Summary: | [glsl] wine with GLSL renders incompletely or not at all | ||
---|---|---|---|
Product: | Mesa | Reporter: | Rubén Fernández <rubenf3000> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED DUPLICATE | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Screenshot with GLSL disabled, rendering correctly
Screenshot with GLSL enabled, rendering incorrectly Log generated with MESA_GLSL=dump and RADEON_DEBUG=fp, with GLSL enabled Log generated with RADEON_DEBUG=fp, with GLSL disabled |
Description
Rubén Fernández
2010-08-22 16:26:30 UTC
Created attachment 38078 [details]
Screenshot with GLSL disabled, rendering correctly
when wine is set to disable GLSL, it generates the shaders using the ARB assembly shader language; then, it renders most apps/games correctly
Created attachment 38079 [details]
Screenshot with GLSL enabled, rendering incorrectly
However, when GLSL is enabled in wine, only some objects are rendered; in this screenshot, the creatures and the torch flames are shown, but not the door or the walls.
Created attachment 38080 [details]
Log generated with MESA_GLSL=dump and RADEON_DEBUG=fp, with GLSL enabled
Created attachment 38081 [details]
Log generated with RADEON_DEBUG=fp, with GLSL disabled
A log without GLSL (when it is rendered correctly) for reference
According to your logs, it seems to be the same issue as bug 29137. See the discussion here: https://bugs.freedesktop.org/show_bug.cgi?id=29137#c12 *** This bug has been marked as a duplicate of bug 29137 *** |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.