Summary: | GPU lockup in XCOM with R270X | ||
---|---|---|---|
Product: | Mesa | Reporter: | Daniel Exner <dex+fdobugzilla> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED DUPLICATE | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
First stall
2. Stall |
Created attachment 113075 [details]
2. Stall
(In reply to Michel Dänzer from comment #2) > Sounds like bug 80419. Possible. But the game worked fine until about start of the year. I think I may still have the packaged versions of llvm and mesa from then and perhaps I can confirm this. I strongly suspect LLVM being the culprit here. (In reply to dex+fdobugzilla from comment #3) > (In reply to Michel Dänzer from comment #2) > > Sounds like bug 80419. > > But the game worked fine until about start of the year. I think I > may still have the packaged versions of llvm and mesa from then and perhaps > I can confirm this. With: * Mesa 10.5.0-devel (git-6171131) * LLVM 225080 * Kernel: 3.19.0-rc7-13532-g1b7a4a0 (same) No lockups So this is either a LLVM or Mesa Issue. I will now compile latest Mesa with LLVM 225080 and see if that works. Given that this is hardly a DRI/Radeon issue.. where should I move this bug? (In reply to dex+fdobugzilla from comment #4) > So this is either a LLVM or Mesa Issue. > > I will now compile latest Mesa with LLVM 225080 and see if that works. I tried LLVm 22508 with Mesa Git(2335153) with Changeset a8ef880a1b38cbcfc26e9f829338739d16cece99 reverted: No Lockups I guess its LLVM then. I continue with LLVM bisecting |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.
Created attachment 113074 [details] First stall I'm seeing a constant number of GPU lockups in this game. About 5-10 Minutes in Game right after anything happens on screen that looks like it may need some more GPU power it freezes. Hardware: 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Pitcairn (prog-if 00 [VGA controller]) Subsystem: Micro-Star International Co., Ltd. Device 3036 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 64 bytes Interrupt: pin A routed to IRQ 34 Region 0: Memory at c0000000 (64-bit, prefetchable) [size=256M] Region 2: Memory at fea00000 (64-bit, non-prefetchable) [size=256K] Region 4: I/O ports at e000 [size=256] Expansion ROM at fea40000 [disabled] [size=128K] Capabilities: [48] Vendor Specific Information: Len=08 <?> Capabilities: [50] Power Management version 3 Flags: PMEClk- DSI- D1+ D2+ AuxCurrent=0mA PME(D0-,D1+,D2+,D3hot+,D3cold-) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [58] Express (v2) Legacy Endpoint, MSI 00 DevCap: MaxPayload 256 bytes, PhantFunc 0, Latency L0s <4us, L1 unlimited ExtTag+ AttnBtn- AttnInd- PwrInd- RBE+ FLReset- DevCtl: Report errors: Correctable- Non-Fatal- Fatal- Unsupported- RlxdOrd- ExtTag- PhantFunc- AuxPwr- NoSnoop+ MaxPayload 128 bytes, MaxReadReq 512 bytes DevSta: CorrErr+ UncorrErr- FatalErr- UnsuppReq+ AuxPwr- TransPend- LnkCap: Port #0, Speed 8GT/s, Width x16, ASPM L0s L1, Latency L0 <64ns, L1 <1us ClockPM- Surprise- LLActRep- BwNot- LnkCtl: ASPM Disabled; RCB 64 bytes Disabled- Retrain- CommClk+ ExtSynch- ClockPM- AutWidDis- BWInt- AutBWInt- LnkSta: Speed 5GT/s, Width x16, TrErr- Train- SlotClk+ DLActive- BWMgmt- ABWMgmt- DevCap2: Completion Timeout: Not Supported, TimeoutDis-, LTR-, OBFF Not Supported DevCtl2: Completion Timeout: 50us to 50ms, TimeoutDis-, LTR-, OBFF Disabled LnkCtl2: Target Link Speed: 8GT/s, EnterCompliance- SpeedDis- Transmit Margin: Normal Operating Range, EnterModifiedCompliance- ComplianceSOS- Compliance De-emphasis: -6dB LnkSta2: Current De-emphasis Level: -3.5dB, EqualizationComplete-, EqualizationPhase1- EqualizationPhase2-, EqualizationPhase3-, LinkEqualizationRequest- Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Address: 00000000fee00000 Data: 0000 Capabilities: [100 v1] Vendor Specific Information: ID=0001 Rev=1 Len=010 <?> Capabilities: [150 v2] Advanced Error Reporting UESta: DLP- SDES- TLP- FCP- CmpltTO- CmpltAbrt- UnxCmplt- RxOF- MalfTLP- ECRC- UnsupReq- ACSViol- UEMsk: DLP- SDES- TLP- FCP- CmpltTO- CmpltAbrt- UnxCmplt- RxOF- MalfTLP- ECRC- UnsupReq- ACSViol- UESvrt: DLP+ SDES+ TLP- FCP+ CmpltTO- CmpltAbrt- UnxCmplt- RxOF+ MalfTLP+ ECRC- UnsupReq- ACSViol- CESta: RxErr- BadTLP- BadDLLP- Rollover- Timeout- NonFatalErr+ CEMsk: RxErr- BadTLP- BadDLLP- Rollover- Timeout- NonFatalErr+ AERCap: First Error Pointer: 00, GenCap+ CGenEn- ChkCap+ ChkEn- Capabilities: [270 v1] #19 Capabilities: [2b0 v1] Address Translation Service (ATS) ATSCap: Invalidate Queue Depth: 00 ATSCtl: Enable+, Smallest Translation Unit: 00 Capabilities: [2c0 v1] #13 Capabilities: [2d0 v1] #1b Kernel driver in use: radeon Software: * Kernel 3.19.0-rc7-13532-g1b7a4a0 * xorg-server 1.16.3 * llvm SVN 227800 * Mesa 10.5.0-devel (git-af8fd69) * xf86-video-ati 7.5.0