Summary: | [r600g] graphic glitches in Skyrim - failed to build shader | ||
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Product: | Mesa | Reporter: | 640bugs |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | 10.2 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 85596 | ||
Attachments: |
Screenshot of graphic problems in Skyrim
Screenshot of skyrim with patch increase GPR limit up to 128 in r600 driver |
The graphic card is an AMD Radeon HD 6850. Sorry for the typo. Created attachment 103403 [details]
Screenshot of skyrim with patch
I manually increased the GPR limit up to 128, which solves the problem as you can see in the screenshot. Of course I am not sure, if this is a valid patch and doesnt cause other problems.
I also attached the patch.
Created attachment 103405 [details] [review] increase GPR limit up to 128 in r600 driver -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/517. |
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Created attachment 103360 [details] Screenshot of graphic problems in Skyrim When playing Skyrim with Mesa 10.2.4, I get graphic glitches at the place of the thieves guild (see screenshot, the floor isn't visible). I am playing with an AMD Radeon 685, Linux 3.15.5-2-ARCH. I noticed these messages in the console. EE r600_shader.c:2188 r600_shader_from_tgsi - GPR limit exceeded - shader requires 127 registers EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed ! EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant (type=1) -12 Is this bug known? Any ideas or suggestion, how i can help to solve this issue?