Summary: | [wine] Mesa 6.5.2/7.0.3 implementation error: i915_program_error: Exceeded max nr indirect texture lookups | ||
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Product: | Mesa | Reporter: | Thomas Gillespie <tomjamesgillespie> |
Component: | Drivers/DRI/i915 | Assignee: | haihao <haihao.xiang> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | 123johndoe321, davidthewatson, derek, diamondx, exa.exa, fade, fgouget, giacomo_succi, guillaume.melquiond, laurento.frittella, markotahal, masterxw, michael.fu, mrwaltercool, myr.jedi, mzenzes, periliocastrol, phoenixget, saulius2, Sevkme, tomwolfe |
Version: | 6.5 | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | 17865 | ||
Bug Blocks: | 16029 | ||
Attachments: |
my xorg.conf file
The console output, when running half life (garrys mod) under wine console log of steam running half life 2 on wine my xorg.conf Fade@EEE : Console log of wine + wow wine command line + Config.wtf Fade@EEE : system configuration with hardinfo utility Fade@EEE : xorg.conf Fade@EEE : glxinfo Fade@EEE : RPM list of the EEEDORA install on my Asus EEE PC. Fade@EEE : Bug not occuring until the door come to view. Fade@EEE : Buggy open GL gives us a clue about D3D crash! console output of wine... |
Description
Thomas Gillespie
2007-06-03 13:33:16 UTC
Created attachment 10167 [details]
my xorg.conf file
Created attachment 10168 [details]
The console output, when running half life (garrys mod) under wine
The crashes should be fixed in git. However, the driver will still complain, and you're going to be short lived if you play half life with swrast fallback... *** Bug 12957 has been marked as a duplicate of this bug. *** I have duplicated this bug on Ubuntu 7.10 with wine-0.9.48 and Half Life 2 with the latest updates on my acer aspire 5570 2067 with intel gma 945 chipset. Created attachment 12308 [details]
console log of steam running half life 2 on wine
Created attachment 12309 [details]
my xorg.conf
This error also appear with FlatOut2 in intel 945gm and wine 0.9.48. The same game in Nvidia 8500GT works perfect The error about exceeding the max number of indirect texture lookups indicates that a hardware limit is being hit. A software fallback probably insn't very desirable. I'll try to look into this someday, but there might not be a good solutions... (In reply to comment #9) > The error about exceeding the max number of indirect texture lookups indicates > that a hardware limit is being hit. A software fallback probably insn't very > desirable. I'll try to look into this someday, but there might not be a good > solutions... In this case, it's very likely a driver limitation (since those games typically honor the indirect limit of 4 which is the same limit the r300 has, and the minimum d3d ps 2.0 mandates). The driver counts each new texture fetch using coordinates from a temp reg as a new indirection. That's not how the spec or the chip works. Something similar to what the r300 driver does would be needed (note though that texture instructions really are explicitly different to set up on r300 compared to alu instructions, they are not on i915, the texture nodes are rather implicit and internally generated, but it doesn't really matter). Is there any luck with a newer release? unless there is freely-available software to reproduce the issue, we are unlikely be able to debug and fix this issue... I got the same error with paintball two after playing for about a minute or two, its freely available at http://digitalpaint.planetquake.gamespy.com/files/ if you want to try it out. Tom *** Bug 13697 has been marked as a duplicate of this bug. *** OK, more info: running WoW in wine with -opengl causes this bug in 100% cases. (I have kernel 2.6.23.1, xserver 1.3.0, xfree-i810 driver 2.1.0 and all other versions I tried, Mesa 6.5.2 and 7.0.1 too, graphic card is intel945GM) Note that running WoW with -directx is OK. (but well the rendering is _slow_) Did anyone try to ask Intel guys about this? (if not, I'm gonna try it next week) Did anyone try to compare Mesa to OpenGL implementation which runs on Windows? (I'm also gonna peer into it next week) thx [exa] *** Bug 14140 has been marked as a duplicate of this bug. *** Eric, we've got 3 dup bug report about this... Hi ! I try to run World Of Warcraft on EEE PC. It works with -opengl but at a low frame rate (less than 1FPS). In -d3d, however, the application crash at the end of loading (just before entering the game and after caracter selection screen. But until it crash, I can see that the frame rate is higher than in open GL. Here is the text: **************************** Mesa 7.0.3 implementation error: i915_program_error: Exceeded max temporary reg Please report at bugzilla.freedesktop.org Mesa 7.0.3 implementation error: i915_program_error: Exceeded max nr indirect texture lookups Please report at bugzilla.freedesktop.org indowed: intel_batchbuffer.c:145: intel_flush_inline_primitive: l'assertion « intel->prim.primitive != ~0 » a échoué. fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set fixme:system:SystemParametersInfoW Unimplemented action: 113 (SPI_SETMOUSESPEED) **************************** To help you, I'll attach some documents. Created attachment 14244 [details]
Fade@EEE : Console log of wine + wow wine command line + Config.wtf
Created attachment 14245 [details]
Fade@EEE : system configuration with hardinfo utility
Created attachment 14246 [details]
Fade@EEE : xorg.conf
Created attachment 14247 [details]
Fade@EEE : glxinfo
Created attachment 14249 [details]
Fade@EEE : RPM list of the EEEDORA install on my Asus EEE PC.
Comment on attachment 14245 [details]
Fade@EEE : system configuration with hardinfo utility
This report says that my Celeron runs at 900MHz but it's false. My EEE isn't overclocked so it runs at 630MHz.
Created attachment 14260 [details]
Fade@EEE : Bug not occuring until the door come to view.
While loading NPC are textured but quick become white. WoW donesn't hang until I move the POV to see the open door (I can't see it, program hang just before).
> While loading NPC are textured but quick become white. WoW donesn't hang until
> I move the POV to see the open door (I can't see it, program hang just before).
You have a good point, this probably leads to blaming stencil buffer operations and/or some other kind of hidden surface culling. Maybe we could ask WoW devs about that.
The crash occure if I turn to see the door or if I walk backward through the door, looking at the wall. (In reply to comment #23) > (From update of attachment 14245 [details]) > This report says that my Celeron runs at 900MHz but it's false. My EEE isn't > overclocked so it runs at 630MHz. > I have it normal clocked (at 900 Mhz, you have it underclocked, EEE comes underclocked by factory) And same problem. Created attachment 14314 [details]
Fade@EEE : Buggy open GL gives us a clue about D3D crash!
A) I can move around in the little house, the background stays black.
B) As soon as I can see the door, the background becomes lighter. At this point the -d3d wow crashs.
C) The background stays light, even if I return in my first position.
Mesa 7.0.3-rc2 implementation error: i915_program_error: Exceeded max nr indirect texture lookups Please report at bugzilla.freedesktop.org DRM_I830_CMDBUFFER: -22 this is trying to start World of Warcraft with wine 0.9.57 on Ubuntu Hardy Heron (alpha 6) installed mesa libs ii libgl1-mesa-dri 7.0.3~rc2-1ubuntu2 A free implementation of the OpenGL API -- DRI modules ii libgl1-mesa-glx 7.0.3~rc2-1ubuntu2 A free implementation of the OpenGL API -- GLX runtime ii libglu1-mesa 7.0.3~rc2-1ubuntu2 The OpenGL utility library (GLU) ii mesa-utils 7.0.3~rc2-1ubuntu2 Miscellaneous Mesa GL utilities video card from lspci 00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 02) Eric/Brian, if the max nr indirect texture lookups is a hardware specific thing, is there a mechanism for quirking particular cards? I hear the 945/G33 can support > 4, so am wondering if we could override I915_MAX_TEX_INDIRECT (or whatever) on a per-pciid basis? Trying to run Star Wars Republic Commando in wine 1.0.0 on Ubuntu 7.10 with an Intel 915GM graphics card, mesa 7.0.1 a demo version is available at http://www.gamershell.com/download_8203.shtml I am downloading the demo now to make sure I get the same error... *** Bug 13806 has been marked as a duplicate of this bug. *** *** Bug 16070 has been marked as a duplicate of this bug. *** (In reply to comment #31) > Trying to run Star Wars Republic Commando in wine 1.0.0 on Ubuntu 7.10 with an > Intel 915GM graphics card, mesa 7.0.1 > > a demo version is available at http://www.gamershell.com/download_8203.shtml > > I am downloading the demo now to make sure I get the same error... > I could not get the demo to run in wine, so I don't know if I would have gotten the i915_program_error or not. Same problem with wine1.0, "Civilization4 - Beyond The Sword". The program crashes after loading a game, when it tries to display the (3D) landscape. --------snip-------- fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1e67f0) : stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1e67f0) : stub Mesa 7.0.3-rc2 implementation error: i915_program_error: Exceeded max nr indirect texture lookups Please report at bugzilla.freedesktop.org intel_batchbuffer.c:145: intel_flush_inline_primitive: Assertion `intel->prim.primitive != ~0' failed. wine: Assertion failed at address 0xb7fde410 (thread 0009), starting debugger... --------snip-------- Any hints? Created attachment 17553 [details]
console output of wine...
*** Bug 16670 has been marked as a duplicate of this bug. *** I am getting the same crashes with Civilization 4 patched to version 1.74.: "Mesa 7.0.3 implementation error: i915_program_error: Exceeded max nr indirect texture lookups Please report at bugzilla.freedesktop.org er/Application Data/Firaxis Games/Sid Meier's Civilization 4/Civilization4: intel_batchbuffer.c:145: intel_flush_inline_primitive: Assertion `intel->prim.primitive != ~0' failed. [...] Backtrace: =>1 0xffffe430 (0x0032ecf8) 2 0xb7d16238 abort+0x188() in libc.so.6 (0x0032ee20) 3 0xb7d0d70e __assert_fail+0xee() in libc.so.6 (0x0032ee64) 4 0x7d852038 in i915_dri.so (+0x25038) (0x0032eea4) 5 0x7d8524cb intelWrapInlinePrimitive+0x2b() in i915_dri.so (0x0032eec4) 6 0x7d874588 in i915_dri.so (+0x47588) (0x0032eef4) [...] " lspci output: 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller (rev 03) Just for adding more detail to this bug: I've found that disabling vertex shaders in Wine allows me to run Civilization 4 flawlessly without triggering the texture lookup bug. Confirming the "work around". But this leaves the game with unplayable performance... Btw: lspci... 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) @Adam Bittner: Please try the Civilization 4 demo, e.g. from here: http://www.fileplanet.com/158817/150000/fileinfo/Civilization-4-Demo (Before running the demo, make sure to set your Wine installation to use the native msxml3.dll delivered with Wine and also copy the native d3dx9_31.dll, _32, and _36.dlls from a Windows installation or the Internet into Wine's windows/system32 folder). Also, could someone please post a patch that affected users could at least apply on their own as long as a general fix appears to be out of reach? *** Bug 17019 has been marked as a duplicate of this bug. *** I'm running Ubuntu 8.04.1 with all updates, Wine 1.0, P4, Intel915 IG; This occurs when running World of Warcraft from the command: wine wow -opengl fixme:win:EnumDisplayDevicesW ((null),0,0x32eda4,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32ec94,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f42c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f5a8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f5a0,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f57c,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d9:IDirect3DDevice9Impl_CreateQuery (0x138718) call to IWineD3DDevice_CreateQuery failed fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x137640) Event query: Unimplemented, but pretending to be supported fixme:win:EnumDisplayDevicesW ((null),0,0x32f144,0x00000000), stub! fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (5000): STUB fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT fixme:reg:GetNativeSystemInfo (0x37402f24) using GetSystemInfo() fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB fixme:imm:ImmReleaseContext (0x20024, 0x136440): stub fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (9800000c) fixme:win:EnumDisplayDevicesW ((null),0,0x32d194,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32d200,0x00000000), stub! Mesa 7.0.3-rc2 implementation error: i915_program_error: Exceeded max nr indirect texture lookups Please report at bugzilla.freedesktop.org DRM_I830_CMDBUFFER: -22 This may be fixed in mesa master from the #17865 fix. (If not, individual bugs per broken application would be useful) *** Bug 18074 has been marked as a duplicate of this bug. *** Hi, Could you try Eric's fix commit 91d0020eecb78ef2984fd0afafc5d555c0e957d8 Author: Eric Anholt <eric@anholt.net> Date: Sat Oct 4 18:20:35 2008 -0700 i915: Refine the texture indirect lookup accounting. If it works, I will close this bug. Hi. I just applied the patch suggested in Comment #46. I now get the same error message as in bug 18074 (Exceeded max temporary reg). I'm running wine 1.1.7 with mesa 7.2 plus that patch. One reporter acked that the patch fixed it for him, at least. Could someone please explain or point me to a guide of how to update my intel driver? I'm running ubuntu 8.04.1. Thank you *** Bug 21355 has been marked as a duplicate of this bug. *** Hi, shall I reopen the bug? I have very much same symptoms: $ MESA_DEBUG=verbose braid -windowed -half Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid ARB fragment program option) Mesa: 19 similar GL_INVALID_OPERATION errors Mesa: User error: GL_INVALID_VALUE in glDrawBuffersARB(n) i915_program_error: Exceeded max nr indirect texture lookups (8 out of 4) i915_program_error: Exceeded max nr indirect texture lookups (8 out of 4) i915_program_error: Exceeded max ALU instructions (83 out of 64) intel gma945, intel atom, kernel 2.6.36, archlinux testing, testing/intel-dri 7.9.99.git20101217-1 [8.87 M] Mesa DRI drivers for Intel testing/libgl 7.9.99.git20101217-1 [2.94 M] Mesa 3-D graphics library and DRI software rasterizer Bug details and other users' comments are described in this bug: https://bugs.freedesktop.org/show_bug.cgi?id=32447 Thank you, Marek We had a report that this has been fixed in one application, which was about actually counting the maximum indirections correctly. I'm regarding that thing as fixed. This error message comes from a class of failures related to either 1) applications trying to use more than the hardware can do. or 2) the driver failing at optimizing to make what the application asked for fit in the limits. If you've still got this message, we'll be fixing it by looking at an application at a time. So, if you want your application fixed, open your own bug report, with the application in the subject. It's also more likely to get fixed if you've got something native to linux, or at least freely available with instructions on installing it. |
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