Summary: | Better optimize loading constants in VertexShaders | ||
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Product: | Mesa | Reporter: | Francois Gouget <fgouget> |
Component: | Drivers/DRI/i915 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
URL: | http://www.gamershell.com/download_16702.shtml | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | patch for constant reuse |
Description
Francois Gouget
2009-04-23 06:56:49 UTC
For reference, this happened with an Intel 945GME graphics card on an EeePC 1000H: 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) Created attachment 25068 [details] [review] patch for constant reuse Can you try the attached patch? It tries to re-use existing constants when possible. I've only tested this a little bit but it should work. I've committed my patch (16baef336ddf6c5b9449ffa0555785b4b2b19718). The problem should be solved. Re-open if not. |
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