_ref ffp_varying_texcoord) (constant int (7)) ) ) (declare (temporary ) vec4 assignment_tmp@12) (assign (xyzw) (var_ref assignment_tmp@12) (array_ref (var_ref ffp_texcoord) (constant int (7)) ) ) (assign (xyzw) (var_ref R0) (tex vec4 (var_ref ps_sampler0) (swiz xy (var_ref assignment_tmp) ) 0 1 () )) (assign (w) (var_ref R1) (swiz x (array_ref (var_ref ps_c) (constant int (12)) ) )) (assign (w) (var_ref R2) (expression float + (expression float * (swiz w (var_ref R1) )(swiz y (array_ref (var_ref ps_c) (constant int (21)) ) )) (expression float neg (swiz z (var_ref assignment_tmp@12) )) ) ) (assign (w) (var_ref R1) (expression float + (expression float * (swiz w (var_ref R1) )(swiz z (array_ref (var_ref ps_c) (constant int (20)) ) )) (expression float neg (swiz z (var_ref assignment_tmp@12) )) ) ) (assign (w) (var_ref R3) (expression float rcp (swiz w (var_ref R1) )) ) (assign (w) (var_ref R1) (expression float * (swiz w (var_ref R1) )(swiz w (var_ref R1) )) ) (assign (w) (var_ref R2) (expression float * (swiz w (var_ref R2) )(swiz w (var_ref R3) )) ) (assign (w) (var_ref R2) (expression float sat (swiz w (var_ref R2) )) ) (declare (temporary ) float conditional_tmp) (if (expression bool >= (expression float neg (swiz w (var_ref R1) )) (constant float (0.000000)) ) ( (assign (x) (var_ref conditional_tmp) (constant float (1.000000)) ) ) ( (assign (x) (var_ref conditional_tmp) (swiz w (var_ref R2) )) )) (assign (w) (var_ref tmp0) (var_ref conditional_tmp) ) (assign (w) (var_ref R1) (expression float * (swiz z (var_ref assignment_tmp@11) )(swiz w (array_ref (var_ref ps_c) (constant int (21)) ) )) ) (assign (w) (var_ref R1) (expression float + (expression float * (swiz w (var_ref R1) )(var_ref conditional_tmp) ) (expression float neg (swiz x (array_ref (var_ref ps_c) (constant int (21)) ) )) ) ) (assign (w) (var_ref R3) (expression float min (swiz w (var_ref R1) )(swiz z (array_ref (var_ref ps_c) (constant int (21)) ) )) ) (assign (w) (var_ref R3) (expression float sat (swiz w (var_ref R3) )) ) (assign (w) (var_ref R1) (expression float + (expression float * (swiz w (var_ref R3) )(expression float neg (swiz w (var_ref R3) )) ) (swiz w (var_ref R3) )) ) (assign (w) (var_ref R1) (expression float * (swiz w (var_ref R1) )(swiz x (array_ref (var_ref ps_c) (constant int (12)) ) )) ) (assign (w) (var_ref R2) (expression float + (expression float * (swiz w (var_ref R3) )(swiz w (var_ref R3) )) (swiz w (var_ref R1) )) ) (assign (w) (var_ref R1) (expression float * (swiz w (var_ref R0) )(swiz w (array_ref (var_ref ps_c) (constant int (1)) ) )) ) (assign (w) (var_ref R0) (expression float + (expression float * (swiz w (var_ref R1) )(swiz w (var_ref assignment_tmp@10) )) (expression float neg (swiz w (var_ref R1) )) ) ) (assign (xyz) (var_ref R0) (expression vec3 * (swiz xyz (var_ref R0) )(swiz xyz (array_ref (var_ref ps_c) (constant int (1)) ) )) ) (assign (w) (var_ref R0) (expression float + (expression float * (swiz w (array_ref (var_ref ps_c) (constant int (12)) ) )(swiz w (var_ref R0) )) (swiz w (var_ref R1) )) ) (assign (w) (var_ref R1) (swiz x (array_ref (var_ref ps_c) (constant int (30)) ) )) (assign (xyz) (var_ref R1) (expression vec3 + (expression vec3 * (swiz xyz (var_ref R0) )(expression vec3 neg (swiz www (var_ref R1) )) ) (swiz xyz (array_ref (var_ref ps_c) (constant int (29)) ) )) ) (assign (w) (var_ref R1) (expression float lrp (swiz w (var_ref R0) )(swiz w (var_ref R3) )(swiz z (array_ref (var_ref ps_c) (constant int (12)) ) )) ) (assign (xyz) (var_ref R1) (expression vec3 * (swiz www (var_ref R2) )(swiz xyz (var_ref R1) )) ) (assign (w) (var_ref R0) (expression float + (expression float * (swiz z (var_ref assignment_tmp@11) )(swiz w (array_ref (var_ref ps_c) (constant int (29)) ) )) (expression float neg (swiz w (var_ref R1) )) ) ) (assign (xyz) (var_ref R0) (expression vec3 + (expression vec3 * (swiz xyz (var_ref R0) )(swiz xxx (array_ref (var_ref ps_c) (constant int (30)) ) )) (swiz xyz (var_ref R1) )) ) (assign (w) (var_ref R0) (expression float + (expression float * (swiz y (array_ref (var_ref ps_c) (constant int (12)) ) )(swiz w (var_ref R0) )) (swiz w (var_ref R1) )) ) (assign (xyzw) (array_ref (var_ref ps_out) (constant int (0)) ) (var_ref R0) ) )) ) ) : : GLSL source for vertex shader 4: : #version 130 out vec4 ffp_varying_diffuse; out vec4 ffp_varying_specular; out vec4 ffp_varying_texcoord[8]; out float ffp_varying_fogcoord; void setup_vs_output(in vec4 outputs[12]) { ffp_varying_texcoord[0].xy = outputs[0].xy; ffp_varying_texcoord[1].xy = outputs[1].xy; ffp_varying_texcoord[2].xyzw = outputs[2].xyzw; ffp_varying_texcoord[4].xyz = outputs[4].xyz; ffp_varying_texcoord[6].xyzw = outputs[6].xyzw; ffp_varying_texcoord[7].xyzw = outputs[7].xyzw; ffp_varying_specular.xyzw = clamp(outputs[9].xyzw, 0.0, 1.0); gl_Position.xyzw = outputs[10].xyzw; ffp_varying_fogcoord = clamp(outputs[11].x, 0.0, 1.0); ffp_varying_diffuse.xyzw = vec4(1.0).xyzw; ffp_varying_texcoord[0].zw = vec4(0.0).zw; } : GLSL IR for shader 4: ( (declare (location=0 shader_in ) vec4 gl_Vertex) (declare (location=14 shader_out ) vec4 gl_BackSecondaryColor) (declare (location=2 shader_out ) vec4 gl_FrontSecondaryColor) (declare (location=13 shader_out ) vec4 gl_BackColor) (declare (location=1 shader_out ) vec4 gl_FrontColor) (declare (location=16 shader_out ) vec4 gl_ClipVertex) (declare (location=3 shader_out ) float gl_FogFragCoord) (declare (location=4 shader_out ) (array vec4 0) gl_TexCoord) (declare (location=17 shader_out ) (array float 0) gl_ClipDistance) (declare (location=12 shader_out ) float gl_PointSize) (declare (location=0 shader_out ) vec4 gl_Position) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (shader_out ) vec4 ffp_varying_diffuse) (declare (shader_out ) vec4 ffp_varying_specular) (declare (shader_out ) (array vec4 8) ffp_varying_texcoord) (declare (shader_out ) float ffp_varying_fogcoord) ( function setup_vs_output (signature void (parameters (declare (in ) (array vec4 12) outputs) ) ( (assign (xy) (array_ref (var_ref ffp_varying_texcoord) (constant int (0)) ) (swiz xy (array_ref (var_ref outputs) (constant int (0)) ) )) (assign (xy) (array_ref (var_ref ffp_varying_texcoord) (constant int (1)) ) (swiz xy (array_ref (var_ref outputs) (constant int (1)) ) )) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (2)) ) (array_ref (var_ref outputs) (constant int (2)) ) ) (assign (xyz) (array_ref (var_ref ffp_varying_texcoord) (constant int (4)) ) (swiz xyz (array_ref (var_ref outputs) (constant int (4)) ) )) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (6)) ) (array_ref (var_ref outputs) (constant int (6)) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (7)) ) (array_ref (var_ref outputs) (constant int (7)) ) ) (assign (xyzw) (var_ref ffp_varying_specular) (expression vec4 sat (array_ref (var_ref outputs) (constant int (9)) ) ) ) (assign (xyzw) (var_ref gl_Position) (array_ref (var_ref outputs) (constant int (10)) ) ) (assign (x) (var_ref ffp_varying_fogcoord) (expression float sat (swiz x (array_ref (var_ref outputs) (constant int (11)) ) )) ) (assign (xyzw) (var_ref ffp_varying_diffuse) (constant vec4 (1.000000 1.000000 1.000000 1.000000)) ) (assign (zw) (array_ref (var_ref ffp_varying_texcoord) (constant int (0)) ) (constant vec2 (0.000000 0.000000)) ) )) ) ) : GLSL shader program 3 failed to link GLSL shader program 3 info log: error: declarations for shader output `gl_BackSecondaryColor` are in gl_PerVertex and gl_PerVertex 00fb:fixme:d3d_shader:shader_glsl_validate_link Program 3 link status invalid. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source Shader 1: 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #version 130 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_cull_distance : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_atomic_counters : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_load_store : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_size : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_storage_buffer_object : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_draw_instanced : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_c[256]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[12]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 vs_in0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 vs_in1; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 vs_in2; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 vs_in3; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_diffuse; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_specular; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_texcoord[8]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out float ffp_varying_fogcoord; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4[12]); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 pos_fixup; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source void main() 00fb:fixme:d3d_shader:shader_glsl_dump_program_source { 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (vs_in3.xyz * vs_c[3].xxx); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (dot(R1.xyz, vs_c[58].xyz)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (dot(R1.xyz, vs_c[59].xyz)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (dot(R1.xyz, vs_c[60].xyz)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = dot(R0.xyz, R0.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R3.xyz = (tmp0.x == 0.0 ? vec3(0.0) : (R0.xyz * inversesqrt(tmp0.x))); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[4].xyz = (R3.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].x = (dot(vs_in1.xyzw, vs_c[48].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].y = (dot(vs_in1.xyzw, vs_c[49].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].x = (dot(vs_in1.xyzw, vs_c[52].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].y = (dot(vs_in1.xyzw, vs_c[53].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (vs_in2.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * vs_c[3].xxx) + vs_in0.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (vs_in0.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(R0.xyzw, vs_c[58].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.y = (dot(R0.xyzw, vs_c[59].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.z = (dot(R0.xyzw, vs_c[60].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (vs_c[0].y); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (dot(R1.xyzw, vs_c[10].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (dot(R1.xyzw, vs_c[8].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (dot(R1.xyzw, vs_c[9].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (dot(R1.xyzw, vs_c[11].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.z = (dot(R1.xyzw, vs_c[13].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[7].xyz = (R1.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[10].xyzw = (R0.xyzw); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((-R2.z * vs_c[16].w) + vs_c[16].x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[6].xyw = (R0.xyw); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (max(R1.w, vs_c[16].z)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[11].x = (R0.x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[9].w = (R0.x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].xyzw = (vs_c[0].xxxx); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[6].zw = (R2.zw); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[7].w = (R2.z); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[9].xyz = (vs_c[0].xxx); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source setup_vs_output(vs_out); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * pos_fixup.y; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += pos_fixup.zw * gl_Position.ww; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source } 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:shader_glsl_dump_program_source Shader 4: 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #version 130 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_diffuse; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_specular; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_texcoord[8]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out float ffp_varying_fogcoord; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4 outputs[12]) 00fb:fixme:d3d_shader:shader_glsl_dump_program_source { 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[0].xy = outputs[0].xy; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[1].xy = outputs[1].xy; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[2].xyzw = outputs[2].xyzw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[4].xyz = outputs[4].xyz; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[6].xyzw = outputs[6].xyzw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[7].xyzw = outputs[7].xyzw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_specular.xyzw = clamp(outputs[9].xyzw, 0.0, 1.0); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = outputs[10].xyzw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_fogcoord = clamp(outputs[11].x, 0.0, 1.0); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_diffuse.xyzw = vec4(1.0).xyzw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[0].zw = vec4(0.0).zw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source } 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:shader_glsl_dump_program_source Shader 2: 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_FRAGMENT_SHADER. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #version 130 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_cull_distance : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_atomic_counters : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_load_store : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_size : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_storage_buffer_object : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_conservative_depth : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_derivative_control : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_coord_conventions : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_c[32]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source const vec4 ps_lc0 = vec4(1.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source uniform struct 00fb:fixme:d3d_shader:shader_glsl_dump_program_source { 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 color; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source float density; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source float end; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source float scale; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source } ffp_fog; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 ffp_varying_texcoord[8]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 ffp_texcoord[8]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in float ffp_varying_fogcoord; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ps_out[8]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source void main() 00fb:fixme:d3d_shader:shader_glsl_dump_program_source { 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_texcoord[0] = ffp_varying_texcoord[0]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 T0 = ffp_texcoord[0]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_texcoord[2] = ffp_varying_texcoord[2]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 T2 = ffp_texcoord[2]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_texcoord[6] = ffp_varying_texcoord[6]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 T6 = ffp_texcoord[6]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_texcoord[7] = ffp_varying_texcoord[7]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 T7 = ffp_texcoord[7]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture(ps_sampler0, T0.xy).xyzw); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (ps_c[12].x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.w = ((R1.w * ps_c[21].y) + -T7.z); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((R1.w * ps_c[20].z) + -T7.z); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R3.w = (1.0 / R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.w * R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.w = (R2.w * R3.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.w = clamp(R2.w, 0.0, 1.0); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source tmp0.w = (-R1.w >= 0.0 ? ps_lc0.x : R2.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.w = (tmp0.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (T6.z * ps_c[21].w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((R1.w * R2.w) + -ps_c[21].x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R3.w = (min(R1.w, ps_c[21].z)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R3.w = clamp(R3.w, 0.0, 1.0); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((R3.w * -R3.w) + R3.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.w * ps_c[12].x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.w = ((R3.w * R3.w) + R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R0.w * ps_c[1].w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((R1.w * T2.w) + -R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R0.xyz * ps_c[1].xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((ps_c[12].w * R0.w) + R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (ps_c[30].x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R0.xyz * -R1.www) + ps_c[29].xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (mix(R0.w, R3.w, ps_c[12].z)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R2.www * R1.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((T6.z * ps_c[29].w) + -R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * ps_c[30].xxx) + R1.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((ps_c[12].y * R0.w) + R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ps_out[0].xyzw = (R0.xyzw); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source } 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: 00fb:fixme:d3d_shader:print_glsl_info_log error: declarations for shader output `gl_BackSecondaryColor` are in gl_PerVertex and gl_PerVertex Mesa: User error: GL_INVALID_OPERATION in glGetUniformLocation(program not linked) 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". Mesa: 519 similar GL_INVALID_OPERATION errors Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 3 not linked) 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". Mesa: User error: GL_INVALID_OPERATION in glGetUniformLocation(program not linked) 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". Mesa: 19 similar GL_INVALID_OPERATION errors Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 3 not linked) 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 3 not linked)". : : GLSL IR for linked fragment program 0: ( (declare (location=0 uniform ) (array vec4 3) gl_CurrentAttribFragMESA) (declare (location=2 shader_out ) vec4 gl_FragColor) (declare (temporary ) vec4 gl_FragColor) ( function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_FragColor) (array_ref (var_ref gl_CurrentAttribFragMESA) (constant uint (2)) ) ) (assign (xyzw) (var_ref gl_FragColor@13) (var_ref gl_FragColor) ) )) ) ) : -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL OUT[0], COLOR DCL CONST[0][0..2] 0: MOV OUT[0], CONST[0][2] 1: END -------------------------------------------------------------- bytecode 12 dw -- 1 gprs -- 0 nstack ------------- shader 28 -- E 0000 40000002 A00C0000 ALU 4 @4 KC0[CB0:0-16] 0004 00000082 00000C90 1 MOV R0.x, KC0[2].x 0006 00000482 20000C90 MOV R0.y, KC0[2].y 0008 00000882 40000C90 MOV R0.z, KC0[2].z 0010 80000C82 60000C90 MOV R0.w, KC0[2].w 0002 C0000000 95200688 EXPORT_DONE PIXEL 0 R0.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL OUT[0], POSITION DCL CONST[0][0..4] DCL TEMP[0] 0: MUL TEMP[0], CONST[0][0].xxxx, CONST[0][1] 1: MAD TEMP[0], CONST[0][0].yyyy, CONST[0][2], TEMP[0] 2: MAD TEMP[0], CONST[0][0].zzzz, CONST[0][3], TEMP[0] 3: MAD OUT[0], CONST[0][0].wwww, CONST[0][4], TEMP[0] 4: END -------------------------------------------------------------- bytecode 70 dw -- 8 gprs -- 1 nstack ------------- shader 29 -- E 0000 40000003 A07C0000 ALU 32 @6 KC0[CB0:0-16] 0006 00000080 00E00C90 1 MOV R7.x, KC0[0].x 0008 00000480 20E00C90 MOV R7.y, KC0[0].y 0010 00000880 40E00C90 MOV R7.z, KC0[0].z 0012 80000C80 60E00C90 MOV R7.w, KC0[0].w 0014 001020FE 00400110 2 MUL_IEEE R2.x, PV.x, KC0[1].x 0016 009020FE 20400110 MUL_IEEE R2.y, PV.x, KC0[1].y 0018 011020FE 40400110 MUL_IEEE R2.z, PV.x, KC0[1].z 0020 819020FE 60400110 MUL_IEEE R2.w, PV.x, KC0[1].w 0022 00000080 00E00C90 3 MOV R7.x, KC0[0].x 0024 00000480 20E00C90 MOV R7.y, KC0[0].y 0026 00000880 40E00C90 MOV R7.z, KC0[0].z 0028 80000C80 60E00C90 MOV R7.w, KC0[0].w 0030 001044FE 00430002 4 MULADD_IEEE R2.x, PV.y, KC0[2].x, R2.x 0032 009044FE 20430402 MULADD_IEEE R2.y, PV.y, KC0[2].y, R2.y 0034 011044FE 40430802 MULADD_IEEE R2.z, PV.y, KC0[2].z, R2.z 0036 819044FE 60430C02 MULADD_IEEE R2.w, PV.y, KC0[2].w, R2.w 0038 00000080 00E00C90 5 MOV R7.x, KC0[0].x 0040 00000480 20E00C90 MOV R7.y, KC0[0].y 0042 00000880 40E00C90 MOV R7.z, KC0[0].z 0044 80000C80 60E00C90 MOV R7.w, KC0[0].w 0046 001068FE 00430002 6 MULADD_IEEE R2.x, PV.z, KC0[3].x, R2.x 0048 009068FE 20430402 MULADD_IEEE R2.y, PV.z, KC0[3].y, R2.y 0050 011068FE 40430802 MULADD_IEEE R2.z, PV.z, KC0[3].z, R2.z 0052 819068FE 60430C02 MULADD_IEEE R2.w, PV.z, KC0[3].w, R2.w 0054 00000080 00E00C90 7 MOV R7.x, KC0[0].x 0056 00000480 20E00C90 MOV R7.y, KC0[0].y 0058 00000880 40E00C90 MOV R7.z, KC0[0].z 0060 80000C80 60E00C90 MOV R7.w, KC0[0].w 0062 00108CFE 00230002 8 MULADD_IEEE R1.x, PV.w, KC0[4].x, R2.x 0064 00908CFE 20230402 MULADD_IEEE R1.y, PV.w, KC0[4].y, R2.y 0066 01108CFE 40230802 MULADD_IEEE R1.z, PV.w, KC0[4].z, R2.z 0068 81908CFE 60230C02 MULADD_IEEE R1.w, PV.w, KC0[4].w, R2.w 0002 C000A03C 95000688 EXPORT_DONE POS 60 R1.xyzw ES:3 0004 C0004000 95200FFF EXPORT_DONE PARAM 0 R0.____ ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 20 dw -- 2 gprs -- 0 nstack ------------- shader 30 -- E 0000 00000002 A01C0000 ALU 8 @4 0004 000001C0 00007010 1 INTERP_LOAD_P0 R0.x, Param0 0006 000005C0 20007010 INTERP_LOAD_P0 R0.y, Param0 0008 000009C0 40007010 INTERP_LOAD_P0 R0.z, Param0 0010 80000DC0 60007010 INTERP_LOAD_P0 R0.w, Param0 0012 000000FE 00200C90 2 MOV R1.x, PV.x 0014 000004FE 20200C90 MOV R1.y, PV.y 0016 000008FE 40200C90 MOV R1.z, PV.z 0018 80000CFE 60200C90 MOV R1.w, PV.w 0002 C0008000 95200688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ 00fd:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006bd0, 0x3f043cf0, 0x3f043ce8) stub. 00fd:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006bd0, 0x3f043d28, 0x3f043d20) stub. 00fd:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006bd0, 0x3f043dd0, 0x3f043dc8) stub. 00fd:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006bd0, 0x3f043d60, 0x3f043d58) stub. 00fd:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006bd0, 0x3f043d98, 0x3f043d90) stub. 00fd:fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub. 00fd:fixme:ver:GetCurrentPackageId (0x33e1ec (nil)): stub 00fd:fixme:imm:ImmGetOpenStatus (0x1657f0): semi-stub 00ea:fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub 00ea:fixme:thread:SetThreadIdealProcessor (0x2e0): stub 00ea:fixme:thread:SetThreadIdealProcessor (0x2fc): stub 00ea:fixme:thread:SetThreadIdealProcessor (0x318): stub 00fd:fixme:ver:GetCurrentPackageId (0x33ec44 (nil)): stub 0105:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006bd0, 0x3f043cf0, 0x3f043ce8) stub. 0105:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006bd0, 0x3f043d28, 0x3f043d20) stub. 0105:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006bd0, 0x3f043dd0, 0x3f043dc8) stub. 0105:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006bd0, 0x3f043d60, 0x3f043d58) stub. 0105:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006bd0, 0x3f043d98, 0x3f043d90) stub. 0107:fixme:dbghelp:elf_search_auxv can't find symbol in module 0105:fixme:ver:GetCurrentPackageId (0x33f074 (nil)): stub 00fd:fixme:imm:ImmReleaseContext (0x30176, (nil)): stub 00ea:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 00fd:fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (0x1): monitor setting ignored : GLSL source for vertex shader 5: : #version 130 #extension GL_ARB_cull_distance : enable #extension GL_ARB_shader_atomic_counters : enable #extension GL_ARB_shader_bit_encoding : enable #extension GL_ARB_shader_image_load_store : enable #extension GL_ARB_shader_image_size : enable #extension GL_ARB_shader_storage_buffer_object : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_shading_language_packing : enable #extension GL_ARB_texture_cube_map_array : enable #extension GL_ARB_texture_gather : enable #extension GL_ARB_texture_query_levels : enable #extension GL_ARB_uniform_buffer_object : enable #extension GL_EXT_texture_array : enable #extension GL_ARB_draw_instanced : enable uniform vec4 vs_c[256]; vec4 vs_out[12]; vec4 R0; vec4 R1; vec4 R2; vec4 tmp0; vec4 tmp1; const vec4 vs_lc1 = vec4(2.20000005e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00); in vec4 vs_in0; in vec4 vs_in1; in vec4 vs_in2; in vec4 vs_in3; in vec4 vs_in4; out vec4 ffp_varying_diffuse; out vec4 ffp_varying_specular; out vec4 ffp_varying_texcoord[8]; out float ffp_varying_fogcoord; void setup_vs_output(in vec4[12]); uniform vec4 pos_fixup; void main() { R1.xyz = (vs_in4.xyz * vs_c[3].xxx); vs_out[4].x = (dot(R1.xyz, vs_c[58].xyz)); R0.x = (log2(abs(vs_in1.x))); R0.y = (log2(abs(vs_in1.y))); R0.z = (log2(abs(vs_in1.z))); vs_out[4].y = (dot(R1.xyz, vs_c[59].xyz)); R0.xyz = (R0.xyz * vs_lc1.xxx); vs_out[4].z = (dot(R1.xyz, vs_c[60].xyz)); vs_out[2].x = (exp2(R0.x)); vs_out[2].y = (exp2(R0.y)); vs_out[2].z = (exp2(R0.z)); vs_out[0].x = (dot(vs_in2.xyzw, vs_c[48].xyzw)); vs_out[0].y = (dot(vs_in2.xyzw, vs_c[49].xyzw)); vs_out[1].x = (dot(vs_in2.xyzw, vs_c[52].xyzw)); vs_out[1].y = (dot(vs_in2.xyzw, vs_c[53].xyzw)); R0.xyz = (vs_in3.xyz); R0.xyz = ((R0.xyz * vs_c[3].xxx) + vs_in0.xyz); R0.w = (vs_in0.w); R1.x = (dot(R0.xyzw, vs_c[58].xyzw)); R1.y = (dot(R0.xyzw, vs_c[59].xyzw)); R1.z = (dot(R0.xyzw, vs_c[60].xyzw)); R1.w = (vs_c[0].y); R0.z = (dot(R1.xyzw, vs_c[10].xyzw)); R0.x = (dot(R1.xyzw, vs_c[8].xyzw)); R0.y = (dot(R1.xyzw, vs_c[9].xyzw)); R0.w = (dot(R1.xyzw, vs_c[11].xyzw)); R2.z = (dot(R1.xyzw, vs_c[13].xyzw)); vs_out[7].xyz = (R1.xyz); vs_out[10].xyzw = (R0.xyzw); R1.w = ((-R2.z * vs_c[16].w) + vs_c[16].x); vs_out[6].xyw = (R0.xyw); R0.x = (max(R1.w, vs_c[16].z)); vs_out[11].x = (R0.x); vs_out[9].w = (R0.x); vs_out[2].w = (vs_in1.w); vs_out[6].zw = (R2.zw); vs_out[7].w = (R2.z); vs_out[9].xyz = (vs_c[0].xxx); setup_vs_output(vs_out); gl_Position.y = gl_Position.y * pos_fixup.y; gl_Position.xy += pos_fixup.zw * gl_Position.ww; gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; } : GLSL IR for shader 5: ( (declare (temporary ) vec4 assignment_tmp) (declare (location=0 shader_in ) vec4 gl_Vertex) (declare (location=14 shader_out ) vec4 gl_BackSecondaryColor) (declare (location=2 shader_out ) vec4 gl_FrontSecondaryColor) (declare (location=13 shader_out ) vec4 gl_BackColor) (declare (location=1 shader_out ) vec4 gl_FrontColor) (declare (location=16 shader_out ) vec4 gl_ClipVertex) (declare (location=3 shader_out ) float gl_FogFragCoord) (declare (location=4 shader_out ) (array vec4 0) gl_TexCoord) (declare (location=19 shader_out ) (array float 0) gl_CullDistance) (declare (location=17 shader_out ) (array float 0) gl_ClipDistance) (declare (location=12 shader_out ) float gl_PointSize) (declare (location=0 shader_out ) vec4 gl_Position) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (uniform ) (array vec4 256) vs_c) (declare () (array vec4 12) vs_out) (declare () vec4 R0) (declare () vec4 R1) (declare () vec4 R2) (declare () vec4 tmp0) (declare () vec4 tmp1) (declare () vec4 vs_lc1) (declare (shader_in ) vec4 vs_in0) (declare (shader_in ) vec4 vs_in1) (declare (shader_in ) vec4 vs_in2) (declare (shader_in ) vec4 vs_in3) (declare (shader_in ) vec4 vs_in4) (declare (shader_out ) vec4 ffp_varying_diffuse) (declare (shader_out ) vec4 ffp_varying_specular) (declare (shader_out ) (array vec4 8) ffp_varying_texcoord) (declare (shader_out ) float ffp_varying_fogcoord) (declare (uniform ) vec4 pos_fixup) (assign (xyzw) (var_ref vs_lc1) (constant vec4 (2.200000 0.000000 0.000000 0.000000)) ) ( function setup_vs_output (signature void (parameters (declare (in ) (array vec4 12) ) ) ( )) ) ( function main (signature void (parameters ) ( (assign (xyz) (var_ref R1) (expression vec3 * (swiz xyz (var_ref vs_in4) )(swiz xxx (array_ref (var_ref vs_c) (constant int (3)) ) )) ) (assign (x) (array_ref (var_ref vs_out) (constant int (4)) ) (expression float dot (swiz xyz (var_ref R1) )(swiz xyz (array_ref (var_ref vs_c) (constant int (58)) ) )) ) (assign (x) (var_ref R0) (expression float log2 (expression float abs (swiz x (var_ref vs_in1) )) ) ) (assign (y) (var_ref R0) (expression float log2 (expression float abs (swiz y (var_ref vs_in1) )) ) ) (assign (z) (var_ref R0) (expression float log2 (expression float abs (swiz z (var_ref vs_in1) )) ) ) (assign (y) (array_ref (var_ref vs_out) (constant int (4)) ) (expression float dot (swiz xyz (var_ref R1) )(swiz xyz (array_ref (var_ref vs_c) (constant int (59)) ) )) ) (assign (xyz) (var_ref R0) (expression vec3 * (swiz xyz (var_ref R0) )(constant vec3 (2.200000 2.200000 2.200000)) ) ) (assign (z) (array_ref (var_ref vs_out) (constant int (4)) ) (expression float dot (swiz xyz (var_ref R1) )(swiz xyz (array_ref (var_ref vs_c) (constant int (60)) ) )) ) (assign (x) (array_ref (var_ref vs_out) (constant int (2)) ) (expression float exp2 (swiz x (var_ref R0) )) ) (assign (y) (array_ref (var_ref vs_out) (constant int (2)) ) (expression float exp2 (swiz y (var_ref R0) )) ) (assign (z) (array_ref (var_ref vs_out) (constant int (2)) ) (expression float exp2 (swiz z (var_ref R0) )) ) (assign (x) (array_ref (var_ref vs_out) (constant int (0)) ) (expression float dot (var_ref vs_in2) (array_ref (var_ref vs_c) (constant int (48)) ) ) ) (assign (y) (array_ref (var_ref vs_out) (constant int (0)) ) (expression float dot (var_ref vs_in2) (array_ref (var_ref vs_c) (constant int (49)) ) ) ) (assign (x) (array_ref (var_ref vs_out) (constant int (1)) ) (expression float dot (var_ref vs_in2) (array_ref (var_ref vs_c) (constant int (52)) ) ) ) (assign (y) (array_ref (var_ref vs_out) (constant int (1)) ) (expression float dot (var_ref vs_in2) (array_ref (var_ref vs_c) (constant int (53)) ) ) ) (assign (xyz) (var_ref R0) (expression vec3 + (expression vec3 * (swiz xyz (var_ref vs_in3) )(swiz xxx (array_ref (var_ref vs_c) (constant int (3)) ) )) (swiz xyz (var_ref vs_in0) )) ) (assign (w) (var_ref R0) (swiz w (var_ref vs_in0) )) (assign (x) (var_ref R1) (expression float dot (var_ref R0) (array_ref (var_ref vs_c) (constant int (58)) ) ) ) (assign (y) (var_ref R1) (expression float dot (var_ref R0) (array_ref (var_ref vs_c) (constant int (59)) ) ) ) (assign (z) (var_ref R1) (expression float dot (var_ref R0) (array_ref (var_ref vs_c) (constant int (60)) ) ) ) (assign (w) (var_ref R1) (swiz y (array_ref (var_ref vs_c) (constant int (0)) ) )) (assign (z) (var_ref R0) (expression float dot (var_ref R1) (array_ref (var_ref vs_c) (constant int (10)) ) ) ) (assign (x) (var_ref R0) (expression float dot (var_ref R1) (array_ref (var_ref vs_c) (constant int (8)) ) ) ) (assign (y) (var_ref R0) (expression float dot (var_ref R1) (array_ref (var_ref vs_c) (constant int (9)) ) ) ) (assign (w) (var_ref R0) (expression float dot (var_ref R1) (array_ref (var_ref vs_c) (constant int (11)) ) ) ) (assign (z) (var_ref R2) (expression float dot (var_ref R1) (array_ref (var_ref vs_c) (constant int (13)) ) ) ) (assign (xyz) (array_ref (var_ref vs_out) (constant int (7)) ) (swiz xyz (var_ref R1) )) (assign (xyzw) (array_ref (var_ref vs_out) (constant int (10)) ) (var_ref R0) ) (assign (w) (var_ref R1) (expression float + (expression float * (expression float neg (swiz z (var_ref R2) )) (swiz w (array_ref (var_ref vs_c) (constant int (16)) ) )) (swiz x (array_ref (var_ref vs_c) (constant int (16)) ) )) ) (assign (xyw) (array_ref (var_ref vs_out) (constant int (6)) ) (swiz xyw (var_ref R0) )) (assign (x) (var_ref R0) (expression float max (swiz w (var_ref R1) )(swiz z (array_ref (var_ref vs_c) (constant int (16)) ) )) ) (assign (x) (array_ref (var_ref vs_out) (constant int (11)) ) (swiz x (var_ref R0) )) (assign (w) (array_ref (var_ref vs_out) (constant int (9)) ) (swiz x (var_ref R0) )) (assign (w) (array_ref (var_ref vs_out) (constant int (2)) ) (swiz w (var_ref vs_in1) )) (assign (zw) (array_ref (var_ref vs_out) (constant int (6)) ) (swiz zw (var_ref R2) )) (assign (w) (array_ref (var_ref vs_out) (constant int (7)) ) (swiz z (var_ref R2) )) (assign (xyz) (array_ref (var_ref vs_out) (constant int (9)) ) (swiz xxx (array_ref (var_ref vs_c) (constant int (0)) ) )) (call setup_vs_output ((var_ref vs_out) )) (assign (y) (var_ref gl_Position) (expression float * (swiz y (var_ref gl_Position) )(swiz y (var_ref pos_fixup) )) ) (assign (xy) (var_ref gl_Position) (expression vec2 + (swiz xy (var_ref gl_Position) )(expression vec2 * (swiz zw (var_ref pos_fixup) )(swiz ww (var_ref gl_Position) )) ) ) (assign (z) (var_ref gl_Position) (expression float + (expression float * (swiz z (var_ref gl_Position) )(constant float (2.000000)) ) (expression float neg (swiz w (var_ref gl_Position) )) ) ) )) ) ) : : GLSL source for fragment shader 6: : #version 130 #extension GL_ARB_cull_distance : enable #extension GL_ARB_shader_atomic_counters : enable #extension GL_ARB_shader_bit_encoding : enable #extension GL_ARB_shader_image_load_store : enable #extension GL_ARB_shader_image_size : enable #extension GL_ARB_shader_storage_buffer_object : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_shading_language_packing : enable #extension GL_ARB_texture_cube_map_array : enable #extension GL_ARB_texture_gather : enable #extension GL_ARB_texture_query_levels : enable #extension GL_ARB_uniform_buffer_object : enable #extension GL_EXT_texture_array : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_derivative_control : enable #extension GL_ARB_fragment_coord_conventions : enable #extension GL_ARB_shader_texture_lod : enable uniform vec4 ps_c[32]; uniform sampler2D ps_sampler0; vec4 R0; vec4 R1; vec4 R2; vec4 R3; vec4 tmp0; vec4 tmp1; const vec4 ps_lc0 = vec4(1.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00); uniform struct { vec4 color; float density; float end; float scale; } ffp_fog; in vec4 ffp_varying_texcoord[8]; vec4 ffp_texcoord[8]; in float ffp_varying_fogcoord; out vec4 ps_out[8]; void main() { ffp_texcoord[0] = ffp_varying_texcoord[0]; vec4 T0 = ffp_texcoord[0]; ffp_texcoord[2] = ffp_varying_texcoord[2]; vec4 T2 = ffp_texcoord[2]; ffp_texcoord[6] = ffp_varying_texcoord[6]; vec4 T6 = ffp_texcoord[6]; ffp_texcoord[7] = ffp_varying_texcoord[7]; vec4 T7 = ffp_texcoord[7]; R0.xyzw = (texture(ps_sampler0, T0.xy).xyzw); R1.w = (ps_c[12].x); R2.w = ((R1.w * ps_c[21].y) + -T7.z); R1.w = ((R1.w * ps_c[20].z) + -T7.z); R3.w = (1.0 / R1.w); R1.w = (R1.w * R1.w); R2.w = (R2.w * R3.w); R2.w = clamp(R2.w, 0.0, 1.0); tmp0.w = (-R1.w >= 0.0 ? ps_lc0.x : R2.w); R2.w = (tmp0.w); R1.w = (T6.z * ps_c[21].w); R1.w = ((R1.w * R2.w) + -ps_c[21].x); R3.w = (min(R1.w, ps_c[21].z)); R3.w = clamp(R3.w, 0.0, 1.0); R1.w = ((R3.w * -R3.w) + R3.w); R1.w = (R1.w * ps_c[12].x); R2.w = ((R3.w * R3.w) + R1.w); R1.w = (R0.w * ps_c[1].w); R0.xyz = (R0.xyz * ps_c[1].xyz); R0.w = ((R1.w * T2.w) + -R1.w); R0.xyz = (R0.xyz * T2.xyz); R0.w = ((ps_c[12].w * R0.w) + R1.w); R1.w = (ps_c[30].x); R1.xyz = ((R0.xyz * -R1.www) + ps_c[29].xyz); R1.w = (mix(R0.w, R3.w, ps_c[12].z)); R1.xyz = (R2.www * R1.xyz); R0.w = ((T6.z * ps_c[29].w) + -R1.w); R0.xyz = ((R0.xyz * ps_c[30].xxx) + R1.xyz); R0.w = ((ps_c[12].y * R0.w) + R1.w); ps_out[0].xyzw = (R0.xyzw); } : GLSL IR for shader 6: ( (declare (temporary ) vec4 assignment_tmp) (declare (location=25 shader_in ) vec2 gl_PointCoord) (declare (location=24 shader_in ) bool gl_FrontFacing) (declare (location=0 shader_in ) vec4 gl_FragCoord) (declare (location=2 shader_in ) vec4 gl_SecondaryColor) (declare (location=1 shader_in ) vec4 gl_Color) (declare (location=3 shader_in ) float gl_FogFragCoord) (declare (location=4 shader_in ) (array vec4 0) gl_TexCoord) (declare (location=19 shader_in ) (array float 0) gl_CullDistance) (declare (location=17 shader_in ) (array float 0) gl_ClipDistance) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (uniform ) (array vec4 32) ps_c) (declare (uniform ) sampler2D ps_sampler0) (declare () vec4 R0) (declare () vec4 R1) (declare () vec4 R2) (declare () vec4 R3) (declare () vec4 tmp0) (declare () vec4 tmp1) (declare () vec4 ps_lc0) (declare (uniform ) #anon_struct@0xf33e8d58 ffp_fog) (declare (shader_in ) (array vec4 8) ffp_varying_texcoord) (declare () (array vec4 8) ffp_texcoord) (declare (shader_in ) float ffp_varying_fogcoord) (declare (shader_out ) (array vec4 8) ps_out) (assign (xyzw) (var_ref ps_lc0) (constant vec4 (1.000000 0.000000 0.000000 0.000000)) ) ( function main (signature void (parameters ) ( (assign (xyzw) (array_ref (var_ref ffp_texcoord) (constant int (0)) ) (array_ref (var_ref ffp_varying_texcoord) (constant int (0)) ) ) (declare (temporary ) vec4 assignment_tmp) (assign (xyzw) (var_ref assignment_tmp) (array_ref (var_ref ffp_texcoord) (constant int (0)) ) ) (assign (xyzw) (array_ref (var_ref ffp_texcoord) (constant int (2)) ) (array_ref (var_ref ffp_varying_texcoord) (constant int (2)) ) ) (declare (temporary ) vec4 assignment_tmp@14) (assign (xyzw) (var_ref assignment_tmp@14) (array_ref (var_ref ffp_texcoord) (constant int (2)) ) ) (assign (xyzw) (array_ref (var_ref ffp_texcoord) (constant int (6)) ) (array_ref (var_ref ffp_varying_texcoord) (constant int (6)) ) ) (declare (temporary ) vec4 assignment_tmp@15) (assign (xyzw) (var_ref assignment_tmp@15) (array_ref (var_ref ffp_texcoord) (constant int (6)) ) ) (assign (xyzw) (array_ref (var_ref ffp_texcoord) (constant int (7)) ) (array_ref (var_ref ffp_varying_texcoord) (constant int (7)) ) ) (declare (temporary ) vec4 assignment_tmp@16) (assign (xyzw) (var_ref assignment_tmp@16) (array_ref (var_ref ffp_texcoord) (constant int (7)) ) ) (assign (xyzw) (var_ref R0) (tex vec4 (var_ref ps_sampler0) (swiz xy (var_ref assignment_tmp) ) 0 1 () )) (assign (w) (var_ref R1) (swiz x (array_ref (var_ref ps_c) (constant int (12)) ) )) (assign (w) (var_ref R2) (expression float + (expression float * (swiz w (var_ref R1) )(swiz y (array_ref (var_ref ps_c) (constant int (21)) ) )) (expression float neg (swiz z (var_ref assignment_tmp@16) )) ) ) (assign (w) (var_ref R1) (expression float + (expression float * (swiz w (var_ref R1) )(swiz z (array_ref (var_ref ps_c) (constant int (20)) ) )) (expression float neg (swiz z (var_ref assignment_tmp@16) )) ) ) (assign (w) (var_ref R3) (expression float rcp (swiz w (var_ref R1) )) ) (assign (w) (var_ref R1) (expression float * (swiz w (var_ref R1) )(swiz w (var_ref R1) )) ) (assign (w) (var_ref R2) (expression float * (swiz w (var_ref R2) )(swiz w (var_ref R3) )) ) (assign (w) (var_ref R2) (expression float sat (swiz w (var_ref R2) )) ) (declare (temporary ) float conditional_tmp) (if (expression bool >= (expression float neg (swiz w (var_ref R1) )) (constant float (0.000000)) ) ( (assign (x) (var_ref conditional_tmp) (constant float (1.000000)) ) ) ( (assign (x) (var_ref conditional_tmp) (swiz w (var_ref R2) )) )) (assign (w) (var_ref tmp0) (var_ref conditional_tmp) ) (assign (w) (var_ref R1) (expression float * (swiz z (var_ref assignment_tmp@15) )(swiz w (array_ref (var_ref ps_c) (constant int (21)) ) )) ) (assign (w) (var_ref R1) (expression float + (expression float * (swiz w (var_ref R1) )(var_ref conditional_tmp) ) (expression float neg (swiz x (array_ref (var_ref ps_c) (constant int (21)) ) )) ) ) (assign (w) (var_ref R3) (expression float min (swiz w (var_ref R1) )(swiz z (array_ref (var_ref ps_c) (constant int (21)) ) )) ) (assign (w) (var_ref R3) (expression float sat (swiz w (var_ref R3) )) ) (assign (w) (var_ref R1) (expression float + (expression float * (swiz w (var_ref R3) )(expression float neg (swiz w (var_ref R3) )) ) (swiz w (var_ref R3) )) ) (assign (w) (var_ref R1) (expression float * (swiz w (var_ref R1) )(swiz x (array_ref (var_ref ps_c) (constant int (12)) ) )) ) (assign (w) (var_ref R2) (expression float + (expression float * (swiz w (var_ref R3) )(swiz w (var_ref R3) )) (swiz w (var_ref R1) )) ) (assign (w) (var_ref R1) (expression float * (swiz w (var_ref R0) )(swiz w (array_ref (var_ref ps_c) (constant int (1)) ) )) ) (assign (xyz) (var_ref R0) (expression vec3 * (swiz xyz (var_ref R0) )(swiz xyz (array_ref (var_ref ps_c) (constant int (1)) ) )) ) (assign (w) (var_ref R0) (expression float + (expression float * (swiz w (var_ref R1) )(swiz w (var_ref assignment_tmp@14) )) (expression float neg (swiz w (var_ref R1) )) ) ) (assign (xyz) (var_ref R0) (expression vec3 * (swiz xyz (var_ref R0) )(swiz xyz (var_ref assignment_tmp@14) )) ) (assign (w) (var_ref R0) (expression float + (expression float * (swiz w (array_ref (var_ref ps_c) (constant int (12)) ) )(swiz w (var_ref R0) )) (swiz w (var_ref R1) )) ) (assign (w) (var_ref R1) (swiz x (array_ref (var_ref ps_c) (constant int (30)) ) )) (assign (xyz) (var_ref R1) (expression vec3 + (expression vec3 * (swiz xyz (var_ref R0) )(expression vec3 neg (swiz www (var_ref R1) )) ) (swiz xyz (array_ref (var_ref ps_c) (constant int (29)) ) )) ) (assign (w) (var_ref R1) (expression float lrp (swiz w (var_ref R0) )(swiz w (var_ref R3) )(swiz z (array_ref (var_ref ps_c) (constant int (12)) ) )) ) (assign (xyz) (var_ref R1) (expression vec3 * (swiz www (var_ref R2) )(swiz xyz (var_ref R1) )) ) (assign (w) (var_ref R0) (expression float + (expression float * (swiz z (var_ref assignment_tmp@15) )(swiz w (array_ref (var_ref ps_c) (constant int (29)) ) )) (expression float neg (swiz w (var_ref R1) )) ) ) (assign (xyz) (var_ref R0) (expression vec3 + (expression vec3 * (swiz xyz (var_ref R0) )(swiz xxx (array_ref (var_ref ps_c) (constant int (30)) ) )) (swiz xyz (var_ref R1) )) ) (assign (w) (var_ref R0) (expression float + (expression float * (swiz y (array_ref (var_ref ps_c) (constant int (12)) ) )(swiz w (var_ref R0) )) (swiz w (var_ref R1) )) ) (assign (xyzw) (array_ref (var_ref ps_out) (constant int (0)) ) (var_ref R0) ) )) ) ) : : GLSL source for vertex shader 8: : #version 130 out vec4 ffp_varying_diffuse; out vec4 ffp_varying_specular; out vec4 ffp_varying_texcoord[8]; out float ffp_varying_fogcoord; void setup_vs_output(in vec4 outputs[12]) { ffp_varying_texcoord[0].xy = outputs[0].xy; ffp_varying_texcoord[1].xy = outputs[1].xy; ffp_varying_texcoord[2].xyzw = outputs[2].xyzw; ffp_varying_texcoord[4].xyz = outputs[4].xyz; ffp_varying_texcoord[6].xyzw = outputs[6].xyzw; ffp_varying_texcoord[7].xyzw = outputs[7].xyzw; ffp_varying_specular.xyzw = clamp(outputs[9].xyzw, 0.0, 1.0); gl_Position.xyzw = outputs[10].xyzw; ffp_varying_fogcoord = clamp(outputs[11].x, 0.0, 1.0); ffp_varying_diffuse.xyzw = vec4(1.0).xyzw; ffp_varying_texcoord[0].zw = vec4(0.0).zw; } : GLSL IR for shader 8: ( (declare (location=0 shader_in ) vec4 gl_Vertex) (declare (location=14 shader_out ) vec4 gl_BackSecondaryColor) (declare (location=2 shader_out ) vec4 gl_FrontSecondaryColor) (declare (location=13 shader_out ) vec4 gl_BackColor) (declare (location=1 shader_out ) vec4 gl_FrontColor) (declare (location=16 shader_out ) vec4 gl_ClipVertex) (declare (location=3 shader_out ) float gl_FogFragCoord) (declare (location=4 shader_out ) (array vec4 0) gl_TexCoord) (declare (location=17 shader_out ) (array float 0) gl_ClipDistance) (declare (location=12 shader_out ) float gl_PointSize) (declare (location=0 shader_out ) vec4 gl_Position) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (shader_out ) vec4 ffp_varying_diffuse) (declare (shader_out ) vec4 ffp_varying_specular) (declare (shader_out ) (array vec4 8) ffp_varying_texcoord) (declare (shader_out ) float ffp_varying_fogcoord) ( function setup_vs_output (signature void (parameters (declare (in ) (array vec4 12) outputs) ) ( (assign (xy) (array_ref (var_ref ffp_varying_texcoord) (constant int (0)) ) (swiz xy (array_ref (var_ref outputs) (constant int (0)) ) )) (assign (xy) (array_ref (var_ref ffp_varying_texcoord) (constant int (1)) ) (swiz xy (array_ref (var_ref outputs) (constant int (1)) ) )) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (2)) ) (array_ref (var_ref outputs) (constant int (2)) ) ) (assign (xyz) (array_ref (var_ref ffp_varying_texcoord) (constant int (4)) ) (swiz xyz (array_ref (var_ref outputs) (constant int (4)) ) )) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (6)) ) (array_ref (var_ref outputs) (constant int (6)) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (7)) ) (array_ref (var_ref outputs) (constant int (7)) ) ) (assign (xyzw) (var_ref ffp_varying_specular) (expression vec4 sat (array_ref (var_ref outputs) (constant int (9)) ) ) ) (assign (xyzw) (var_ref gl_Position) (array_ref (var_ref outputs) (constant int (10)) ) ) (assign (x) (var_ref ffp_varying_fogcoord) (expression float sat (swiz x (array_ref (var_ref outputs) (constant int (11)) ) )) ) (assign (xyzw) (var_ref ffp_varying_diffuse) (constant vec4 (1.000000 1.000000 1.000000 1.000000)) ) (assign (zw) (array_ref (var_ref ffp_varying_texcoord) (constant int (0)) ) (constant vec2 (0.000000 0.000000)) ) )) ) ) : GLSL shader program 7 failed to link GLSL shader program 7 info log: error: declarations for shader output `gl_BackSecondaryColor` are in gl_PerVertex and gl_PerVertex 00fb:fixme:d3d_shader:shader_glsl_validate_link Program 7 link status invalid. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source Shader 5: 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #version 130 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_cull_distance : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_atomic_counters : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_load_store : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_size : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_storage_buffer_object : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_draw_instanced : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_c[256]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[12]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source const vec4 vs_lc1 = vec4(2.20000005e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 vs_in0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 vs_in1; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 vs_in2; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 vs_in3; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 vs_in4; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_diffuse; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_specular; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_texcoord[8]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out float ffp_varying_fogcoord; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4[12]); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 pos_fixup; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source void main() 00fb:fixme:d3d_shader:shader_glsl_dump_program_source { 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (vs_in4.xyz * vs_c[3].xxx); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[4].x = (dot(R1.xyz, vs_c[58].xyz)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (log2(abs(vs_in1.x))); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (log2(abs(vs_in1.y))); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (log2(abs(vs_in1.z))); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[4].y = (dot(R1.xyz, vs_c[59].xyz)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R0.xyz * vs_lc1.xxx); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[4].z = (dot(R1.xyz, vs_c[60].xyz)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].x = (exp2(R0.x)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].y = (exp2(R0.y)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].z = (exp2(R0.z)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].x = (dot(vs_in2.xyzw, vs_c[48].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].y = (dot(vs_in2.xyzw, vs_c[49].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].x = (dot(vs_in2.xyzw, vs_c[52].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].y = (dot(vs_in2.xyzw, vs_c[53].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (vs_in3.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * vs_c[3].xxx) + vs_in0.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (vs_in0.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(R0.xyzw, vs_c[58].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.y = (dot(R0.xyzw, vs_c[59].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.z = (dot(R0.xyzw, vs_c[60].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (vs_c[0].y); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (dot(R1.xyzw, vs_c[10].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (dot(R1.xyzw, vs_c[8].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (dot(R1.xyzw, vs_c[9].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (dot(R1.xyzw, vs_c[11].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.z = (dot(R1.xyzw, vs_c[13].xyzw)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[7].xyz = (R1.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[10].xyzw = (R0.xyzw); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((-R2.z * vs_c[16].w) + vs_c[16].x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[6].xyw = (R0.xyw); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (max(R1.w, vs_c[16].z)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[11].x = (R0.x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[9].w = (R0.x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].w = (vs_in1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[6].zw = (R2.zw); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[7].w = (R2.z); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vs_out[9].xyz = (vs_c[0].xxx); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source setup_vs_output(vs_out); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * pos_fixup.y; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += pos_fixup.zw * gl_Position.ww; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source } 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:shader_glsl_dump_program_source Shader 8: 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #version 130 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_diffuse; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_specular; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ffp_varying_texcoord[8]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out float ffp_varying_fogcoord; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4 outputs[12]) 00fb:fixme:d3d_shader:shader_glsl_dump_program_source { 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[0].xy = outputs[0].xy; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[1].xy = outputs[1].xy; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[2].xyzw = outputs[2].xyzw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[4].xyz = outputs[4].xyz; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[6].xyzw = outputs[6].xyzw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[7].xyzw = outputs[7].xyzw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_specular.xyzw = clamp(outputs[9].xyzw, 0.0, 1.0); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = outputs[10].xyzw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_fogcoord = clamp(outputs[11].x, 0.0, 1.0); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_diffuse.xyzw = vec4(1.0).xyzw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_varying_texcoord[0].zw = vec4(0.0).zw; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source } 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:shader_glsl_dump_program_source Shader 6: 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_FRAGMENT_SHADER. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1. 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #version 130 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_cull_distance : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_atomic_counters : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_load_store : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_image_size : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_storage_buffer_object : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_conservative_depth : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_derivative_control : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_coord_conventions : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable 00fb:fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_c[32]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source const vec4 ps_lc0 = vec4(1.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source uniform struct 00fb:fixme:d3d_shader:shader_glsl_dump_program_source { 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 color; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source float density; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source float end; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source float scale; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source } ffp_fog; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in vec4 ffp_varying_texcoord[8]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 ffp_texcoord[8]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source in float ffp_varying_fogcoord; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source out vec4 ps_out[8]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source void main() 00fb:fixme:d3d_shader:shader_glsl_dump_program_source { 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_texcoord[0] = ffp_varying_texcoord[0]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 T0 = ffp_texcoord[0]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_texcoord[2] = ffp_varying_texcoord[2]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 T2 = ffp_texcoord[2]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_texcoord[6] = ffp_varying_texcoord[6]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 T6 = ffp_texcoord[6]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ffp_texcoord[7] = ffp_varying_texcoord[7]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source vec4 T7 = ffp_texcoord[7]; 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture(ps_sampler0, T0.xy).xyzw); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (ps_c[12].x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.w = ((R1.w * ps_c[21].y) + -T7.z); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((R1.w * ps_c[20].z) + -T7.z); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R3.w = (1.0 / R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.w * R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.w = (R2.w * R3.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.w = clamp(R2.w, 0.0, 1.0); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source tmp0.w = (-R1.w >= 0.0 ? ps_lc0.x : R2.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.w = (tmp0.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (T6.z * ps_c[21].w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((R1.w * R2.w) + -ps_c[21].x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R3.w = (min(R1.w, ps_c[21].z)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R3.w = clamp(R3.w, 0.0, 1.0); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((R3.w * -R3.w) + R3.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.w * ps_c[12].x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R2.w = ((R3.w * R3.w) + R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R0.w * ps_c[1].w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R0.xyz * ps_c[1].xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((R1.w * T2.w) + -R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R0.xyz * T2.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((ps_c[12].w * R0.w) + R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (ps_c[30].x); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R0.xyz * -R1.www) + ps_c[29].xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (mix(R0.w, R3.w, ps_c[12].z)); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R2.www * R1.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((T6.z * ps_c[29].w) + -R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * ps_c[30].xxx) + R1.xyz); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((ps_c[12].y * R0.w) + R1.w); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source ps_out[0].xyzw = (R0.xyzw); 00fb:fixme:d3d_shader:shader_glsl_dump_program_source } 00fb:fixme:d3d_shader:shader_glsl_dump_program_source 00fb:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7: 00fb:fixme:d3d_shader:print_glsl_info_log error: declarations for shader output `gl_BackSecondaryColor` are in gl_PerVertex and gl_PerVertex Mesa: User error: GL_INVALID_OPERATION in glGetUniformLocation(program not linked) 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". Mesa: 519 similar GL_INVALID_OPERATION errors Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 7 not linked) 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". Mesa: User error: GL_INVALID_OPERATION in glGetUniformLocation(program not linked) 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". Mesa: 19 similar GL_INVALID_OPERATION errors Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 7 not linked) 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 0.2 : GLSL source for vertex shader 9: : #version 130 in vec4 vs_in0; in vec4 vs_in1; in float vs_in2; in vec3 vs_in3; in float vs_in4; in vec4 vs_in5; in vec4 vs_in6; in vec4 vs_in7; in vec4 vs_in8; in vec4 vs_in9; in vec4 vs_in10; in vec4 vs_in11; in vec4 vs_in12; in vec4 vs_in13; in vec4 vs_in14; uniform mat4 ffp_modelview_matrix[4]; uniform mat4 ffp_projection_matrix; uniform mat3 ffp_normal_matrix; uniform mat4 ffp_texture_matrix[8]; uniform struct { vec4 emissive; vec4 ambient; vec4 diffuse; vec4 specular; float shininess; } ffp_material; uniform vec3 ffp_light_ambient; uniform struct { vec4 diffuse; vec4 specular; vec4 ambient; vec4 position; vec3 direction; float range; float falloff; float c_att; float l_att; float q_att; float cos_htheta; float cos_hphi; } ffp_light[8]; out vec4 ffp_varying_diffuse; out vec4 ffp_varying_specular; out vec4 ffp_varying_texcoord[8]; out float ffp_varying_fogcoord; void main() { float m; vec3 r; vec4 ffp_attrib_position = vs_in0; vec4 ffp_attrib_blendweight = vs_in1; vec3 ffp_attrib_normal = vs_in3; float ffp_attrib_psize = vs_in4; vec4 ffp_attrib_diffuse = vs_in5; vec4 ffp_attrib_specular = vs_in6; vec4 ffp_attrib_texcoord0 = vs_in7; vec4 ffp_attrib_texcoord1 = vs_in8; vec4 ffp_attrib_texcoord2 = vs_in9; vec4 ffp_attrib_texcoord3 = vs_in10; vec4 ffp_attrib_texcoord4 = vs_in11; vec4 ffp_attrib_texcoord5 = vs_in12; vec4 ffp_attrib_texcoord6 = vs_in13; vec4 ffp_attrib_texcoord7 = vs_in14; ffp_attrib_blendweight[0] = 1.0; vec4 ec_pos = vec4(ffp_attrib_position.xyz, 1.0); gl_Position = ffp_projection_matrix * ec_pos; if (ffp_attrib_position.w != 0.0) gl_Position /= ffp_attrib_position.w; vec3 normal = vec3(0.0); ffp_varying_diffuse = ffp_attrib_diffuse; ffp_varying_specular = ffp_attrib_specular; ffp_varying_diffuse = clamp(ffp_varying_diffuse, 0.0, 1.0); ffp_varying_specular = clamp(ffp_varying_specular, 0.0, 1.0); ffp_varying_texcoord[0] = ffp_texture_matrix[0] * ffp_attrib_texcoord0; ffp_varying_texcoord[1] = ffp_texture_matrix[1] * ffp_attrib_texcoord1; ffp_varying_texcoord[2] = ffp_texture_matrix[2] * ffp_attrib_texcoord2; ffp_varying_texcoord[3] = ffp_texture_matrix[3] * ffp_attrib_texcoord3; ffp_varying_texcoord[4] = ffp_texture_matrix[4] * ffp_attrib_texcoord4; ffp_varying_texcoord[5] = ffp_texture_matrix[5] * ffp_attrib_texcoord5; ffp_varying_texcoord[6] = ffp_texture_matrix[6] * ffp_attrib_texcoord6; ffp_varying_texcoord[7] = ffp_texture_matrix[7] * ffp_attrib_texcoord7; } : GLSL IR for shader 9: ( (declare (location=0 shader_in ) vec4 gl_Vertex) (declare (location=14 shader_out ) vec4 gl_BackSecondaryColor) (declare (location=2 shader_out ) vec4 gl_FrontSecondaryColor) (declare (location=13 shader_out ) vec4 gl_BackColor) (declare (location=1 shader_out ) vec4 gl_FrontColor) (declare (location=16 shader_out ) vec4 gl_ClipVertex) (declare (location=3 shader_out ) float gl_FogFragCoord) (declare (location=4 shader_out ) (array vec4 0) gl_TexCoord) (declare (location=17 shader_out ) (array float 0) gl_ClipDistance) (declare (location=12 shader_out ) float gl_PointSize) (declare (location=0 shader_out ) vec4 gl_Position) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (shader_in ) vec4 vs_in0) (declare (shader_in ) vec4 vs_in1) (declare (shader_in ) float vs_in2) (declare (shader_in ) vec3 vs_in3) (declare (shader_in ) float vs_in4) (declare (shader_in ) vec4 vs_in5) (declare (shader_in ) vec4 vs_in6) (declare (shader_in ) vec4 vs_in7) (declare (shader_in ) vec4 vs_in8) (declare (shader_in ) vec4 vs_in9) (declare (shader_in ) vec4 vs_in10) (declare (shader_in ) vec4 vs_in11) (declare (shader_in ) vec4 vs_in12) (declare (shader_in ) vec4 vs_in13) (declare (shader_in ) vec4 vs_in14) (declare (uniform ) (array mat4 4) ffp_modelview_matrix) (declare (uniform ) mat4 ffp_projection_matrix) (declare (uniform ) mat3 ffp_normal_matrix) (declare (uniform ) (array mat4 8) ffp_texture_matrix) (declare (uniform ) #anon_struct@0xf2ae9a38 ffp_material) (declare (uniform ) vec3 ffp_light_ambient) (declare (uniform ) (array #anon_struct@0xf2aea2b8 8) ffp_light) (declare (shader_out ) vec4 ffp_varying_diffuse) (declare (shader_out ) vec4 ffp_varying_specular) (declare (shader_out ) (array vec4 8) ffp_varying_texcoord) (declare (shader_out ) float ffp_varying_fogcoord) ( function main (signature void (parameters ) ( (declare (temporary ) vec4 vec_ctor) (assign (w) (var_ref vec_ctor) (constant float (1.000000)) ) (assign (xyz) (var_ref vec_ctor) (swiz xyz (var_ref vs_in0) )) (assign (xyzw) (var_ref gl_Position) (expression vec4 * (var_ref ffp_projection_matrix) (var_ref vec_ctor) ) ) (if (expression bool != (swiz w (var_ref vs_in0) )(constant float (0.000000)) ) ( (assign (xyzw) (var_ref gl_Position) (expression vec4 / (var_ref gl_Position) (swiz w (var_ref vs_in0) )) ) ) ()) (assign (xyzw) (var_ref ffp_varying_diffuse) (expression vec4 sat (var_ref vs_in5) ) ) (assign (xyzw) (var_ref ffp_varying_specular) (expression vec4 sat (var_ref vs_in6) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (0)) ) (expression vec4 * (array_ref (var_ref ffp_texture_matrix) (constant int (0)) ) (var_ref vs_in7) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (1)) ) (expression vec4 * (array_ref (var_ref ffp_texture_matrix) (constant int (1)) ) (var_ref vs_in8) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (2)) ) (expression vec4 * (array_ref (var_ref ffp_texture_matrix) (constant int (2)) ) (var_ref vs_in9) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (3)) ) (expression vec4 * (array_ref (var_ref ffp_texture_matrix) (constant int (3)) ) (var_ref vs_in10) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (4)) ) (expression vec4 * (array_ref (var_ref ffp_texture_matrix) (constant int (4)) ) (var_ref vs_in11) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (5)) ) (expression vec4 * (array_ref (var_ref ffp_texture_matrix) (constant int (5)) ) (var_ref vs_in12) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (6)) ) (expression vec4 * (array_ref (var_ref ffp_texture_matrix) (constant int (6)) ) (var_ref vs_in13) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (7)) ) (expression vec4 * (array_ref (var_ref ffp_texture_matrix) (constant int (7)) ) (var_ref vs_in14) ) ) )) ) ) : : GLSL source for fragment shader 10: : #version 130 #extension GL_ARB_shading_language_420pack : enable out vec4 ps_out[1]; vec4 tmp0, tmp1; vec4 ret; vec4 arg0, arg1, arg2; uniform sampler2D ps_sampler0; vec4 tex0; uniform vec4 specular_enable; uniform struct { vec4 color; float density; float end; float scale; } ffp_fog; in vec4 ffp_varying_diffuse; in vec4 ffp_varying_specular; in vec4 ffp_varying_texcoord[8]; vec4 ffp_texcoord[8]; in float ffp_varying_fogcoord; void main() { ffp_texcoord[0] = ffp_varying_texcoord[0]; tex0 = texture(ps_sampler0, ffp_texcoord[0].xy); ret = ffp_varying_diffuse; ret = tex0 * ret; ps_out[0] = ffp_varying_specular * specular_enable + ret; } : GLSL IR for shader 10: ( (declare (location=25 shader_in ) vec2 gl_PointCoord) (declare (location=24 shader_in ) bool gl_FrontFacing) (declare (location=0 shader_in ) vec4 gl_FragCoord) (declare (location=2 shader_in ) vec4 gl_SecondaryColor) (declare (location=1 shader_in ) vec4 gl_Color) (declare (location=3 shader_in ) float gl_FogFragCoord) (declare (location=4 shader_in ) (array vec4 0) gl_TexCoord) (declare (location=17 shader_in ) (array float 0) gl_ClipDistance) (declare (uniform ) (array mat4 8) gl_TextureMatrixInverseTranspose) (declare (uniform ) (array mat4 8) gl_TextureMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixInverseTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ProjectionMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewMatrixTranspose) (declare (uniform ) mat4 gl_ModelViewProjectionMatrix) (declare (shader_out ) (array vec4 1) ps_out) (declare () vec4 tmp0) (declare () vec4 tmp1) (declare () vec4 ret) (declare () vec4 arg0) (declare () vec4 arg1) (declare () vec4 arg2) (declare (uniform ) sampler2D ps_sampler0) (declare () vec4 tex0) (declare (uniform ) vec4 specular_enable) (declare (uniform ) #anon_struct@0xf33e8d58 ffp_fog) (declare (shader_in ) vec4 ffp_varying_diffuse) (declare (shader_in ) vec4 ffp_varying_specular) (declare (shader_in ) (array vec4 8) ffp_varying_texcoord) (declare () (array vec4 8) ffp_texcoord) (declare (shader_in ) float ffp_varying_fogcoord) ( function main (signature void (parameters ) ( (assign (xyzw) (array_ref (var_ref ffp_texcoord) (constant int (0)) ) (array_ref (var_ref ffp_varying_texcoord) (constant int (0)) ) ) (declare (temporary ) vec4 texture_retval) (assign (xyzw) (var_ref texture_retval) (tex vec4 (var_ref ps_sampler0) (swiz xy (array_ref (var_ref ffp_texcoord) (constant int (0)) ) ) 0 1 () )) (assign (xyzw) (var_ref tex0) (var_ref texture_retval) ) (assign (xyzw) (array_ref (var_ref ps_out) (constant int (0)) ) (expression vec4 + (expression vec4 * (var_ref ffp_varying_specular) (var_ref specular_enable) ) (expression vec4 * (var_ref texture_retval) (var_ref ffp_varying_diffuse) ) ) ) )) ) ) : : : GLSL IR for linked vertex program 11: ( (declare (location=0 shader_out ) vec4 gl_Position) (declare (temporary ) vec4 gl_Position) (declare (location=31 component=0 shader_out ) vec4 ffp_varying_diffuse) (declare (temporary ) vec4 ffp_varying_diffuse) (declare (location=32 component=0 shader_out ) vec4 ffp_varying_specular) (declare (temporary ) vec4 ffp_varying_specular) (declare (location=33 shader_out ) (array vec4 8) ffp_varying_texcoord) (declare (temporary ) (array vec4 8) ffp_varying_texcoord) (declare (location=16 shader_in ) vec4 vs_in0) (declare (location=21 shader_in ) vec4 vs_in5) (declare (location=22 shader_in ) vec4 vs_in6) (declare (location=23 shader_in ) vec4 vs_in7) (declare (location=24 shader_in ) vec4 vs_in8) (declare (location=25 shader_in ) vec4 vs_in9) (declare (location=26 shader_in ) vec4 vs_in10) (declare (location=27 shader_in ) vec4 vs_in11) (declare (location=28 shader_in ) vec4 vs_in12) (declare (location=29 shader_in ) vec4 vs_in13) (declare (location=30 shader_in ) vec4 vs_in14) (declare (location=0 uniform ) mat4 ffp_projection_matrix) (declare (location=1 uniform ) (array mat4 8) ffp_texture_matrix) ( function main (signature void (parameters ) ( (declare (temporary ) vec4 flattening_tmp) (assign (xyzw) (var_ref flattening_tmp) (expression vec4 + (expression vec4 + (expression vec4 + (expression vec4 * (array_ref (var_ref ffp_projection_matrix) (constant int (0)) ) (swiz x (var_ref vs_in0) )) (expression vec4 * (array_ref (var_ref ffp_projection_matrix) (constant int (1)) ) (swiz y (var_ref vs_in0) )) ) (expression vec4 * (array_ref (var_ref ffp_projection_matrix) (constant int (2)) ) (swiz z (var_ref vs_in0) )) ) (array_ref (var_ref ffp_projection_matrix) (constant int (3)) ) ) ) (assign (xyzw) (var_ref gl_Position) (var_ref flattening_tmp) ) (if (expression bool != (swiz w (var_ref vs_in0) )(constant float (0.000000)) ) ( (assign (xyzw) (var_ref gl_Position) (expression vec4 * (var_ref flattening_tmp) (expression float rcp (swiz w (var_ref vs_in0) )) ) ) ) ()) (assign (xyzw) (var_ref ffp_varying_diffuse) (expression vec4 sat (var_ref vs_in5) ) ) (assign (xyzw) (var_ref ffp_varying_specular) (expression vec4 sat (var_ref vs_in6) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (0)) ) (expression vec4 + (expression vec4 + (expression vec4 + (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (0)) ) (constant int (0)) ) (swiz x (var_ref vs_in7) )) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (0)) ) (constant int (1)) ) (swiz y (var_ref vs_in7) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (0)) ) (constant int (2)) ) (swiz z (var_ref vs_in7) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (0)) ) (constant int (3)) ) (swiz w (var_ref vs_in7) )) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (1)) ) (expression vec4 + (expression vec4 + (expression vec4 + (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (1)) ) (constant int (0)) ) (swiz x (var_ref vs_in8) )) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (1)) ) (constant int (1)) ) (swiz y (var_ref vs_in8) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (1)) ) (constant int (2)) ) (swiz z (var_ref vs_in8) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (1)) ) (constant int (3)) ) (swiz w (var_ref vs_in8) )) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (2)) ) (expression vec4 + (expression vec4 + (expression vec4 + (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (2)) ) (constant int (0)) ) (swiz x (var_ref vs_in9) )) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (2)) ) (constant int (1)) ) (swiz y (var_ref vs_in9) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (2)) ) (constant int (2)) ) (swiz z (var_ref vs_in9) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (2)) ) (constant int (3)) ) (swiz w (var_ref vs_in9) )) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (3)) ) (expression vec4 + (expression vec4 + (expression vec4 + (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (3)) ) (constant int (0)) ) (swiz x (var_ref vs_in10) )) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (3)) ) (constant int (1)) ) (swiz y (var_ref vs_in10) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (3)) ) (constant int (2)) ) (swiz z (var_ref vs_in10) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (3)) ) (constant int (3)) ) (swiz w (var_ref vs_in10) )) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (4)) ) (expression vec4 + (expression vec4 + (expression vec4 + (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (4)) ) (constant int (0)) ) (swiz x (var_ref vs_in11) )) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (4)) ) (constant int (1)) ) (swiz y (var_ref vs_in11) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (4)) ) (constant int (2)) ) (swiz z (var_ref vs_in11) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (4)) ) (constant int (3)) ) (swiz w (var_ref vs_in11) )) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (5)) ) (expression vec4 + (expression vec4 + (expression vec4 + (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (5)) ) (constant int (0)) ) (swiz x (var_ref vs_in12) )) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (5)) ) (constant int (1)) ) (swiz y (var_ref vs_in12) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (5)) ) (constant int (2)) ) (swiz z (var_ref vs_in12) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (5)) ) (constant int (3)) ) (swiz w (var_ref vs_in12) )) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (6)) ) (expression vec4 + (expression vec4 + (expression vec4 + (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (6)) ) (constant int (0)) ) (swiz x (var_ref vs_in13) )) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (6)) ) (constant int (1)) ) (swiz y (var_ref vs_in13) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (6)) ) (constant int (2)) ) (swiz z (var_ref vs_in13) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (6)) ) (constant int (3)) ) (swiz w (var_ref vs_in13) )) ) ) (assign (xyzw) (array_ref (var_ref ffp_varying_texcoord) (constant int (7)) ) (expression vec4 + (expression vec4 + (expression vec4 + (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (7)) ) (constant int (0)) ) (swiz x (var_ref vs_in14) )) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (7)) ) (constant int (1)) ) (swiz y (var_ref vs_in14) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (7)) ) (constant int (2)) ) (swiz z (var_ref vs_in14) )) ) (expression vec4 * (array_ref (array_ref (var_ref ffp_texture_matrix) (constant int (7)) ) (constant int (3)) ) (swiz w (var_ref vs_in14) )) ) ) (assign () (var_ref ffp_varying_texcoord@17) (var_ref ffp_varying_texcoord) ) (assign (xyzw) (var_ref gl_Position@18) (var_ref gl_Position) ) (assign (xyzw) (var_ref ffp_varying_specular@19) (var_ref ffp_varying_specular) ) (assign (xyzw) (var_ref ffp_varying_diffuse@20) (var_ref ffp_varying_diffuse) ) )) ) ) : : : GLSL IR for linked fragment program 11: ( (declare (location=31 component=0 shader_in ) vec4 ffp_varying_diffuse) (declare (location=32 component=0 shader_in ) vec4 ffp_varying_specular) (declare (location=33 shader_in ) (array vec4 8) ffp_varying_texcoord) (declare (location=4 shader_out ) (array vec4 1) ps_out) (declare (temporary ) (array vec4 1) ps_out) (declare (location=2 uniform ) sampler2D ps_sampler0) (declare (location=3 uniform ) vec4 specular_enable) ( function main (signature void (parameters ) ( (assign (xyzw) (array_ref (var_ref ps_out) (constant int (0)) ) (expression vec4 + (expression vec4 * (var_ref ffp_varying_specular) (var_ref specular_enable) ) (expression vec4 * (tex vec4 (var_ref ps_sampler0) (swiz xy (array_ref (var_ref ffp_varying_texcoord) (constant int (0)) ) ) 0 1 () )(var_ref ffp_varying_diffuse) ) ) ) (assign () (var_ref ps_out@21) (var_ref ps_out) ) )) ) ) : -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[9], PERSPECTIVE DCL IN[1], GENERIC[10], PERSPECTIVE DCL IN[2], ARRAY(1), GENERIC[11], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL SVIEW[0], 2D, FLOAT DCL CONST[0][0] DCL TEMP[0..1], LOCAL DCL TEMP[2], ARRAY(1), LOCAL 0: MOV TEMP[0].xy, IN[2].xyyy 1: TEX TEMP[0], TEMP[0], SAMP[0], 2D 2: MUL TEMP[1], IN[1], CONST[0][0] 3: MAD TEMP[2], TEMP[0], IN[0], TEMP[1] 4: MOV OUT[0], TEMP[2] 5: END -------------------------------------------------------------- bytecode 88 dw -- 8 gprs -- 0 nstack ------------- shader 31 -- E 0000 00000004 A0640000 ALU 26 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0014 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0016 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0018 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0024 00382400 00146B80 3 INTERP_ZW __.x, R0.y, Param1 BS:5 0026 00382000 20146B80 INTERP_ZW __.y, R0.x, Param1 BS:5 0028 00382400 40546B90 INTERP_ZW R2.z, R0.y, Param1 BS:5 0030 80382000 60546B90 INTERP_ZW R2.w, R0.x, Param1 BS:5 0032 00382400 00546B10 4 INTERP_XY R2.x, R0.y, Param1 BS:5 0034 00382000 20546B10 INTERP_XY R2.y, R0.x, Param1 BS:5 0036 00382400 40146B00 INTERP_XY __.z, R0.y, Param1 BS:5 0038 80382000 60146B00 INTERP_XY __.w, R0.x, Param1 BS:5 0040 00384400 00146B80 5 INTERP_ZW __.x, R0.y, Param2 BS:5 0042 00384000 20146B80 INTERP_ZW __.y, R0.x, Param2 BS:5 0044 00384400 40746B90 INTERP_ZW R3.z, R0.y, Param2 BS:5 0046 80384000 60746B90 INTERP_ZW R3.w, R0.x, Param2 BS:5 0048 00384400 00746B10 6 INTERP_XY R3.x, R0.y, Param2 BS:5 0050 00384000 20746B10 INTERP_XY R3.y, R0.x, Param2 BS:5 0052 00384400 40146B00 INTERP_XY __.z, R0.y, Param2 BS:5 0054 80384000 60146B00 INTERP_XY __.w, R0.x, Param2 BS:5 0056 000000FE 00A00C90 7 MOV R5.x, PV.x 0058 800004FE 20A00C90 MOV R5.y, PV.y 0002 0000001E 80400000 TEX 1 @60 0060 00051210 F00D1005 FC800000 SAMPLE R5.xyzw, R5.xy__, RID:18, SID:0 CT:NNNN 0004 40000020 A02C0000 ALU 12 @64 KC0[CB0:0-16] 0064 00100002 00C00110 8 MUL_IEEE R6.x, R2.x, KC0[0].x 0066 00900402 20C00110 MUL_IEEE R6.y, R2.y, KC0[0].y 0068 01100802 40C00110 MUL_IEEE R6.z, R2.z, KC0[0].z 0070 81900C02 60C00110 MUL_IEEE R6.w, R2.w, KC0[0].w 0072 00002005 00E300FE 9 MULADD_IEEE R7.x, R5.x, R1.x, PV.x 0074 00802405 20E304FE MULADD_IEEE R7.y, R5.y, R1.y, PV.y 0076 01002805 40E308FE MULADD_IEEE R7.z, R5.z, R1.z, PV.z 0078 81802C05 60E30CFE MULADD_IEEE R7.w, R5.w, R1.w, PV.w 0080 000000FE 00800C90 10 MOV R4.x, PV.x 0082 000004FE 20800C90 MOV R4.y, PV.y 0084 000008FE 40800C90 MOV R4.z, PV.z 0086 80000CFE 60800C90 MOV R4.w, PV.w 0006 C0020000 95200688 EXPORT_DONE PIXEL 0 R4.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT PROPERTY NEXT_SHADER FRAG DCL IN[0] DCL IN[1] DCL IN[2] DCL IN[3] DCL IN[4] DCL IN[5] DCL IN[6] DCL IN[7] DCL IN[8] DCL IN[9] DCL IN[10] DCL OUT[0], POSITION DCL OUT[1], GENERIC[9] DCL OUT[2], GENERIC[10] DCL OUT[3..10], ARRAY(1), GENERIC[11] DCL CONST[0][0..35] DCL TEMP[0..3], LOCAL DCL TEMP[4..11], ARRAY(1), LOCAL IMM[0] FLT32 { 0.0000, 0.0000, 0.0000, 0.0000} 0: MUL TEMP[0], CONST[0][0], IN[0].xxxx 1: MAD TEMP[0], CONST[0][1], IN[0].yyyy, TEMP[0] 2: MAD TEMP[0], CONST[0][2], IN[0].zzzz, TEMP[0] 3: ADD TEMP[0], TEMP[0], CONST[0][3] 4: MOV TEMP[1], TEMP[0] 5: FSNE TEMP[2].x, IN[0].wwww, IMM[0].xxxx 6: UIF TEMP[2].xxxx 7: RCP TEMP[2].x, IN[0].wwww 8: MUL TEMP[1], TEMP[0], TEMP[2].xxxx 9: ENDIF 10: MOV_SAT TEMP[0], IN[1] 11: MOV_SAT TEMP[2], IN[2] 12: MUL TEMP[3], CONST[0][4], IN[3].xxxx 13: MAD TEMP[3], CONST[0][5], IN[3].yyyy, TEMP[3] 14: MAD TEMP[3], CONST[0][6], IN[3].zzzz, TEMP[3] 15: MAD TEMP[4], CONST[0][7], IN[3].wwww, TEMP[3] 16: MUL TEMP[3], CONST[0][8], IN[4].xxxx 17: MAD TEMP[3], CONST[0][9], IN[4].yyyy, TEMP[3] 18: MAD TEMP[3], CONST[0][10], IN[4].zzzz, TEMP[3] 19: MAD TEMP[5], CONST[0][11], IN[4].wwww, TEMP[3] 20: MUL TEMP[3], CONST[0][12], IN[5].xxxx 21: MAD TEMP[3], CONST[0][13], IN[5].yyyy, TEMP[3] 22: MAD TEMP[3], CONST[0][14], IN[5].zzzz, TEMP[3] 23: MAD TEMP[6], CONST[0][15], IN[5].wwww, TEMP[3] 24: MUL TEMP[3], CONST[0][16], IN[6].xxxx 25: MAD TEMP[3], CONST[0][17], IN[6].yyyy, TEMP[3] 26: MAD TEMP[3], CONST[0][18], IN[6].zzzz, TEMP[3] 27: MAD TEMP[7], CONST[0][19], IN[6].wwww, TEMP[3] 28: MUL TEMP[3], CONST[0][20], IN[7].xxxx 29: MAD TEMP[3], CONST[0][21], IN[7].yyyy, TEMP[3] 30: MAD TEMP[3], CONST[0][22], IN[7].zzzz, TEMP[3] 31: MAD TEMP[8], CONST[0][23], IN[7].wwww, TEMP[3] 32: MUL TEMP[3], CONST[0][24], IN[8].xxxx 33: MAD TEMP[3], CONST[0][25], IN[8].yyyy, TEMP[3] 34: MAD TEMP[3], CONST[0][26], IN[8].zzzz, TEMP[3] 35: MAD TEMP[9], CONST[0][27], IN[8].wwww, TEMP[3] 36: MUL TEMP[3], CONST[0][28], IN[9].xxxx 37: MAD TEMP[3], CONST[0][29], IN[9].yyyy, TEMP[3] 38: MAD TEMP[3], CONST[0][30], IN[9].zzzz, TEMP[3] 39: MAD TEMP[10], CONST[0][31], IN[9].wwww, TEMP[3] 40: MUL TEMP[3], CONST[0][32], IN[10].xxxx 41: MAD TEMP[3], CONST[0][33], IN[10].yyyy, TEMP[3] 42: MAD TEMP[3], CONST[0][34], IN[10].zzzz, TEMP[3] 43: MAD TEMP[11], CONST[0][35], IN[10].wwww, TEMP[3] 44: MOV OUT[3], TEMP[4] 45: MOV OUT[4], TEMP[5] 46: MOV OUT[5], TEMP[6] 47: MOV OUT[6], TEMP[7] 48: MOV OUT[7], TEMP[8] 49: MOV OUT[8], TEMP[9] 50: MOV OUT[9], TEMP[10] 51: MOV OUT[10], TEMP[11] 52: MOV OUT[0], TEMP[1] 53: MOV OUT[2], TEMP[2] 54: MOV OUT[1], TEMP[0] 55: END -------------------------------------------------------------- bytecode 438 dw -- 39 gprs -- 1 nstack ------------- shader 32 -- E 0000 00000000 84C00000 CALL_FS @0 0002 40000008 A4540000 ALU_PUSH_BEFORE 22 @16 KC0[CB0:0-16] 0016 00002080 02E00110 1 MUL_IEEE R23.x, KC0[0].x, R1.x 0018 00002480 22E00110 MUL_IEEE R23.y, KC0[0].y, R1.x 0020 00002880 42E00110 MUL_IEEE R23.z, KC0[0].z, R1.x 0022 80002C80 62E00110 MUL_IEEE R23.w, KC0[0].w, R1.x 0024 00802081 02E300FE 2 MULADD_IEEE R23.x, KC0[1].x, R1.y, PV.x 0026 00802481 22E304FE MULADD_IEEE R23.y, KC0[1].y, R1.y, PV.y 0028 00802881 42E308FE MULADD_IEEE R23.z, KC0[1].z, R1.y, PV.z 0030 80802C81 62E30CFE MULADD_IEEE R23.w, KC0[1].w, R1.y, PV.w 0032 01002082 02E300FE 3 MULADD_IEEE R23.x, KC0[2].x, R1.z, PV.x 0034 01002482 22E304FE MULADD_IEEE R23.y, KC0[2].y, R1.z, PV.y 0036 01002882 42E308FE MULADD_IEEE R23.z, KC0[2].z, R1.z, PV.z 0038 81002C82 62E30CFE MULADD_IEEE R23.w, KC0[2].w, R1.z, PV.w 0040 001060FE 02E00010 4 ADD R23.x, PV.x, KC0[3].x 0042 009064FE 22E00010 ADD R23.y, PV.y, KC0[3].y 0044 011068FE 42E00010 ADD R23.z, PV.z, KC0[3].z 0046 81906CFE 62E00010 ADD R23.w, PV.w, KC0[3].w 0048 000000FE 03000C90 5 MOV R24.x, PV.x 0050 000004FE 23000C90 MOV R24.y, PV.y 0052 000008FE 43000C90 MOV R24.z, PV.z 0054 00000CFE 63000C90 MOV R24.w, PV.w 0056 818020F8 03200790 SETNE_DX10 R25.x, 0, R1.w 0058 801F00FF 04C0229C 6 MP PRED_SETNE_INT R38.x, PS, 0 0004 00000004 82800001 JUMP @8 POP:1 0006 0000001E A8200000 ALU_POP_AFTER 9 @60 0060 80000C01 04C04310 7 RECIP_IEEE R38.x, R1.w 0062 000000FF 03200C90 8 MOV R25.x, PS 0064 000000FF 23200C80 MOV __.y, PS 0066 000000FF 43200C80 MOV __.z, PS 0068 800000FF 63200C80 MOV __.w, PS 0070 001FC017 03000110 9 MUL_IEEE R24.x, R23.x, PV.x 0072 001FC417 23000110 MUL_IEEE R24.y, R23.y, PV.x 0074 001FC817 43000110 MUL_IEEE R24.z, R23.z, PV.x 0076 801FCC17 63000110 MUL_IEEE R24.w, R23.w, PV.x 0008 80000027 A1DC0000 ALU 120 @78 KC0[CB0:0-32] 0078 00000002 82E00C90 10 MOV_sat R23.x, R2.x 0080 00000402 A2E00C90 MOV_sat R23.y, R2.y 0082 00000802 C2E00C90 MOV_sat R23.z, R2.z 0084 80000C02 E2E00C90 MOV_sat R23.w, R2.w 0086 00000003 83200C90 11 MOV_sat R25.x, R3.x 0088 00000403 A3200C90 MOV_sat R25.y, R3.y 0090 00000803 C3200C90 MOV_sat R25.z, R3.z 0092 80000C03 E3200C90 MOV_sat R25.w, R3.w 0094 00008084 03400110 12 MUL_IEEE R26.x, KC0[4].x, R4.x 0096 00008484 23400110 MUL_IEEE R26.y, KC0[4].y, R4.x 0098 00008884 43400110 MUL_IEEE R26.z, KC0[4].z, R4.x 0100 80008C84 63400110 MUL_IEEE R26.w, KC0[4].w, R4.x 0102 00808085 034300FE 13 MULADD_IEEE R26.x, KC0[5].x, R4.y, PV.x 0104 00808485 234304FE MULADD_IEEE R26.y, KC0[5].y, R4.y, PV.y 0106 00808885 434308FE MULADD_IEEE R26.z, KC0[5].z, R4.y, PV.z 0108 80808C85 63430CFE MULADD_IEEE R26.w, KC0[5].w, R4.y, PV.w 0110 01008086 034300FE 14 MULADD_IEEE R26.x, KC0[6].x, R4.z, PV.x 0112 01008486 234304FE MULADD_IEEE R26.y, KC0[6].y, R4.z, PV.y 0114 01008886 434308FE MULADD_IEEE R26.z, KC0[6].z, R4.z, PV.z 0116 81008C86 63430CFE MULADD_IEEE R26.w, KC0[6].w, R4.z, PV.w 0118 01808087 036300FE 15 MULADD_IEEE R27.x, KC0[7].x, R4.w, PV.x 0120 01808487 236304FE MULADD_IEEE R27.y, KC0[7].y, R4.w, PV.y 0122 01808887 436308FE MULADD_IEEE R27.z, KC0[7].z, R4.w, PV.z 0124 81808C87 63630CFE MULADD_IEEE R27.w, KC0[7].w, R4.w, PV.w 0126 0000A088 03400110 16 MUL_IEEE R26.x, KC0[8].x, R5.x 0128 0000A488 23400110 MUL_IEEE R26.y, KC0[8].y, R5.x 0130 0000A888 43400110 MUL_IEEE R26.z, KC0[8].z, R5.x 0132 8000AC88 63400110 MUL_IEEE R26.w, KC0[8].w, R5.x 0134 0080A089 034300FE 17 MULADD_IEEE R26.x, KC0[9].x, R5.y, PV.x 0136 0080A489 234304FE MULADD_IEEE R26.y, KC0[9].y, R5.y, PV.y 0138 0080A889 434308FE MULADD_IEEE R26.z, KC0[9].z, R5.y, PV.z 0140 8080AC89 63430CFE MULADD_IEEE R26.w, KC0[9].w, R5.y, PV.w 0142 0100A08A 034300FE 18 MULADD_IEEE R26.x, KC0[10].x, R5.z, PV.x 0144 0100A48A 234304FE MULADD_IEEE R26.y, KC0[10].y, R5.z, PV.y 0146 0100A88A 434308FE MULADD_IEEE R26.z, KC0[10].z, R5.z, PV.z 0148 8100AC8A 63430CFE MULADD_IEEE R26.w, KC0[10].w, R5.z, PV.w 0150 0180A08B 038300FE 19 MULADD_IEEE R28.x, KC0[11].x, R5.w, PV.x 0152 0180A48B 238304FE MULADD_IEEE R28.y, KC0[11].y, R5.w, PV.y 0154 0180A88B 438308FE MULADD_IEEE R28.z, KC0[11].z, R5.w, PV.z 0156 8180AC8B 63830CFE MULADD_IEEE R28.w, KC0[11].w, R5.w, PV.w 0158 0000C08C 03400110 20 MUL_IEEE R26.x, KC0[12].x, R6.x 0160 0000C48C 23400110 MUL_IEEE R26.y, KC0[12].y, R6.x 0162 0000C88C 43400110 MUL_IEEE R26.z, KC0[12].z, R6.x 0164 8000CC8C 63400110 MUL_IEEE R26.w, KC0[12].w, R6.x 0166 0080C08D 034300FE 21 MULADD_IEEE R26.x, KC0[13].x, R6.y, PV.x 0168 0080C48D 234304FE MULADD_IEEE R26.y, KC0[13].y, R6.y, PV.y 0170 0080C88D 434308FE MULADD_IEEE R26.z, KC0[13].z, R6.y, PV.z 0172 8080CC8D 63430CFE MULADD_IEEE R26.w, KC0[13].w, R6.y, PV.w 0174 0100C08E 034300FE 22 MULADD_IEEE R26.x, KC0[14].x, R6.z, PV.x 0176 0100C48E 234304FE MULADD_IEEE R26.y, KC0[14].y, R6.z, PV.y 0178 0100C88E 434308FE MULADD_IEEE R26.z, KC0[14].z, R6.z, PV.z 0180 8100CC8E 63430CFE MULADD_IEEE R26.w, KC0[14].w, R6.z, PV.w 0182 0180C08F 03A300FE 23 MULADD_IEEE R29.x, KC0[15].x, R6.w, PV.x 0184 0180C48F 23A304FE MULADD_IEEE R29.y, KC0[15].y, R6.w, PV.y 0186 0180C88F 43A308FE MULADD_IEEE R29.z, KC0[15].z, R6.w, PV.z 0188 8180CC8F 63A30CFE MULADD_IEEE R29.w, KC0[15].w, R6.w, PV.w 0190 0000E090 03400110 24 MUL_IEEE R26.x, KC0[16].x, R7.x 0192 0000E490 23400110 MUL_IEEE R26.y, KC0[16].y, R7.x 0194 0000E890 43400110 MUL_IEEE R26.z, KC0[16].z, R7.x 0196 8000EC90 63400110 MUL_IEEE R26.w, KC0[16].w, R7.x 0198 0080E091 034300FE 25 MULADD_IEEE R26.x, KC0[17].x, R7.y, PV.x 0200 0080E491 234304FE MULADD_IEEE R26.y, KC0[17].y, R7.y, PV.y 0202 0080E891 434308FE MULADD_IEEE R26.z, KC0[17].z, R7.y, PV.z 0204 8080EC91 63430CFE MULADD_IEEE R26.w, KC0[17].w, R7.y, PV.w 0206 0100E092 034300FE 26 MULADD_IEEE R26.x, KC0[18].x, R7.z, PV.x 0208 0100E492 234304FE MULADD_IEEE R26.y, KC0[18].y, R7.z, PV.y 0210 0100E892 434308FE MULADD_IEEE R26.z, KC0[18].z, R7.z, PV.z 0212 8100EC92 63430CFE MULADD_IEEE R26.w, KC0[18].w, R7.z, PV.w 0214 0180E093 03C300FE 27 MULADD_IEEE R30.x, KC0[19].x, R7.w, PV.x 0216 0180E493 23C304FE MULADD_IEEE R30.y, KC0[19].y, R7.w, PV.y 0218 0180E893 43C308FE MULADD_IEEE R30.z, KC0[19].z, R7.w, PV.z 0220 8180EC93 63C30CFE MULADD_IEEE R30.w, KC0[19].w, R7.w, PV.w 0222 00010094 03400110 28 MUL_IEEE R26.x, KC0[20].x, R8.x 0224 00010494 23400110 MUL_IEEE R26.y, KC0[20].y, R8.x 0226 00010894 43400110 MUL_IEEE R26.z, KC0[20].z, R8.x 0228 80010C94 63400110 MUL_IEEE R26.w, KC0[20].w, R8.x 0230 00810095 034300FE 29 MULADD_IEEE R26.x, KC0[21].x, R8.y, PV.x 0232 00810495 234304FE MULADD_IEEE R26.y, KC0[21].y, R8.y, PV.y 0234 00810895 434308FE MULADD_IEEE R26.z, KC0[21].z, R8.y, PV.z 0236 80810C95 63430CFE MULADD_IEEE R26.w, KC0[21].w, R8.y, PV.w 0238 01010096 034300FE 30 MULADD_IEEE R26.x, KC0[22].x, R8.z, PV.x 0240 01010496 234304FE MULADD_IEEE R26.y, KC0[22].y, R8.z, PV.y 0242 01010896 434308FE MULADD_IEEE R26.z, KC0[22].z, R8.z, PV.z 0244 81010C96 63430CFE MULADD_IEEE R26.w, KC0[22].w, R8.z, PV.w 0246 01810097 03E300FE 31 MULADD_IEEE R31.x, KC0[23].x, R8.w, PV.x 0248 01810497 23E304FE MULADD_IEEE R31.y, KC0[23].y, R8.w, PV.y 0250 01810897 43E308FE MULADD_IEEE R31.z, KC0[23].z, R8.w, PV.z 0252 81810C97 63E30CFE MULADD_IEEE R31.w, KC0[23].w, R8.w, PV.w 0254 00012098 03400110 32 MUL_IEEE R26.x, KC0[24].x, R9.x 0256 00012498 23400110 MUL_IEEE R26.y, KC0[24].y, R9.x 0258 00012898 43400110 MUL_IEEE R26.z, KC0[24].z, R9.x 0260 80012C98 63400110 MUL_IEEE R26.w, KC0[24].w, R9.x 0262 00812099 034300FE 33 MULADD_IEEE R26.x, KC0[25].x, R9.y, PV.x 0264 00812499 234304FE MULADD_IEEE R26.y, KC0[25].y, R9.y, PV.y 0266 00812899 434308FE MULADD_IEEE R26.z, KC0[25].z, R9.y, PV.z 0268 80812C99 63430CFE MULADD_IEEE R26.w, KC0[25].w, R9.y, PV.w 0270 0101209A 034300FE 34 MULADD_IEEE R26.x, KC0[26].x, R9.z, PV.x 0272 0101249A 234304FE MULADD_IEEE R26.y, KC0[26].y, R9.z, PV.y 0274 0101289A 434308FE MULADD_IEEE R26.z, KC0[26].z, R9.z, PV.z 0276 81012C9A 63430CFE MULADD_IEEE R26.w, KC0[26].w, R9.z, PV.w 0278 0181209B 040300FE 35 MULADD_IEEE R32.x, KC0[27].x, R9.w, PV.x 0280 0181249B 240304FE MULADD_IEEE R32.y, KC0[27].y, R9.w, PV.y 0282 0181289B 440308FE MULADD_IEEE R32.z, KC0[27].z, R9.w, PV.z 0284 81812C9B 64030CFE MULADD_IEEE R32.w, KC0[27].w, R9.w, PV.w 0286 0001409C 03400110 36 MUL_IEEE R26.x, KC0[28].x, R10.x 0288 0001449C 23400110 MUL_IEEE R26.y, KC0[28].y, R10.x 0290 0001489C 43400110 MUL_IEEE R26.z, KC0[28].z, R10.x 0292 80014C9C 63400110 MUL_IEEE R26.w, KC0[28].w, R10.x 0294 0081409D 034300FE 37 MULADD_IEEE R26.x, KC0[29].x, R10.y, PV.x 0296 0081449D 234304FE MULADD_IEEE R26.y, KC0[29].y, R10.y, PV.y 0298 0081489D 434308FE MULADD_IEEE R26.z, KC0[29].z, R10.y, PV.z 0300 80814C9D 63430CFE MULADD_IEEE R26.w, KC0[29].w, R10.y, PV.w 0302 0101409E 034300FE 38 MULADD_IEEE R26.x, KC0[30].x, R10.z, PV.x 0304 0101449E 234304FE MULADD_IEEE R26.y, KC0[30].y, R10.z, PV.y 0306 0101489E 434308FE MULADD_IEEE R26.z, KC0[30].z, R10.z, PV.z 0308 81014C9E 63430CFE MULADD_IEEE R26.w, KC0[30].w, R10.z, PV.w 0310 0181409F 042300FE 39 MULADD_IEEE R33.x, KC0[31].x, R10.w, PV.x 0312 0181449F 242304FE MULADD_IEEE R33.y, KC0[31].y, R10.w, PV.y 0314 0181489F 442308FE MULADD_IEEE R33.z, KC0[31].z, R10.w, PV.z 0316 81814C9F 64230CFE MULADD_IEEE R33.w, KC0[31].w, R10.w, PV.w 0010 4000009F A0EC0008 ALU 60 @318 KC0[CB0:32-48] 0318 00016080 03400110 40 MUL_IEEE R26.x, KC0[0].x, R11.x 0320 00016480 23400110 MUL_IEEE R26.y, KC0[0].y, R11.x 0322 00016880 43400110 MUL_IEEE R26.z, KC0[0].z, R11.x 0324 80016C80 63400110 MUL_IEEE R26.w, KC0[0].w, R11.x 0326 00816081 034300FE 41 MULADD_IEEE R26.x, KC0[1].x, R11.y, PV.x 0328 00816481 234304FE MULADD_IEEE R26.y, KC0[1].y, R11.y, PV.y 0330 00816881 434308FE MULADD_IEEE R26.z, KC0[1].z, R11.y, PV.z 0332 80816C81 63430CFE MULADD_IEEE R26.w, KC0[1].w, R11.y, PV.w 0334 01016082 034300FE 42 MULADD_IEEE R26.x, KC0[2].x, R11.z, PV.x 0336 01016482 234304FE MULADD_IEEE R26.y, KC0[2].y, R11.z, PV.y 0338 01016882 434308FE MULADD_IEEE R26.z, KC0[2].z, R11.z, PV.z 0340 81016C82 63430CFE MULADD_IEEE R26.w, KC0[2].w, R11.z, PV.w 0342 01816083 044300FE 43 MULADD_IEEE R34.x, KC0[3].x, R11.w, PV.x 0344 01816483 244304FE MULADD_IEEE R34.y, KC0[3].y, R11.w, PV.y 0346 01816883 444308FE MULADD_IEEE R34.z, KC0[3].z, R11.w, PV.z 0348 81816C83 64430CFE MULADD_IEEE R34.w, KC0[3].w, R11.w, PV.w 0350 0000001B 01E00C90 44 MOV R15.x, R27.x 0352 0000041B 21E00C90 MOV R15.y, R27.y 0354 0000081B 41E00C90 MOV R15.z, R27.z 0356 80000C1B 61E00C90 MOV R15.w, R27.w 0358 0000001C 02000C90 45 MOV R16.x, R28.x 0360 0000041C 22000C90 MOV R16.y, R28.y 0362 0000081C 42000C90 MOV R16.z, R28.z 0364 80000C1C 62000C90 MOV R16.w, R28.w 0366 0000001D 02200C90 46 MOV R17.x, R29.x 0368 0000041D 22200C90 MOV R17.y, R29.y 0370 0000081D 42200C90 MOV R17.z, R29.z 0372 80000C1D 62200C90 MOV R17.w, R29.w 0374 0000001E 02400C90 47 MOV R18.x, R30.x 0376 0000041E 22400C90 MOV R18.y, R30.y 0378 0000081E 42400C90 MOV R18.z, R30.z 0380 80000C1E 62400C90 MOV R18.w, R30.w 0382 0000001F 02600C90 48 MOV R19.x, R31.x 0384 0000041F 22600C90 MOV R19.y, R31.y 0386 0000081F 42600C90 MOV R19.z, R31.z 0388 80000C1F 62600C90 MOV R19.w, R31.w 0390 00000020 02800C90 49 MOV R20.x, R32.x 0392 00000420 22800C90 MOV R20.y, R32.y 0394 00000820 42800C90 MOV R20.z, R32.z 0396 80000C20 62800C90 MOV R20.w, R32.w 0398 00000021 02A00C90 50 MOV R21.x, R33.x 0400 00000421 22A00C90 MOV R21.y, R33.y 0402 00000821 42A00C90 MOV R21.z, R33.z 0404 80000C21 62A00C90 MOV R21.w, R33.w 0406 00000022 02C00C90 51 MOV R22.x, R34.x 0408 00000422 22C00C90 MOV R22.y, R34.y 0410 00000822 42C00C90 MOV R22.z, R34.z 0412 80000C22 62C00C90 MOV R22.w, R34.w 0414 00000018 01800C90 52 MOV R12.x, R24.x 0416 00000418 21800C90 MOV R12.y, R24.y 0418 00000818 41800C90 MOV R12.z, R24.z 0420 80000C18 61800C90 MOV R12.w, R24.w 0422 00000019 01C00C90 53 MOV R14.x, R25.x 0424 00000419 21C00C90 MOV R14.y, R25.y 0426 00000819 41C00C90 MOV R14.z, R25.z 0428 80000C19 61C00C90 MOV R14.w, R25.w 0430 00000017 01A00C90 54 MOV R13.x, R23.x 0432 00000417 21A00C90 MOV R13.y, R23.y 0434 00000817 41A00C90 MOV R13.z, R23.z 0436 80000C17 61A00C90 MOV R13.w, R23.w 0012 C006203C 95000688 EXPORT_DONE POS 60 R12.xyzw ES:3 0014 C006C000 95290688 EXPORT_DONE PARAM 0-9 R13-22.xyzw ES:3 EOP -------------------------------------- ______________________________________________________________ Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 7 not linked) 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 148.6 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 238.1 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 237.1 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 246.0 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 247.9 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 240.1 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 234.2 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 0105:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0105:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0105:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0105:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0105:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 240.1 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 236.1 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 236.1 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00b5:fixme:system:SystemParametersInfoW Unknown action: 116 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 220.4 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 244.0 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 234.2 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 240.1 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 245.0 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 246.0 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 298.1 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 297.1 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". libGL: FPS = 297.1 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00fb:err:d3d:wined3d_debug_callback 0xf3d8ed8: "GL_INVALID_OPERATION in glUseProgram(program 7 not linked)". 00f1:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x18036be8): stub 00f0:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB! 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. Unable to remove c:\program files\steam\steamapps\common\portal\portal\textwindow_temp.html! 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. Removed font resource c:\program files\steam\steamapps\common\portal\hl2\resource\halflife2.ttf on attempt 1. Removed font resource c:\program files\steam\steamapps\common\portal\hl2\resource\halflife2.ttf on attempt 2. Removed font resource c:\program files\steam\steamapps\common\portal\hl2\resource\halflife2.ttf on attempt 3. Removed font resource c:\program files\steam\steamapps\common\portal\hl2\resource\hl2ep2.ttf on attempt 1. Removed font resource c:\program files\steam\steamapps\common\portal\hl2\resource\hl2ep2.ttf on attempt 2. Removed font resource c:\program files\steam\steamapps\common\portal\hl2\resource\hl2crosshairs.ttf on attempt 1. Using breakpad crash handler Setting breakpad minidump AppID = 400 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching Steam ID: 76561198022298488 [API loaded yes] Steam_SetMinidumpSteamID: Setting Steam ID: 76561198022298488 00ea:fixme:imm:ImmReleaseContext ((nil), (nil)): stub 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00ea:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00fd:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00fd:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00fd:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00fd:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00fd:fixme:ntdll:EtwEventUnregister (deadbeef) stub. Assert( Assertion Failed: Couldn't get string length ):..\vgui_surfacelib\Win32Font.cpp:969 [0310/122450:WARNING:raw_channel.cc(208)] Shutting down RawChannel with write buffer nonempty [0310/122450:WARNING:raw_channel_win.cc(532)] WriteFile: Pipe not connected. (0xE9) 00a3:fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB! 00a8:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB! 00a8:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB! 00a8:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x15b414): stub 00a8:fixme:ntdll:EtwEventUnregister (deadbeef) stub. Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 60 Refresh rate: 15 Refresh rate: 15 Refresh rate: 60 Refresh rate: 60 Refresh rate: 1 Refresh rate: 1 Refresh rate: 1 Refresh rate: 1 0111:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006bd0, 0x3f043cf0, 0x3f043ce8) stub. 0111:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006bd0, 0x3f043d28, 0x3f043d20) stub. 0111:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006bd0, 0x3f043dd0, 0x3f043dc8) stub. 0111:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006bd0, 0x3f043d60, 0x3f043d58) stub. 0111:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006bd0, 0x3f043d98, 0x3f043d90) stub. 0113:fixme:dbghelp:elf_search_auxv can't find symbol in module IPC client is in my process, could/should be using an in-process pipe.IPC client is in my process, could/should be using an in-process pipe.IPC client is in my process, could/should be using an in-process pipe.00c9:fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB! 0111:fixme:ver:GetCurrentPackageId (0x33f074 (nil)): stub 00a3:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x23b0650): stub 00a3:err:ntdll:RtlLeaveCriticalSection section 0x23b04d4 is not acquired 00a6:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB! 00a3:err:ntdll:RtlLeaveCriticalSection section 0x3d0460 is not acquired 00a3:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00a3:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00a3:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00a3:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 00a3:fixme:ntdll:EtwEventUnregister (deadbeef) stub. Assert( Assertion Failed: Couldn't get string length ):..\vgui_surfacelib\Win32Font.cpp:969 Assert( Assertion Failed: CCrossProcessPipe::BWrite GetLastError=233 ):..\common\processpipe_any.cpp:457 [2018-03-10 12:23:35] Startup - updater built Dec 15 2017 11:49:22 [2018-03-10 12:23:35] Verifying installation... [2018-03-10 12:23:35] Verification complete [2018-03-10 12:23:37] Background update loop checking for update. . . [2018-03-10 12:23:37] Checking for available updates... [2018-03-10 12:23:38] Download skipped: /client/steam_client_win32 version 1513371133, installed version 1513371133 [2018-03-10 12:23:38] Nothing to do [2018-03-10 12:24:53] Shutdown 0111:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0111:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0111:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0111:fixme:ntdll:EtwEventUnregister (deadbeef) stub. 0111:fixme:ntdll:EtwEventUnregister (deadbeef) stub.